Ep9 – No Exit
Ep10 – Tangled Webs
Ep11 – Revelations
Ep12 – The Queen is Dead
Ep9 – No Exit
Ep9.1 – Crash Site
Go back to the room you stopped in the last time – the video recorded room. Hit the button next to the elevator door in this room –
So now, you'll come into the main server room. Before you do anything, let's look around first since something big is going to come down in a bit.
— Start up the Power Generator
First, to the left at the base of the large crate are two rocket launchers –
To the left of the elevator door is a [[GREEN HERB]], if you scan in the container here you'll get another [[GREEN HERB]]. To the right at the beginning is a rack with an [[M40A1 Rifle]] in it –
You should also notice the many red explosive barrels aruond this area –
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In between the red barrels here is another [[GREEN HERB]] –
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If you go to the left corner of the room, to the left of the power lever is another [[GREEN HERB]] –
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There's another [[GREEN HERB]] behind on of the containers here –
You can pick up 2 [[SHOCK GRENADES]] on the table next to Quint. In the rack in the center of the room are 3 [[B.O.W. Decoy]]s –
Go on top of the left container and you'll come to some [[MAGNUM AMMO]] and the [[Python MAGNUM]] –
— Neutralize the enemies
Now, what do you do with all this stuff? First, You need to equip the Python no matter what. So, leave one of your weaker guns in place of the Python and also take the M40A1 rifle right now. You need to start with using the M40A1 in the beginning and later on move onto the Python in the last. During this time, switch to your shotgun and only when you use up your shotgun or rifle.
Anyway, towards the end, you'll start fighting Invisible Hunters. Switch to your Python now and shoot them with one shot each, the moment you see them. You should use your Python only to kill the Hunters. In the middle of all of this, use your B.O.W grenades to take out the Wolves in the beginning as the Hunters won't be lured to them. Also, use your Hand Grenades and the explosive barrels around to take them all out.
Now, switch on the two generators – pull the two levers here in the room – one to the left and another to the right and then run on top of one of the containers. Wolves start coming at you – use the rifle to kill as many as you can alternating with the shotgun – if you feel that the rifle is not killing fast enough then just use your Assault rifle – if you switched them earlier then just go back and switch them again.
— Restart the Power Generator
In the middle of the fight, one of the generator gets switched off – you need to run to it and switch it back on. ammo, switch to one of the two guns which you switched for Python and M40A1. Do no use the Python till the end…
Ep9.2 – Laboratory
— Stop the Virus
This are and the coming ones are filled with laser gates which will hurt you badly if you hit them – to know where a laser gate is, just open your Genesis and look thru it –
Go to the right lane and hit the button on the wall –
Go ahead and you'll come to another button to the left, hit that one too –
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Then go back to Chris and move to the end of that path and pick up the [[GREEN HERB]] to the right and then go thru the door after giving your finger scan –
Go thru the door and you'll come to [[MACHINE GUN AMMO]] to the left and a [[MACHINE GUN AMMO CASE]] on the table nearby –
To the right corner of the room is a [[GREEN HERB]], you can also scan here for Magnum and Handgun Ammo and also – read the note on the table –
For some info on the Virus. Go thru the next door and if you scan, you can find a [[HANDGRENADE]] to the left on the ground. Go into the next place and scan here also for [[MAGNUM AMMO]]. And on the table nearby is another journal –
And another document on a table in the middle of the room –
The freezers around here have Zombies in Cryogenic stasis. Two of them are frozen and the third is alive so you'll just waste ammo by opening them. Go thru the next door and you'll come to the center of the room. You can find ammo on top of the containers here if you climb the ladders on them and also you can pick up [[GREEN HERB]] when on the platform and also see a weapon box. We'll get to the weapons box later. For now, go to the elevator here –
You'll come into a room full of lasers if you check thru the Genesis. Use your Genesis and go in between the Lasers thru the path which is to the right and pick up the [[GREEN HERB]]. Continue to the laser control panel and hit the button ahead. Some come on and go off but the lasers surrounding the dead guy to the left are still on – let's look into this later. Jump down this platform and go into the next room. There are three zombies and two of them are shielded zombies so be very careful – deal with one at a time. You can use the magnum to shoot their heads and it'll be over in two shots. But try to use the weakest weapon you have as you'll need the Magnum in a short while.
Kill them and go around and up the platform here for [[MACHINE GUN AMMO]], [[PULSE GRENADE]] and [[ILLEGAL CUSTOM PARTS]]. Then go thru the next door and then thru the next one into the next room. To the left as you enter is a laser control panel. Hit it an go to the dead guy earlier and inspect him you can read his log and find a [[Prototype Vaccine]].
Now go back to the previous room and scan in here for Shotgun shells and take the Laboratory Map which is on the wall and also [[MG AMMO]] around the room.
Go to the device to the right and use it –
After the vaccine is inserted, interact again with the console to be inject with the vaccine. Then go to the console to the left and hit it –
Take the [[Authentication Code]] and boom…
— Go back to Chris
Go back to the room with the lasers but beware because they are still live. Swim above them and go thru the door back outside and climb up the ladder to get back to Chris.
Before you use the code on the console – first go to the Weapons Box and take your most powerful weapons – The Magnum (Python), the Sniper Rifle (M40A1) and a shot gun if you prefer – only take these if they are loaded with ammo. If any of these are low on ammo then feel free to take other weapons. After you are done, go to the console and see what happens next…
— Make the area safe
The area is soon going to be flooded with all kinds of Zombies so take out your weapons and go guns blazing – use your Magnum only on the Shielded Zombies and rifle and shotgun on the others. Keep killing everything – standing on the containers won't help, it's better to stand on below and run around the Virus Container in the center. After you kill all the zombies (go around and make sure you killed all of them), the Virus Neutralization is complete but the real mess has just begun…
Ep10 – Tangled Webs
Ep10.1 – Casino
— Head for the Bridge
From where you are, go straight across the Ball Room to the elevator to the Promenade Deck. Before you go in, to the right in one of the display cases is a [[CUSTOM PARTS]] and also, check on the ground next to the pillar and you'll find a Mysterious Journal.
Now, go into the Promenade Deck and first go down the steps to the dead end where you can find a wood crate. Go back up and thru the room and you'll encounter tons of Zombies. Just kill all of them before going ahead – don't leave a single one alive.
From where you came in, jump to the right down –
Then go into the open door ahead –
Come out the other side and then kill the rest of the enemies here and go out the metal door and you'll come to more enemies just before the elevator. Kill them and enter the elevator and then choose to go to the Bridge. Go into the door straight ahead and you'll reach Jessica.
Ep10.2 – Laboratory
In the starting cutscene you'll see a door get unlocked. Now, go into the door which you came in here from –
Keep going till you come out to the newly unlocked door and Chris asks you to follow him from here. Keep following Chris and soon, you'll jump into the some water. Here, swim to the end and you'll need to head left but you must have seen some rubble fall ahead, look past it to get [[Illegal Custom Parts]]-
Then go into the next area, climb the ladder and keep going. There's only one path you can move on so keep going and soon, you can Chris will be separated. Go into the door to the right here and you'll see someone ahead. Go ahead and you'll come to Parker.
— Get Parker off the Ship
In the next room, you'll come to a Gas Cylinder on the ground and Zombie bodies around. There's [[HANDGUN AMMO]] here ahead to the left of the room past a zombie. Move ahead and you'll see that steam is blocking your way. Go back and hit the button you can see across the room –
This is when zombies attack you so kill them or just blow up the cylinder and go ahead. Move thru the door and in this corridor, go left to the dead end to get [[HANDGUN AMMO]]. Then move ahead and Chris joins you, in the coming areas Zombies keep attacking you in pairs but they are usually close to a gas cylinder – so you can just blow up the cylinder to finish them off.
Now, keep killing and going till you see a cutscene…
Now run ahead into the next room and you'll get a counter of 4:30 mins to get off this ship – equip your favorite gun and go ahead. Keep going and you'll come into a room where steam is blocking your progress and you are attacked by Shielded Zombies – use the cylinder here and then after they are dead. Go to the left and turn the red wheel valve and go thru the door. There's only one way to go so keep going and in the narrow vent space you go thru, you can find a [[GREEN HERB]] on your way.
Climb the ladder next and you'll come onto the side-deck. Keep Running ahead here and now be careful of the different things that are falling on you. Best thing is to stick to the right wall and run from there. You will soon come out and you can watch a cutscene…
Ep11 – Revelations
Ep11.1 – Above Queen Zenobia
— Defeat the Giant Enemy
Now, use any gun you prefer here and start shooting then tentacles on that thing. The pilot occasionally drop crates of Rocket Launchers and you need to use these and target the tentacles carefully and shoot them – take your time while targeting the tentacles as they keep moving around –
Don't waste your ammo on it when you can use the Rocket Launchers. So keep taking out the tentacles and you'll be fine – the time they give is plenty…
After you get onto the copter, you'll know that it's not over yet…
Now the turret you have has MG Rounds and also Grenade Rounds. The Grenade rounds are limited to 3 but they keep replenishing once you use them every few seconds. You see the tentacles on that thing – you don't need to use your MG rounds, just shoot them with your grenade rounds and make sure they hit it – it's actually easy to target and hit the tentacles here. Then keep shooting it once your grenade rounds are over and wait for them to replenish. Also, the monster will keep shooting projectiles at you so make sure you shoot them before they reach the copter.
You'll need to destroy a lot of tentacles and then the monster opens it's mouth and you get a new toy to play with – remember to aim in the mouth –
Ep11.2 – Terragrigia
— Go to the Command Room
You'll come to the elevator ahead and a [[GREEN HERB]] to it's left. Once you come out, you'll come to Raymond ahead – help him by killing all of the Hunters. Till you get to him you'll have very limited ammo so aim carefully.
Once you come to him, you can pick up [[HANDGUN AMMO]] to the left. Pick him up and move ahead. To the right as you go ahead is more [[HANDGUN AMMO]] –
Go into the room at the end and you can pick up more [[HANDGUN AMMO]] from the rack ahead. There's also a [[GREEN HERB]] in this room. Come out of this room and you'll come to more [[HANDGUN AMMO]] to the right just as you exit the area –
Then go into the immediate left door into the meeting room where you can get [[HANDGUN AMMO]], come out the door ahead and go to the right –
You'll put down the Cadet here near the entrance of a room and you need to find something to fix him up.
NOTE: Remember the path you are taking now as you'll need to backtrack all of this way…
— Obtain Tourniquet
Go back and before you go into the meeting room, move ahead and jump past the obstacle –
You can pick up [[GREEN HERB]] and to it's right is [[MG AMMO]]. Now go back into the meeting room and come out of it and go to the right – backtracking along where you came here from earlier. Once you come out of the door in the end –
Go into the lane across and keep going towards where you can see the stairs to the left in the mini-map. Go up one floor on the steps and take the [[GREEN HERB]] on your way and go into the fourth floor door. Go into the the room ahead. Look in the lockers for [[HANDGUN AMMO]] and there's a [[HANDGRENADE]] in a cubicle which is to the left-bottom corner (referring to the mini-map). Kill all of the Hunters and go to the end of the room where you can pick up [[GREEN HERB]], [[MG AMMO]] and the [[TOURNIQUET]] –
— Tend to Raymond
I assume you know how to get back to Raymond… You just came from there…
So get back to where you left him and kill the rest of the Hunters and fix him up.
— Go to the Command Room
Move thru the door Raymond was blocking and go left and you'll come to more [[HANDGUN AMMO]] and [[MG AMMO]] and then use the elevator.
Once you come out, you can pick up more [[MG AMMO]] and [[GREEN HERB]]. Keep going ahead the only way you can and you'll come out into the main hall area where you had a huge fight earlier…
Before you do anything, look around the whole area and you'll find tons of ammo for your MG and handgun and also 3 [[GREEN HERBS]] – they are in the same location that they were the last time you were here. After you check out the entire area, go up the steps in the center to the command room while killing off all the enemies. You'll need to get Raymond to safety so stick close to him and move up to the Command Room's door (it's marked with a yellow dot on the mini-map)…
Ep12 – The Queen is Dead
Ep12.1
— Search the Sunken Ship
Go inside first, you'll come to [[GREEN HERB]] to the left and [[SHOTGUN SHELLS]] to the right. Go thru the next door and swim thru to the next room where you can see a door to the left and another straight ahead in the room. Go into the room straight ahead first for [[GREEN HERB]], [[ILLEGAL CUSTOM PARTS]] and [[MG AMMO]]. Go back out and thru the other room.
You can inspect the semi-human body here and move into the next are where you'll see something move past you ahead –
Go ahead and to the left side room where you find [[RIFLE AMMO CASE]] and ammo. Move back out and go straight ahead and to the right to the next room.
You'll come to a locked door to the right –
And a door you can open to the left. Go in thru the left door (there's some shotgun shells in the rack to the right of the room)…
— Search for Power
Move into the next area and you'll see an open grate –
There's a mass tissue in the next area so move to the grate but don't go into the next room yet, wait for the tissue to come near you and then throw a Pulse Grenade at it and then immediately swim out – the grenade won't kill it but just daze it for a few seconds – enough to swim past it. If you look into the mini-map you'll see that there are two openings you can go thru next. The one to the left above (on the mini-map) takes you to some ammo. The bottom one is where you need to go (which first comes to your left as you move ahead).
Then before you go in thru the next grate, pick up the Pulse Grenade at the entrance –
Move to the next grate but notice that there's another Blob monster in the next area. Go in and whenever you take even a little glimpse of it, throw a pulse at it and them move ahead in the end and go thru the grate into the red lit area –
Hit the switch here to bring the power back on. Now, your return journey can be a bit more challenging as the Blobs know you are here so they will be looking for you… Just throw a Pulse at them… If you don't know how to get back and look at your mini-map and that'll show you the way – just notice the openings…
Get back to Chris and go thru the earlier locked door. You'll come up to air soon. Inspect the dead body ahead and you'll get a [[Voice Recorder]], move into the next room and keep going along the corridor to the next room where you can pick up [[SHOTGUN SHELLS]], scan here for more Shotgun Shells and move into the next room which is the dining area.
You can inspect all of the dead bodies on the dining table and scan in this room for ammo, grenade or herb. On the table to the right of the exit is a book you can read.
Go into the next room and you'll come to an elevator and watch a cutscene. There's more [[SHOTGUN SHELLS]], [[MG AMMO]] and a [[GREEN HERB]] here. Also notice the weapons box – go to it.
You should be having a lot of ammo in at least one of your Machine Guns or in your shotgun. It's best to use the MG thru the next part of the game because it can shoot fast.
Modify your best MG with the highest Damage customization you have and also with other mods – just don't add Burst mod to it because you want it to shoot continuously. Make one of your MGs really powerful – use critical shot mod too and then modify the best shotgun you have to as powerful as it can get – for the shotgun also add the Charge Shot mod. For the final weapon, choose a Magnum gun if you have ammo or any other gun of your choice.
Move thru the door into the next area, take the [[SHOTGUN SHELLS]] on your way down and use the elevator and you'll come into the room where Norman is…
You can find ammo in this room and also two [[GREEN HERBS]] one to the left at the beginning of the room and one to the right end of the room. There's also a Weapons Box here to the right for you and you can use it whenever you want to
Go near Norman and he drops his PDA…
— Defeat Norman
Norman is a HUGE PAIN IN THE ASS…
One pointer here – Aim at his heart –
He opens his Heart to you just moments before he is going to hit you – He'll lift his hands to smack you and this is when he opens his heart.
Now use any Automatic Rifle (MG) you have and when Norman disappears, he'll usually re-appear right behind you if you are standing still… But if you are moving around then he should come straight infront of you or to your sides.
Just be sure you know where he's coming and shoot his heart and he stops attacking you and disappears again – just don't stand in one place ever… keep walking backwards away from him all the time.
You can't really miss his smashes. Even if you are a bit far, it will still get you. If you fall on the ground, keep hitting F to get back up – you need to be really far from him to avoid his hits but we don't want to avoid them – we want him to refrain from making a hit. So move slowly at all times and shoot his heart as soon as you see him re-appear…
After a bit, Normal gets angry and starts showing in doubles…. Now it's going to get difficult. When you see two Normans in front of you, one of them emits thick purple Smoke from his neck – this is the one who is real and who'll open his heart. So look for the purple smoke and shoot him in the heart.
After some more time, he'll get angry and start running into you – run away as you cannot avoid him but keep shooting whenever he stops – you can also shoot the Brain which is on his back – it'll deal the same damage as when you hit the heart. After more time, he'll come at you and disappear multiple times but he's the same guy so aim at his heart…
This fight is extremely difficult only because aiming and hitting the heart at all times is really difficult the first time you try to do it. Norman is pretty fast but you need to be faster – just shoot his heart instinctively…
You may not be able to kill him if you are playing on high difficulty and may need to repeat this a couple of times but he is not immortal and eventually he will die – but you need to hold on… grab the two extra green herbs and use them too – you'll most likely run out of herbs the first time you fight him but you'll get the hang of it soon…You can get your hand on the evidence as soon as you take Norman out…
As for Jill valentine and Chris Redfield… They have no idea what horrific fate awaits them.
Not really the end…
Cont on Page 3…
Ep9 – No Exit
Ep10 – Tangled Webs
Ep11 – Revelations
Ep12 – The Queen is Dead
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Ep5 – Secrets Uncovered
Ep5.1 – Valkoinen Mokki
— Search the Hideout
You can scan here to the right for some MG ammo. Keep going and when you turn a corner, you'll come across a rack. Scan here to get a [[Screwdriver]] –
Go into the next room to find [[HANDGUN AMMO]], [[GREEN HERB]] and inspect the scratch on the wall. You'll come to a panel locked door to the left. Adjust the nodes like this –
Inside the room, you can scan for MG ammo in the rack, a [[HANDGRENADE]] and then inspect the console. The next door opens up and also, you can get a look at the video camera's recording.
— Search for lost item
Go out and thru the unlocked door and you'll come to the room where the video got recorded. On the screen is a Handprint you can scan. You will also find [[HANDGUN AMMO]], [[SHOTGUN AMMO]], and [[MG AMMO]] on the desk and in the lockers. On the table is a manifesto you can read. Scan around a few times and you'll find MG ammo, handgun ammo and there are [[HANDGRENADES]] in the rack nearby. Investigate the dead gun and then if you scanned all the places, you can find [[Security Token]] to the left of the room.
Ep5.2 – Bilge Passageway
–Restore Power
There's a Handprint you can scan to the right of the door. Go thru the door, jump down and you'll come into some water. Go thru this corridor to the next area and keep going till you come into the main engine control room. If you scan in this room, you'll get Rifle ammo, there's a Weapons Box in here. Investigate the red screen control panels and you'll hear some distressing news…
— Search for the Engine Room
Go thru the door here to the next area. The next corridor you come to has some infected creature. If they go underwater, you can't see them so best – remember where they were when you last saw them and shoot them under water itself or they can get close and cause a lot of damage. You can also scan here for some shotgun shells and then next place you come to has a jet of scalding steam leaking from the pipes. You can't touch it as it's – well – scalding…
You can scan here for ammo and remember this room as we'll come back here after a while. Go into the next room and climb up the platform as there are two more infected in the water. After you take care of them, take the [[GREEN HERB]] which on a table above the water level.
The next place has two lanes – to the left and right and also three infected in the water. If you go to the left end here and scan, you can get some MG ammo. To the right end is some [[RIFLE AMMO]]. Go into the right side lane first and if you scan just as you climb the steps, you can pick up MG ammo. Go thru the door and you'll come to the Engine room.
There's are controls just as you enter the door but you can't do anything yet. A bit to the right is a lever and straight ahead in the end is a [[GREEN HERB]]
On the wall here is a manifest of the pipes. Read it and then go back to the lever and pull it once. The steam in the lower floor clears.
Now go back all the way and to the left lane. Here, as you enter the door – you'll come into the place under where you were earlier – to the right here is a [[CUSTOM PARTS]] –
The other side of the room has a map on the wall so take it and go thru the door. Keep going and you'll come to a peculiar device –
Go down the right here into the water and be prepared to kill some fish. There are more infected in the water so take care of them and go thru the door inside the left lane –
In here you'll find two great things, first is a [[CUSTOM PARTS]] set and an [[AUG Rifle]] –
Go back outside and to the left side now where you can pick up [[MG AMMO]] on a table to the left and you can scan here for more. Go up the stairs in the end and you'll come to a wood box, Go thru the door and in the end is a [[SHOCK GRENADE]] on the floor. Go thru the next door and you'll come to the other side of the room. Pull the lever here to clear the steam on the upper floor. Near the control box to the right end is a [[MG AMMO]] case and a memo you can read.
— Search for the Restart Key
Go back thru the door you came in here from and go down the steps on the other side and you can scan here for rifle ammo. Go all the way to the door at the end of this lane and scan for a [[SHOCK GRENADE]]. Go back all the way to the engine room and pull the lever near Parker – the first one which you pulled. (You'll get a prompt on the screen saying that the steam must have stopped somewhere else).
Now, remember the first place you saw steam – if you don't read above. Go back there and since there's no steam, go thru into the room and you'll find a [[COGWHEEL]] –
You will also find a [[SHOCK GRENADE]] and shotgun shells if you scan. Also, there's a red valve wheel to the right here. Turn it and go back all the way to the peculiar device you saw earlier –
Place the Cog in the center and hit the switch to the left. Then collect the [[RESTART KEY]] which shows up inside. Go back to the engine room and take the control box to the right opposite to Parker's and place the key and turn it for a Power Up…. Something happens next, go towards Parker and it'll get worse…
Ep5.3 – Near the Crash Site
— Head for the Crash Site
Go head and kill all B.O.Ws you come across till you get to the airplane. If you scan once you are near the site, you'll find a [[HANDGRENADE]] in the beginning and then….. INVISIBLE HUNTING TIME!!!
— Destroy the Enemy
Even if they turn invisible – doesn't mean you can't shoot them. Try to ascertain where they are and shoot them down. There are a lot of them here.
After that, scan first near the right side debris for handgun ammo, MG ammo and more handgun ammo to the left – look inside the biohazard box and scan the tissue. You can scan to the left while going to the next debris ahead to find a [[HANDGRENADE]], mg ammo and near the debris – [[GREEN HERB]] more mg ammo and there's a wood crate to the right and some [[SHOTGUN SHELLS]. Scan near the plane for more shells. Go to the plane and pull down the metal that is blocking and use the Security Token on the computer to the left here..
Ep6 – Cat and Mouse
Ep6.1 – Mediterranean Sea
— Search for Jill and Parker
To the left end here is a weapons box. Go into the left most door here and if you scan to the left end, you'll find some MG ammo in a Vase. On the table nearby is [[HANDGUN AMMO]]. On the wall is the Ship Interior Map. Inside, go into the next room and enter the elevator. Once you come out, you'll come to the Life Buoy metal door and then when you go thru – you'll be attacked by dozens of Zombies – didn't Jill and Parker kill them earlier – how come there are so many again?
Anyway, go up the step and come down the other side and go in thru the smaller Life buoy Metal door on the other side and come out the other way. Keep going and you'll come to the main elevator –
You'll find a [[HAND GRENADE]] if you go down the steps to the right. Go thru the lift and you'll come into the large ball room. Straight across behind the elevator on the opposite side of the room is a [[GREEN HERB]] –
— Head for the Bilge
All other doors are magically locked again and only the casino going elevator door is open – which is on the other side of the bottom floor. When you come into the Casino – you'll hear the locked door from earlier banging..
On the minimap – to the right bottom area is a [[GREEN HERB]]. Go near the door thru which the noise is coming from but don't get too close. You can also pick up a [[HANDGRENADE]] on the Black Jack table.
All you can do now is use any and all grenades you have on them and shoot them in the face. Keep moving around the central fountain. Be careful as they drop bear traps. After they die, you get a [[TRIDENT KEY]].
Go inside the room they came out of and pick up the [[GREEN HERB]] and [[HANDGRENADES]] on the table and go thru the Trident Metal Door. Keep going and you encounter an new kind of Blow Me up Zombie…
Keep going thru the next areas and thru the vent area while killing Zombies to get to the lift area. Then pull the lever of the lift and go to the next area.
Anyway, go thru the next door and you'll come to the Engine Control room where you can pick up a [[HANDGRENADE]] which is on the console –
Keep going and you'll come into the room where you got the Cog from earlier. Go inside there to find MG ammo (how come this suff is showing up when it was not here earlier – and where did all the water go to?)
Pick up the rest of the MG ammo and [[SHOTGUN SHELLS]] from the rack and the [[GREEN HERB]] from the comer of the room and continue thru the next area. Keep going thru the only way you can which is of course filled with tons of zombies and so you'll come into the engine room…
Ep6.2 – Bilge Passageway
— Leave Engine Room
In the center of the room after you dive under water is a grate door –
At the bottom of the room is a metal pipe –
Go to the grate and try to open it…. Again, go down to the floor and you'll find another pipe to the right of the room –
Go back and pry it open and freedom at last. Go ahead and pick up the ammo and the [[SHOTGUN AMMO CASE]] and then go ahead.
— Close the Bulkhead
Now, you need to backtrack your steps (if you don't remember the way then read above to know how you need to get to the engine room). Just keep going back and you'll pass the room you took the Cog from and you'll encounter infected fish. Keep going till you get to the Engine Control room where Jill and Parker close the Bulkhead.
— Head for the Hall
Go thru to the next area and climb the steps. You'll come to the lift now.
After a short cutscene, we are back…
Go thru the vents and you'll end up back in the casino room. There's a [[GREEN HERB]] to the right of the steps. Scan the pic of the girl where you put the coins earlier for a [[MAGNUM AMMO]]. Then go out and take the elevator to the Ball Room –
Before we do anything, let's take a little detour here. Go up the to first floor and up to the second floor using the stairs. On the second floor, go thru the around around the way which leads to an elevator. Takes this elevator down to the area where you switched on the Water Filter earlier.
This time as you go in, you'll see that the egg on the ceiling hatches – kill it and go to the pool.
Jump inside and you'll come to a junction going left and straight. To the left is some [[MAGNUM AMMO]], take it and go to the other side and come up. This place is a treasure trove and it has [[SHOTGUN SHELLS]], [[ILLEGAL CUSTOM PARTS]], 3 [[B.O.W. Decoy]]s, 3 [[HANDGRENADE]]s, [[HANDGUN AMMO]], [[RIFLE AMMO]], [[CUSTOM PARTS]] kit. You are going to need all of these really really soon so take them all and swim back and while swimming back, you'll see another path to the left which leads to a ladder. Go up the ladder and up to the diving board and [[MACHINE GUN AMMO CASE]].
Now then, go back to the main hall and go to a Weapons Box first to customize your guns. Now, you aim here is to maximize the power of your most powerful gun So if it's the Rifle then maximize it's power by adding parts.
Now, head to the elevator of the bottom floor where Parker is waiting and go in and wait for it…
— Repel the Enemy
Shoot it in the face and then the spongy center part when you see it –
Shoot it with your least powerful gun and don't shoot it in a hurry. Just shoot slowly. Keep shooting and after it goes off, you'll come to the upper floor. There's a [[GREEN HERB]] here just as you exit the lift and also a Weapons Box.
Again, now choose the weapons with the most ammo you have and then make the most powerful on among them even more powerful. Pick up the ammo here and go ahead. notice the two cylinders as you enter the area and wonder why they are here…
Now, you'll need to constantly shift between the weapon with the most ammo and the most powerful weapon you have and move to the center of the area and to the left end is a [[CUSTOM PARTS]] kit if you scan it. There are also two [[GREEN HERBS]], on to the center right of the place on a couch and the other far left of the room in the end. There's also ammo and other suff scattered around. Also to the left of the room is a [[Rifle Ammo Case]] –
Now, move to the center and out comes the Elevator Monster… That thing will charge at you and when it does, you best run away from it's path. First, lure it to the two cylinders and blast them and use your most powerful gun on the monster – you can't hit it everywhere on it's body – only on the pad in the center of it's club like hand and the face area and other soft tissue. use all your grenades and everything else at your disposal quickly because you want to kill it as quickly as you can – use your most powerful stuff on it.
After it dies, a ladder comes down to the center right from above –
Once you come up, pick up the most imporotant [[VELTRO KEY CARD]] which is to the left on some large boxes –
Read the book and scan the area here for a [[GREEN HERB]] Go out and continue and you'll come to another [[GREEN HERB]] to the right as you are about to climb the steps. Go up and you'll come to the antenna controls, open the electric lock and arrange the nodes like this –
Then watch the cutscene…
Ep7 – The Regia Solis
Go back down into the room where you fought the monster and then go to the right end where the Weapons Box is and you'll find a [[Machine Gun Ammo Case]] on the couch to the left of it –
Go back to the Ball room now….
— Head to the Deck
Go back to the main hall area (c'mon don't say you can't remember the way) – use the elevator near the steps going up on the second floor. After you come to the hall, go up the stairs and keep going inside and you'll meet Rachel again. Kill her and she drops [[ILLEGAL CUSTOM PARTS]]. Keep going back to where the Shotgun was and open the locked key card safe outside that room (you discover it when you investigate a picture) –
You'll get [[ILLEGAL CUSTOM PARTS]]. In the lower cabins area, after the hexagonal room is a jey card locked room, go to that one too next –
Inside among some ammo and a node, you'll find the amazing [[PYTHON Magnum]]-
Go back to the lower floor of the Ball room now, where you meet Raymond. Go into the elevator past him and you'll come into the area where you killed the Comms Officer – here you also encounter Hunters. So kill them and go to the other side of the area and go out and you'll come to an elevator, take it to the Deck area. In the room you come to, there's a locked safe where you can pick up – [[ILLEGAL CUSTOM PARTS]] and more stuff. Go outside now and stand near the door and kill all Hunter which come at you. There's a [[GREEN HERB]] near the left door of this cabin. Go to the Helipad outside and start killing hunters. When the stop coming – time to tend to the drone.
— Open the UAV container
Open the container (there's a [[GREEN HERB]] nearby) and then you'll get news that you need to head to the control room.
— Head to the Control Room
The next few minutes, you'll need to follow your mini-map and the yellow dot on it. First go to the right most door here and then you'll have five minutes to get to the room. Now – that time is nearly not enough for anything but running. You'll come across dozens of enemies on your way ahead – if you stop for even a second then you are not going to make it in time so just run ahead trying to dodge – even if you are getting hit and losing health. Use your herbs to re-gain health but do not stop at any moment. Keep going and in the end of the first path is an elevator.
Once you go down you'll come into a room. From where you start, move ahead and jump down to the right –
Look into the mini-map, you need to go to the lane leading out of this area to the left. Go to that door and go thru and keep going – you'll come across two shooters here – jsut throw a grenade and go into the next room. Go to the computer straight across and interact with it to launch the drone…
Ep8 – All on the Line
Ep8.2 – Remote Control Room
— Make it out of the flood
More water to deal with… Move out this room, into the corridor and then into the large room. If you come out of the corridor, you should be at the bottom-left corner to the room (referring to your mini-map). Dive in here and at the bottom, you are going to find a [[Rocket Launcher]] –
Just take it and then proceed to go to the top right corner of the room where you'll come to a ladder to go up. Go up and right across you on the walktway is a [[Customization Kit]] –
If you go straight then you'll come to the office where you can scan for a Handprint on the window. Pick up the ammo around here and move back out. This time, go to the top right corner (mini-map), you should be able to jump into the water from here. Go inside and at the bottom is a [[MAGNUM AMMO CASE]] (when you go under water, you'll be at the bottom right corner of the area). Go back up the walkway and go down the steps which are to the left of where you found the Customization Kit. Go underwater and then proceed thru the door here –
GO thru the next corridor and you'll come out to a ladder – go up and you'll come across the Trident Metal Door. Ignore that for now and jump back inside the water and go all the wal down to the place where the yellow dot on the mini-map is showin and you'll come to a door –
Go thru it and you'll come into another narrow corridor at the end of which is a door ahead and a path to the left. The door won't open so go left and you'll come into another room, here just above you to the right is [[ILLEGAL CUSTOM PARTS]] –
Go thru the lane to the right in the middle of the water and then thru the door to come into another room –
Go up in this room and you'll come into the large vents, get across the vent and jump in again and go thru the next door –
Then go thru the next one too –
In the next room, on top of one of the tanks here is [[CUSTOM PARTS]] –
Go thru the door to the right top (of your mini-map) and you'll come to a broken window –
You need to go thru it and then the next door, keep going ahead after that towards the yellow dot and you'll end up in the room where you first took the lift. To the top-left corner(mini-map) is a [[GREEN HERB]].
Jump into the water and go down to the bottom for [[CUSTOM PARTS]] –
Go back on the walkway and thru the door here which leads to the broke elevator, you can find a [[GREEN HERB]] inside –
Go back out and climb the vent. Keep going thru the vents till you come out to the Casino again…
Ep8.2 – Mediterranean Sea
You'll have large tentacles ahead of you. Don't hold down your trigger as it'lll overheat the turret and go numb for a while. You don't need to shoot the tentacles when they are going away, just shoot their face and then missiles they throw right at you, when they come towards you then use a grenade in their face.
— Go to the laboratory
Jump down the opening across the room, go thru the vents and come out to the lift room. Jump into the water here and go to the bottom where a keycard locked door is. Open it and go thru the corrdor till you come into the next area. In the next place, climb out fo the water using the ladder which comes to your right. Jump into the water down the next ladder ahead and go thru the door to the right (this is the same path you took earlier). Go thru the corridor and come out on top to the Trident Marked Metal Door. Go thru the door and you'll come to a biometric scanner locking the door. Go into the room to the right and use the computer to register your fingerprint –
Go back to the locked door and unlock it – if you did not pick up the [[PULSE GRENADE]] just outside this room then take it. Go thru the locked door now and in this room to the right on a rack is a [[B.O.W Decoy]] –
Also, you can scan for Fingerprints on the clothes locker and scan other areas for ammo and [[ILLEGAL CUSTOM PARTS]]. Then go thru the decontamination room and after a bit, something joins you…
This is a shielded zombie – it's left hand is an impenetrable shield. So don't waste your ammo on it. Shoot it's legs or when it shows it's face – shoot the head. But don't waste too much ammo – just use a couple of grenades you have on it to weaken it and then kill it.
Go thru the next door and ahead, to the rigth of the exit you can pick up the [[L.Hawk HANDGUN]] –
Go thru the next area and keep going till you reach your goal…
GameZone brings you the complete guide on Resident Evil: Revelation. Revelations follows up from the previous Residnt Evil games – albeit fighting a terrorist group – Veltro who are bound to release a deadly virus which would infect a fifth of the world and destroy the rest of it in the process…
Resident Evil Revelations
The Story…
Ep4 – A Nightmare Revisited
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Cont on Page 2…
Ep5 – Secrets Uncovered
Ep6 – Cat and Mouse
Ep7 – The Regia Solis
Ep8 – All on the Line
Cont on Page 3…
Ep9 – No Exit
Ep10 – Tangled Webs
Ep11 – Revelations
Ep12 – The Queen is Dead
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General Tips
This game is trademark Resident Evil albeit, the games have been softening over the years…
If you played any of th first resident evils, then you'll know what difficulty in a game means. You never had enough ammo – in fact sometimes your situation would be so screwed up that you'd often re-start the current mission oe worse you might want to go back a few missions – it was a process of learning where you just could not repeat the same mistakes again – and sometimes even that would not be enough. You were given limited "ribbons" to save the game and it would often get so bad that if you saved little too much and die later on, you'd have to re-play hours of the game again…
But realizing that gamers have been going soft over the years, they have been bringing down the difficulty of games with more autosaves, more ammo and reduced difficulty…
But even after all that you'll notice how Resident Evil games out-shine many other survival horror games (imho RE is the greatest and an irreplaceable gem amongst all survival horrors – which really don't do justice to the "survival" element of the game.
— Always use your weakest guns first except when you are fighting against large enemies or level-bosses.
— The above point being said, it's not use to use handguns on an enemy the size of six football players. So you need to improvise – be wise!
— Always remember where a locked door was and when you get the key to it, then go back and you'll find something great behind it…
— Remember the path you took since you'll definitely backtrack entire areas in the game.
— Keep referring the main map so that you can plot your course to the current destination.
— Use the Herb wisely. Don't use one as soon as you get a scratch – use it when you are about to get killed with the next hit.
— Keep changing the parts on the guns you are using routinely depending on the gun you are going to use the most.
— Always check behind every nook and cranny of every little hole in the game..
— Keep using your Genesis like crazy – keep looking thru it to check for items around you.
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Combat
— Never get close to any enemy even if it is dazed, just shoot it's vulnerable spots…
— Always aim for the head – nuff said!!!
— When against a group of enemies use grenades…
— When against a larger group of enemies use Rocket Launcher…
— Never Overkill – don't waste even one magnum round on a normal Zombie – use normal stuff…
— Don't waste your pistol ammo trying to kill a Kraken sized enemy – use your weapons wisely and choose their mods wisely…
— Always expect enemies in the next room.
— Use your Green Herb sparingly and only when you are really really hurt.
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Monster-wiki (And how to kick their Butts…)
Monster Tissue
Shoot in the mouth…
Zombie Type1 – Normal
Shoot in the Head…
Zombie Type2 – Ultra
Shoot in the Head…
Hunter
Shoot the Head and inside the mouth when they roar…
Hunter Type2 – Invisible
Just keep shooting them at their last known location even if they disappear – if you can't see them, it does not mean they are not there… Same goes for the water monsters…
Zombie Type3 – Shooter
You can shoot the things it shoots at you so you don't get hit by them – aim for the head….
Mega Handsaw Zombie
Head….
Zombie Type4 – Blow Me!
Keep shooting it till it blows up before reaching you… usually takes 4-5 Handgun ammo…
Zombie Hatchling
Head….
Elevator Monster
Read the walkthrough section for more….
Rachel
Real pain in the ass… Shoot her head…
Shielded Zombie
Shoot head and when head is covered, shoot legs…
Alpha Norman
Read Walkthrough section for more info…
Main Characters
Jill Valentine (Codename: Vermillion)
Parker Luciani
Clive R. O'Brian (BSAA Commander)
Morgan Landsdale (FBC Commisioner)
Jack Norman
Jessica
Chris Redfield
Raymond
Quint Cetcham (Codename: Jackass)
Keith Lumely (Codename: Grinder)
Prologue
You'll start off as Jill, so go ahead and you'll come to a padlocked door. Shoot the Padlock and go in. In the next room, you'll see something…
Keep going and you'll come to some steps, go down them and the path ahead is blocked off but you can go left and right, inspect the blood coming out of the ducts ahead where the blockage is. Go the the left and keep going all around the path till the end where you come to a door and a locker at the end. Open the locker to find [[GREEN HERB]]-
Go into the next room and in here on the top right corner (look into your mini-map) is another locker where you find some [[HANDGUN AMMO]]. The next door takes you into the kitchen. Parker spots something on the floor, take a look at it… You'll then meet up with one of the charming crew members…
Ep1 – Into the Depths
Ep1.1 – Mediterranean Sea Coast
Go down and you'll be asked to analyze the tissue around with Genesis. You can equip genesis with C. To scan something just hold the Genesis crosshair on it and hold left click till scanning is done – you can scan each thing only once. Scanning will give you a certain percent of info on that tissue. If your scanning reaches 100% then you'll get a Green Herb and you can start scanning again from 0% to 100% for another herb and it goes on like this…
— Get a 100% Analysis
You need to look for dead tissues around this area. Go left first and you'll spot one below some rubble –
Go to the left towards the wall and move ahead and you'll spot [[HANDGUN AMMO]]
If you look on the boat which is to the left of where you jumped down from, there some more [[HANDGUN AMMO]]. Also, behind where the FBAA director is standing are some overturned boats with [[HANDGUN AMMO]] on them. If you move ahead and go on the path you'll come to more [[HANDGUN AMMO]] to the right just before a shack. Go back to the director and scan the two samples near him.
Now go ahead and keep going and you'll come to a large tissue which starts moving once you get to it. To do more damage, just shoot inside it's mouth –
Scan it later and there's a piece of tissue on a boat to the left here –
Move ahead and you'll come to a path taking you to the next side of the beach and just before the entrance to the left is a [[GREEN HERB]]. Go inside and there's another tissue to the left –
Move ahead into the next area of the beach and you'll see a large chunk of tissue just ahead –
Go ahead and past it to the right is some [[HANDGUN AMMO]]. In the right corner of this area is another tissue sample –
Go to the right of the pier (the wood platform leading out into sea) and you can pick up a [[HAND GRENADE]] from inside the boat here. You can also spot a tissue below the pier –
Move on the pier and go to it's end and scan the last sample here and don't forget to pick up the [[HAND GRENADE]] which comes on a drum to you left and you move ahead on the pier. Go back to the main area and another Monster Tissue attacks you. Kill it and take it's reading and get back to the director…
Ep1.2 – Queen Zenobia
— Search for Chris
Go thru the door ahead and in the last room straight ahead you will see Chris. But you cannot reach him yet so go to the right side room here…
— Search for Key
Go up the stairs and take the [[GREEN HERB]] which comes to the right of the door. Go thru the door and you'll come to a blocked path so move into the door to the left. You'll come into the toilets area and a Zombie attacks you so be careful here – remember to scan it after killing it. Now, keep going and you'll come out onto the mail path again.
As you keep going, you'll come to a metal door to the left. If you try to open it – a prompt appears on the screen saying, it has an Anchor Mark on the door. You should remember this for later…
Go ahead and you'll come to two doors – one brown to the right and the other a regular one straight ahead. The Brown door is locked so go thru the next door and you'll go down some steps and you'll see some zombies kill a woman. To the left here inside the locker is [[HANDGUN AMMO]. Go into the room with the zombies and scan them while they are busy eating because scanning them alive will give you more points than when they are dead. After you scan them, throw a grenade if you have one at them or just shoot them if you wish – shoot them in the head to deal more damage.
There's [[HANDGUN AMMO]] to the left in this room. Inspect the woman's body and then scan to the left of here and you'll spot something –
This is the [[Crew Quarters key]]. Go back and you remember the brown locked door? it will open now. Inside you can find [[HANDGUN AMMO]], a Zombie and two items if you scan the place to the left of the washing machine thru which the zombie came out of. There's another item to the right inside a washer.
Now keep scanning every place you come across to find something or the other. Once you are back on the steps, go down to the broken area and scan here for [[GREEN HERB]]. Now go back and to Chris's room.
Ep2 – Double Mystery
Ep2.1 – Mountains in Europe
— Head for the Crash Site
Go till you get to the plane. It's broken in two, go right to the first part and inspect the metal container here –
Scan the tissue inside and also to the right here is a broken cage – check it out too. You can scan around here for some items. Then get to the second part of the plane ahead and open the cockpit door. Scan near the dead body which comes out and you'll find a [[Flight Plan]] –
Also, scan inside the cockpit to find a Hand Print. Go to the left and you'll find some crates. Break them (go close to them and hit LMB to break them). Go past them and you'll find a [[GREEN HERB]] and a metal gate.
— Go thru the Mine
Go thru the gate and inside the cave you'll come to several Wolves. Start shooting them from a distance. To the left of the cave is [[HANDGUN AMMO]]. You will see two paths leading ahead. Both lead to the same place but take the right path. You'll see wolves again here, just start shooting them and go ahead and you can pick up [[SHOTGUN SHELLS]] and {{HANDGUN AMMO]] which are on boxes to the right of the wooden bridge. Also scan below the boxes here for additional ammo and a [[GREEN HERB]] –
Cross over the bridge and jump on the other side and to the right you can find some [[B.O.W. Decoy]] and [[HANDGUN AMMO]] –
Go ahead and you'll come to a larger area. In this place, you'll soon be attacked by a large group of wolves twice and in each group there's a large Alpha. Use 1 B.O.W for a wave – you'll need more soon. Use your Shotgun here next while moving around and dodging. On the crates in the center, you can find 2 [[B.O.W. Decoy]] and [[HANDGUN AMMO]]. To the right are shotgun shells and to the right of the exit here – if you scan, then you can get another [[B.O.W. Decoy]]. To the left of this area is a [[GREEN HERB]].
Go ahead and scan on the left on one of the large ice picks to find handprints-
Keep going and you'll come to wood crates. Smash them for supplies and then go ahead and jump across and you'll go down!!!
— Wait for Jessica
You can't stand up and can't use your shotgun so the only thing you can use are your B.O.Ws and handgun. You'll soon be raveged by atleast a couple of dozen wolves in total but you need to keep using your handgun more and shoot them in the head. Use your B.O.Ws when you see two or more wolves around you. Jessica will join you in a bit but you'll have a long fight.
After that, move ahead and climb the ladder you come to and keep going. You'll come to another metal gate. Go thru it…
Ep2.2 – Guest Cabin
The real Resident Evil actually starts from this point on… Everything before this was just like introduction to the main game. In the beginning here, Jill has just been kidnapped by a mysterious masked guy and she wakes up in a locked run-down room without her weapons in an unknown area of the ship and possibly with Zombies in the room and no way of defending herself…. that's what I call a Resident Evil story…
— Escape the Room
To the left of the bed is a door blocked by a small cabinet – push the cabinet to the side and then open the door – you'll come into a toilet. Investigate the Western Comode here and you'll find a [[ScrewDriver]] –
If you look near the door here inside, you will also find a [[GREEN HERB]]. Then go back outside and across the room to the locked door. As you move, a Zombie crashes thru the large cabinet here – stand near the TV and when it raises it's hand to attack you, dodge with SPACE and it'll crash into the TV. You are free for now, so go to the locked door and see the red-lit panel to the left –
Investigate it and Jill will open the panel, arrange the nodes like this –
Go thru the door and Outside, you can see a pad-locked door ahead – you'll have to come back here later. But pick up the [[HANDGUN AMMO]] which is on the desk here to the right. Now, go to the right side from the door you just came out of and you'll see a zombie – use W to dodge it and go thru the door straight ahead and you'll come outside.
— Join up with Parker
You can go into two rooms from here. The room to the right ahead is a toilet which has a [[GREEN HERB]] inside. You need to then go into the other room and as you go in, you'll see a zombie move from left to right ahead. The door to the right is inaccessible anyway, so go to the left into the 302 room. You'll find [[HANDGUN AMMO]] on the table here and a great looking shotgun –
You will need to come back here later to get the shotgun though, so just go back outside and go to the other room straight ahead. The Zombie you saw earlier comes out of his hiding place from the left – ignore. In the next passage, it's empty – so just go thru and then into the next room.
You'll come into a display room and a Zombie is having supper to the left. Leave it be and move thru the next door after pushing aside the cabinet blocking it. You will come on top of the main hall – remember the hall as you'll pass thru here several times. Go down the steps and you'll come to a metal door to the right with another Anchor Mark – this is the second door with the anchor mark – we'll come back here later. Go down to the hall – you can find [[HANDGUN AMMO]] on the chair of the table to the left end and more of the same on a desk to the right.
– Retrieve Weapons
You'll meet up with Parker here so go ahead with him. He gives you 3 B.O.W. Decoys, but we need to use them carefully so don't be hasty about them. Thru the next door you'll come across Zombies but just dodge past them and go into the next room. Here in the end to the left on a table you'll find your first [[CUSTOMIZATION KIT]] –
The door next to this table is the one behind which your weapons are so go in there and grab your stuff. You will also see a weapon box ahead –
You can use it to customize your weapons, add the kit you just picked up to your pistol here and before going back out – scan this place for some freebies and the room straight across is where your partner was behind held – there's a zombie in there and some scanning. Now you need to go backwards. The next two rooms are filled with zombies – if you use the BOWs on them earlier then just go thru – or shoot them now and scan them and go thru.
Once you pass the second room (which looks like a hexagon on your mini-map), then scan the table ahead to the left to find [[CUSTOMIZATION KIT]] –
The door past it is card locked – we'll come here later, just keep going back now. Once you come into the hall, open the Genesis and look around for a HandPrint wihch is on one of the tables. If you did not take the handgun ammo earlier then take it and go back up the steps and back thru the path you took earlier.
Keep going back while scanning all rooms you come across – try to hit the zombies in the head but dont' use the BOWs just yet. Keep going back till you come out of the rooms and into a walkway where you see an ultra-zombie and a normal one –
This Ultra-Zombie has it's head covered so you can't do head shots and it's very tough to kill – take out those BOWs now and throw one a couple at it to and then start shooting if it's not dead yet.
Anyway, keep going back till you get to the padlocked door (it's the door which was directly across the room you started in). Shoot the Padlock and go thru.
You'll come to a metal door with a Helm mark on it (for later…) and some [[HANDGUN AMMO]] to the right as you move towards the metal door. You'll come to the lift here. Use it and get to the "Lower Cabins". You'll find a [[GREEN HERB]] here… you can go thru the next door but you'll just come back to where you were earlier You can go into the room where you found your weapons and use the second kit on your pistol – go back to the lift and go up to the Bridge now.
Shoot the pad-locked door and before you go into the next room, you'll find [[SHOTGUN SHELLS]] and [[GREEN HERB]] if you search inside the lockers –
The next area is the Bridge itself, you can scan to the left for ammo and go ahead and pick up the [[HANDGUN AMMO CASE]] which is on some controls to the left –
You will see that the comm system is down. You can scan the wall to the right of the systems for a Handprint and you'll meet someone here…
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Ep3 – Ghosts of Veltro
Ep3.1 – Terragrigia
In the beginning itself you can pick up tons of ammo. [[MG AMMO]], [[HANDGUN AMMO]] and a [[GREEN HERB]].
This part of the game is pretty straight forward, you just got to keep pushing forward while killing any – thing you might encounter. So go out and you'll come on top of the hall. On top the stairs to the left is a [[GREEN HERB]]. You'll have to go down to the hall and kill all frogmen who keep coming and there are going to be a lot but there's no need to worry as you have tons of ammo.
The next few minutes, you just need to keep shooting and killing. In this hall you can find 3 [[GREEN HERBS]]. First is on the table ifront of the large green display in the center. Second is to the right bottom corner of the hall (look into your mini-map) and the last is near the middle of the left wall (referring to your mini-map). You will also find tons of ammo around the place so basically you need to keep moving while shooting and pick up everything you can find.
After this place is emptied, follow Jessica up to the elevator.. you'll need to find another one as this one just broke down.
— Head for the Elevator
Go into the room ahead where you can pick up [[MG AMMO]] come out the other side and keep going. You'll come to another door to the left –
Inside is more [[MG AMMO]], go thru the next door and to the right is a great shotgun –
Go along the hall and you'll come to another door to the right –
Inside is a [[GREEN HERB]] –
You will also find [[SHOTGUN SHELLS]] and a [[HANDGRENADE]], go out the next door and into the next room where you'll see a [[GREEN HERB]]. In the lockers here are more stuff. Go out the other door and be wary of the frogman who attacks you here –
Go ahead and you'll need to jump over the barricade keep going and you'll come to the service stairs. Go up all the way to the sixth floor. In the sixth floor you'll come to a door and to the right are [[HANDGRENADE]] and [[MG AMMO]].
In the next room, you'll find a [[GREEN HERB]] to the left bottom of the room (referring to the mini-map). In this room you'll find cubicles and mosnters. Inside the lockers here are more stuff for you. Go out and you'll come to a shutter. Open it and keep going – pick up everything along the way and you'll get to the elevator. Hit the button see that there's a [[GREEN HERB]] to the left of the elevator and ammo aroud this area. You'll find a huge number for the froggies around here.. keep killing them till you the elevator comes down.
Then keep going ahead and you'll out onto the helipad…
Ep3.2 – Bridge
— Search the Bridge
Go towardst the end of the deck and to the right, you'll come to an elevator in the end. To the left of it is a [[GREEN HERB]]. Go to the lane to the left and you'll see an iron door to the left and a wood one to the right. Go into the wooden door and you'll spot a key to the left –
It's the [[HELM KEY]]. Inside you can pick up [[HANDGUN AMMO]], two [[B.O.W decoys]] and [[SHOTGUN SHELLS]] and [[Customization Kit]] –
Go to the Iron Door on the other side and you can open it using the Helm Key. You can pick up [[HANDGUN AMMO]] and read the Diary on the table. Also, you will be able to find a [[CREST]] in the book shelf –
To the right end of the room on the wall, you can pick up the Map of the upper area of the ship –
— Go to the Communication Room
Now go back towards the elevator of this place – you'll see that it's locked. Go towards the opposide end of this lane and go back up to the control center of the Bridge and move back all the way to the room where you took your guns from earlier – you have new mods so use them here. Then go back to the hall and to the upper floor and now go back all the way to the room with the Shotgun and place the crest in place and take the gun –
As soon as you take the gun, a Zombies comes out of the cupboard nearby – shoot it down with your new gun. In your mini-map you should be able to see a locked room to the left most side. It was locked earlier – it's Helm so you can go there and open it now – it's room 303.
Inside you can scan the area below the bed and you'll get an [[Illegal Customization Kit]] and a book on the reading table. Go out here and take the lift nearby to the main hall and go to the other end of it and open the locked door now and once you go down you'll come into the Ball Room –
NOTE: This area is very very important as you will be passing thru here several times in the game. You need to know ever nook and crevice of this area or you'll have a very tough time going around. If you go to the right, you'll come to a door thru which you can go up some steps.
If you ignore this door and continue around the path to the other side, you'll come to a locked door with a note on it – it'll tell you about the comms officer and the communications room –
You'll need to go to the Promenade Deck now…
–Find Comm. Room Key
Go down the stairs and into the main room here and go thru the door straight across the hall (there's another door with an Anchor mark which is locked for now).
You'll come onto a new level of the ship and you can see steps going down straight ahead –
There's a box at the bottom which has [[GREEN HERB]] inside it but there's nowhere else to go from there. On top of the steps itself is a door to the rigth. Go thru it and you can find ammo on a shelf to the right. If you go to the end, you can see a door to the left, if you go in, you can find [[RIFLE AMMO]] on the table. Keep going and as you make a turn, you'll come to a [[GREEN HERB]] on top of a table. You'll come to a shooter zombie next, kill it fast and move into the next area… as soon as you enter here you'll hear eerie screams asking for help, calling out… Mayday….
Now this whole area is important – you need to learn where things are over here before you go to the voice…
So let's look around first –
This should be where you start –
If you move ahead to the left you'll see a shutter –
You will also see a weapons box here where you can re-calibrate your weapons. You ought to max-powerup your shotgun. Check your kits and power-up your shotgun and go down the stairs to the side. On a desk here, you'll see a [[Customization Kit]] –
In the room to the rigth here if you scan the shack to the right here, you can pick up a [[Shotgun Ammo Case]] –
Go back up and to the left, thru the shutter –
Don't go into the room ahead from where you can hear the screams… To the left here is a large red cylinder –
This – you'll use shortly… But make a note of where these are. Now, opposite to the cylinder – the railing is broken… You can jump down from here. If you go straight and left, you'll come to another red cylinder –
Opposite to it is a [[GREEN HERB]], in the corridor opposite to the cylinder [[SHOTGUN SHELLS]]. Go down the stairs here and you can spot another cylinder –
You will find a metal door here. You will also fight a lot of ammo around so look around. There's another cylinder near the next set of stairs –
Now, choose your Shotgun and go to the room where the noise is coming from and BRACE YOURSELF…
Shoot the padlock standing as far to the right as possible with your pistol and out comes the Comms Officer…
Run outside past the first red cylinder and blow it up with your pistol as it crosses the cylinder – the creature'll get stunned for a short while. Choose your shotgun and shoot inside the mouth to the left of the head – this will deal maximum damage. Also, beware of the several other creature around here. If you have B.O.Ws then run to the next cylinder while waiting for the boss and blow it up along with some of the minions. This is going to take a long time so go from cylinder to cylinder and keep shooting. After a long time, the creature'll will get killed…
Also, you can take scans of all the creatures here while they are still alive to get maximum points and health pills. The Office drops the [[Lifebuoy Key]].
Go down and to the large metal door to the left and go thru it to come to an elevator but you need to use the electric panel first and arrange it like this-
Go down to the Deck using the elevator and you'll come to a room filled with card-locked doors and lots of different kinds of ammo. Go back to the area you fought the zombie with and thru the smaller metal door and come out the other side and now go back into the ball room –
Go to the upper floor and open the locked comms door and go thru and watch the cutscenes…
.
Ep4 – A Nightmare Revisited
Ep4.1 – Emergency Communications Room
There's [[SHOTGUN SHELLS]] to the right here, a [[HANDGRENADE]], [[RIFLE AMMO]] and you can scan a place here. Then go back to the Ball Room and just as you step outside, you'll meet up with Raymond – he gives you the [[Iron Anchor Key]].
— Head for the Bilge
NOTE: Try to remember the place you are going because you'll need to backtack the same way you reach and area – so remember where you are going and how you got there.
Before we go to the casino, climb up to the second floor of the Ball room and go around thru the door which you come to –
You'll come to a new kind of area… There's some kind of tissue on the ceiling here and in the next room so be sure to scan them. You'll see that the whole area ahead is infected. Go to the room to the right, before you enter, you can scan a part of tissue to the left. Then go in after you adjust the electric panel to the left –
Inside, scan the wall for a Hand Print and you'll come to some controls – hit the controls and choose to purify the pool you can also pick up [[Customization Kit]], and a fantastic [[M40A1 Rifle]]. Read the notes on the table here and go back outside. The filtration process takes a long time and you'll have to come back here in the upcoming episodes so just go back (Even Parker comments on this if you go near the pool)).
Now, go back to the Ball Room and from there, go back towards the main hall area where you saw an Anchor Mark on a Metal Door. Go thru it and apart from different kinds of ammo you can also get a [[Customization Kit]]. There's another Anchor Marked room from the beginning (if you can remember it), we'll reach that place later. For now, go back to the Ball Room and on the first floor, you'll come to the locked door of the Casino which can be opened now.
Go thru and you can pick up a [[GREEN HERB]] to the right of the stairs you came down on. To the right of the room near the counter is a [[AMMO STORAGE]] –
Go up the other set of steps in this room and you'll come to a lever, pull it –
Go down to the center where the fountain is and hit the button near the fountain and see what happens. Kill all of the fish and you'll get a coin from one of them. Look around – you should find two slot machines which are working to the left of the room – one of them is very close to the steps – you'll get a [[Bundle of Coins]] if you operate it.
Go back up the steps where you flipped the power lever and interact with the girl on the wall. Place 10 silver coins and one Gold coin to make it to 107.
In the next room, you'll pick up ammo and come to a wepon box and also a [[Customization Kit]] to the left of the room on a desk (maybe you need to scan for it). You'll find a hatch to the end of the left side of the room ahead. Jump down it and jump again and you'll come to a stair. Go up the stair and keep going till you come out onto some metal walkways –
From the corner you enter this room in, near the corner directly opposite (on the mini-map it's the bottom left area). If you scan you can pick up a [[Custom Parts]]. The lift here isn't going to work so just go thru the room and go to the end where you come to an elevator.
— Search for Key to the Lift
To the right of the elevator is the electric box and you need to adjust it like this –
Use the lift to get to a lower floor – this is the place where you actually started off in the first place.
You should be able to see a yellow pointe on your mini-map. Go towards it and keep going. You'll come to some steps at the end of this map. Go up the stairs and keep going to the yellow marker and in the end you'll find the last of the Anchor Marked Doors. Inside, you'll find [[MG AMMO]], [[GREEN HERB]], [[HANDGRENADE]] and go further thru the next door and you can pick up another great weapon which will make life much much easier, [[MP5 Sub-Machine Gun]] –
Keep going to the yellow marker – you'll go down a flight of stairs and come to the room where you saw the zombies kill the girl in the beginning. Go inside and you'll see that the girl's body is missing but you can read here journal here. Then you'll see her just past the glass outside…
Equip your SMG and before you leave this room, there are ammo and a Hand Print which you can scan. Go out and back track and you'll meet the girl.. start shooting her (preferrable in the face and mouth). She goes up into the vents. Keep going ahead and ahead into the next areas and you'll keep encountering a single zombie and the girl. This is going to happen a few times till you get into the kitchen where a lot of enemies show up at the same time – use your Shotgun to kill off the other zombies first – your partner joins you here. Then kill off the girl and then pick up the [[Lift Key]] from her carcass.
Now you need to go back all the way to the lift (if you don't remember then just read this walkthrough from the beginning of the mission and back track your way).
Use the lift to get down…