Risen 2: Dark Waters Walkthrough

 

 

ANTIGUA

 
 
 
 
 
 
 

 

Treasure Island

 
 
 

Storm Island

 
 
 

The Isle of Thieves
 

The Water Temple
 

 


ANTIGUA

 
 
After you come to Antigua go straight past the tavern and to the left you come to a large white house which is the house of the Admiral, also known as the Captain's House. On the first floor – which you can reach by the stairs to the left of the lower floor, you can find a map of Antigua on the table – just take it. Alternatively, on the lower floor in the room to the right you can find a treasure map which also reveals the entire island.


Antigua

 
After you land on Antigua, go to the tavern which is just infront of the dock. The keeper here's Spencer, talk to him and he confesses havving trouble moving goods between islands. He wants you to get the shipment which Booze owes him. So just head back to Tacarigua and ask Booze about the shipment. He gives you Rum to take back to Antigua.


–The Missing Fisherman

 
If you go to the Fishermen's Hut in the south east side of Antigua, you meet one of the fishermen who tells you that he left his mate in a cave with a Hobgoblin and asks you for your help. The cave with the goblin is located here –
 
Go there and you fight the Hobgoblin at the entrance itself. Go further inside the cave straigth and you can meet the missing fisherman. tell him the goblin's dead and he goes back and mentions a treasure in this cave. The treasure is right from the central area, dig it up and go back to the Fishermen's Hut. If you speak to them again you can ask them to supply fish which are needed for a later quest.


–A Package for Mac

 
You can meet old man Mac at his place here –
 
Talk to him and he tells you stories about all the Pirate Captains. Before he can continue with his tales, he wants you to get a package from Rick. Rick is the keeper of the storehouse to the left of Antigua's Tavern. Take the package back the Mac finishes all his stories.


–The Treasure on Antigua's Western Beach

 
Go straight past the Antigua Tavern and you come to a large house on top of some stairs. Go in, this is the Captains house where you meet Slayne. In the lower floor go to the room to the right and you can get a treasure map. You can take this treasure map to Rick because we need him to supply Gunpowder for Slayne's Ship. You can still go get the treasure.


The Cunning Captain

 
After landing on Antigua, you can see the Tavern just ahead and if you go past the tavern a bit to the left, you will come to a large house on top of some stairs. Go in and you can see Slayne. Talk to him; he wants you to follow him to his ship were you can talk properly. Follow him then.
 
–Ship's Equipment
 
You can ask Slayne about his artifact and talk to him about Steelbeard and tell him that you got rid of Garcia. Slayne offer to help you find the dagger but it seems that the Admiral has banned all trade in Antigua and Slayne cannot get the supplies he needs so if we can get him his supplies, he will take us to where the Dagger is.
 
—-The Cannon
 
First up is the cannon. Go behind the Tavern and you come to an old Gunsmith's House – Wilson. Talk to Wilson about the cannons and he refuses. However, we can get Wilson to give us Cannon. Head left from his house and you meet Henri, anotherr gunsmith. Talk to him and he has Wilson's beloved pistol. Ask Henri for the pistol and he challenges you telling that if you can shoot 8 out of 10 targets in a shooting match, he will give you the pistols.
 
Now, this can be a bit dufficult – but not impossible, I had at it for half an hour and only then I got it. The trick is to select your targets. You can actually miss a target twice before firing a shot – it means that you can let two objects fly past you before you take a shot each time but if you miss three times at once Henri stops throwing. So, you have two chances each time before you shoot – you just need to shoot at the third object. So, aim the gun in the mid right area of th screen and select you shots, shoot the ones which come around the center of the screen, let the other ones fly – remember that you can only let two fly away at once. If you manage everything then Henri gives you the gun which you can take to Wilson and he gives you the Cannons.
 
If you find that shooting is too difficult for you you can go to the front of the Admiral's house (in which you met Slayne) and talk to Grace. If you have enough persuation skill you can ask her to go give Wilson a good time or just pay her 1000 gold to do it. Talk to Wilson and he gives you the cannon this way too.
 
—-Helmsman
 
In the Tavern, you can talk to Morgan who is a Helmsman and is looking for a Job. Come back to him after you speak to Slayne and he agrees to join only if you can beat him in three contests, agree to him and follow him. The first is a duel – easy. The second is shooting – moderately difficult and the last is a drinking contest – very easy. After you beat him in all three games, he agrees to join Slayne.
 
—-Powder Kegs
 
As soon as you come to Antigua, the first person who meets you is Rick who works at the store house to the left of the Tavern. Now, Rick here wants to find a treasure map and dig up a treasure so he can get out of this place. Thankfully, we can make his wish come true. Go to the Admiral's house which is the large one behind the tavern to the left and in the lower floor, there's a room to the right in which you can find a map. Go speak to Rick and give it to him and he gladly agrees to supply Powder Kegs.
 
—-Water Barrels
 
Now, to get the water barrels you need to go to the pond just outside the port –
 
Walk to the Captain's house and go right into the forest and you come to the pond in question. Talk to the old guy here and he tell's you that there's no water for anyone until Butch is taken care of. Go talk to butch who is just ahead. Talk to him about everything and go back to the old man who tells you that you can take Butch to the cave nearby with the promise of treasure and beat him up there. Go back to Butch adn talk to him about the cave and the treasure. Follow him to the cave and then beat the living day lights out of him and go back to the old guy who agrees to start supplying water.
 
—-Fresh Fish
 
Here's the location of the fishermen's hut –
 
Go in and speak to the guy here who tells you that he and his friend went into a cave looking for treasure and when they saw a Hobgoblin this guy left his friend and got out of the cave. The cave is here –
 
Go in and kill the goblin. Move further inside and you will find the other fisherman – Duncan. Talk to him and tell him that you killed the goblin and he goes back to the hut. Go to the hut and inform the other friend of the good news and he agrees to suppy you with fish.
 
After all that Slayne is ready to take you to the Isle of Thieves.


Steelbeard's Artifact

 
We need to locate the Water fall first, it's here –
 
To the left of that area you come to a chest and to the right of the chest is a path leading up to a gate –
 
You come to the metal gate at which you need to give Garcia's password. You also come across a grave spider. Kill it and you will see the X on the ground. Dig it up to get Steelbeard's Artifact.


Steelbeard's Treasure

Go to the Admira's house and to the left till you get to some graves. You can also reach there by going left all the way from the tavern and right into the sand. You can look for Nasir's grave and dig it up. Strangely, you will not find the first note, go back to your ship and talk to Harlok. He agrees to show you the location of the Island and you can now travel to Treasure Island.
 
Hope you remember Eldritch – the druid. You can meet Eldritch here –
 
Talk to him and he tells you about the gargoyles, their eggs and also the Air Temple. You can find and kill all the Gargoyles along the coast line here and around the area on both sides of the stream of water that runs along the cross-section of the Island. The nests where you find eggs (you can get two in one and three in the other) are located here –
 
 
The second treasure can be reached if you go behind Eldritch – it's just opposite to the entrance of a cave.
 
They are near the Gargoyles themselves so you cannot miss them. Talk to Eldritch after you kill and take th Gargoyle's Eggs and ask him to join your crew. He can now take you to the Storm Island where the Air Temple is located.


Legendary Items

 
— The Peg Leg
 
You get info on The Peg leg if you read the book in the Fisherman's Hut.
 
–The Broken Rattle
 
The info on The Broken Rattle is in the house which is to the right of the Antigua Tavern.
 
–The Flask
 
Info on the Flask is in the house behind the Tavern in the first floor – I think this is Wilson's House.
 
–The Hangman's Noose
 
In the Captain's House where you meet Slayne, there's a book in the room to the right in the bottom floor. Read it to get the info.
 
–The Left Boot
 
The left boot can be found here –
 
It's just there on the ground so watch carefully for a single boot.

 

Treasure Island

 
We can finally go to the legendary Treasure Isle in search of the greates treasure ever to be possessed by a Pirate Captain. After you land on the Island, talk to Patty. You can and must only take Patty onto the Island so ask her to go with you and take the row boat to the Island.
 
 
From where you are standing on the Island, go straight into the think woods. Keep going and you will come to the Monkey Trap – three gorilla's are just ahead of you and two more are on top of the paths to the left and right. Kill all five Gorillas – we did not have Steelbeard's first page but if we did then it would have warned us of this trap. We can get Harlok later anyway so continue to the metal gate ahead and pick up the Journal on the ground. Use the lever to the rigth to open the gate, then go thru.
 
–The Path of the Righteous
 
If you read the second page then it states that you will survive only if you go on the right path – so just go right. Actually, if you take any other path then you come to a trap with a chest past it. So keep going and then you come to a divide again, go right again and you come to a bed and some things, if you continue ahead you will get out of the cave and come into the Mangrove Jungle.
 
–The Mangrove Jungle
 
The Mangrove Jungle is such that if you go on the wrong path you will have to counter one or more probably, two Alleygators. So, here's te right path for you (I really went the wrong ways just to kill all the Gators). At the first divide go right and you come to a Sunken one. Kill it and go left and you should be seeing another Sunken one from the distance. 

Just behind this Sunken One is the Totem Pole which was mentioned in the third page. There are gold coins at the foot of the totem telling you which direction you are to go.

Go right from the Totem Pole and you will come to the Double Palm Tree. You need to go north from the double palm tree – which is the path to the left.

 
After that you come to the grave. 
 
—-The Chest Key
—-The Correct Chest
 
The Grave has a torch lit on the left and right. You first need to fo left from the grave (for the key). You will face a few Sunken Ones here but keep going to the right side and you will see the key and four treasure maps. Go back to the grave and continue to the other side and you will come to the Monolith.
 
Go right from the monolith.
 
The correct grave having the treasure is the one to the left. Dig it and take your treasure and you also find "The Pirate's Almanac" legendary item which is the best item in the game since it gives you an extra 10% Glory Bonus – Steelbeard also mentions in his Journal that this is more valuable than any treasure. 
 
 
Now, we need to take care of Harlok. Go back to the ship and face away from the ship to the woods. Go on the path to the left and you come to Harlok in the end. You can choose to kill him or maroon him on the Island.


Storm Island

Go to the now available Storm Island – you can only get here if you spoke to Eldritch on Antigua and killed all the Gargoyles and brought him all the five Gargoyle Eggs. You will soon understand the significance of those eggs.
 
 
Talk to Eldritch and take him in your party and go onto the Island. Go straight and you have to fight a lot of Sunken Ones. Keep going on the beach and in the end you can meet a sailor who was marooned on this island long ago. Speak to him and tell him you will get him out of here and also ask him if he has any gargoyle eggs. Now, after he gives you the location, follow him to his hut which is straight and on the path to the right – you can find a map of the island on a barrel ouside his house.
 
Track the chest full of eggs quest from your logbook and look into your map. You should be able to see the X mark where the chest is. Go there and take the three eggs in the chest – it is absolutely necessary that you have all the eggs – only then you can complete the quests on this island.
 

Ofcourse, the main reason we came to the Air Temple was to eradicate all the Gargoyles. As you go up the path to the left of the beach and to the top, you will always fight gargoyles every few yards away. You need to kill all the Gargoyles and not only that, you also need to collect all the eggs so here is a map showing you the locations of all eggs. The eggs are exactly near where you fight the gargoyles so look around after killing them. You can also see the Magical eysers which are on the mountain. There are a total of three on the path. You need five eggs so that Eldritch can make a vial of serum to close one Geyser. So collect all the eggs and close the three Geysers on your way to the top.
 
 
After you come to the temple, you will see a barrier preventing you from going in. It will only dispell if you closed all three geysers so go back if you did not. Then go in and you will fight the general of the Sunken – no biggie. Go inside the temple and kill the last of the Gargoyles and collect the three eggs here and you should have enough to shut the last Geyser too. Go back to your ship and talk to Eldritch.


The Swarm

Eldritch tells you that the Gargoyles may already have spread to nearby Islands so he asks you to go to each Island and check for Gargoyles.
 
–Caldera
 
First go to Caldera and talk to Eldritch who tells you that the Gargoyles may not have come here. Even though there are no Gargoyles, you have to come to Caldera for the quest to progress.
 
–The Isle of the Dead / Treasure Island
 
Go to the Isle of the Dead and talk to Eldritch again and he tells you that there are no gargoyles.
 
–Tacarigua
–The Sword Coast
–The Isle of Thieves
–Maracai Bay
 
For the remaining places you need to go to each island and talk to Eldritch woh then asks you to speak to a person you know on the island. On Tacarigua you can talk to Booze, Maracai Bay – Valdez, Sword Coast – Chani. After you talk to the people they mark the possible locations of Gargoyles on the map. Track this quest and you can see the X marks on the map. Go there and kill the Gargoyles and collect their eggs and go back to Eldritch. On the Isle of Thieves there are only three Gargoyles, you come across them when followig Slayne into the Jungle. The eggs are where you fight them so look nearby. After you take all of them, go talk to Eldritch the next time you can and he gives you 2500 gold as a reward.
 
And now we start the final part of the game. Go to the Isle of Thieves and head onto the Island – you'll go alone. Talk to Slayne who takes you towards the cave. On your path, you come across three Gargoyles and three eggs which are the last for The Swarm quest. After Slayne takes you to the cave…
 
Go inside the cave all the way and you fight a few enemies and then come out. As soon as you come out, you will see Sunken Ones ahead in a line. Start killing all of them and next to the last Sunken One you will find a note in a bottle. The note is a treasure map which will also reveal the entire Island and now you can see your map to move around along with the pics here.
 
 
So we officially are Marooned on an unkonwn Island supposedly inhabited by Gnomes.
 
Go to where you ship was and continue right from there and you will meet your first Gnome – Jaffar. Talk to Jaffar about everything – all the dialogues and he tells you that he needs to get away from this Island too and he will build a raft if we can supply him with the following –
 
1) Five Vines – All Gnome houses have vines infront of them and there are five houses and so you can get five veins. Just remember to check outside (to the left of the door of each house).
 
2) Ten Logs – You can find all the logs here –

Go to the beach and you will find the logs laying around. Go a bit to the left and you will also see the remaining logs on the beach itself.
 
3) Five Shirts – The Gnomes give you shirts as you do favours for them – the quests which give the shirts are below.
 
 
The town is just behind Jaffar's House and you can go there from the right where Jaffar lives. The first house you come to is to the right – Zeki in here wants us to find a Crown which some termites have stolen. Mark this quest and go to where the X mark is. The entrance to the cave is north of the X mark on the map. Return to Zeki with the crown and he gives you a few shirts.
 
The next house to the right is Ulvi's and she tells you that Kalil is missing. You can find Kalil near the place where you find the logs for the raft –
 
Talk to Ulvi after you rescue Kalil and she gives you a Black Pearl. Take the Pearl to the house opposite to here and you can meet Nuri. If you give him the pearl, he gives you the remaining shirts you need.
 
Talk to Kaan who is in the last house to the right and he wants you to kill the Gnome Eater. You can go to the eater if you take the path which is to the right from Kaan's house.
 
The gnome eater is the most difficult being to kill in the entire game. Only because it can hurt you really bad and you can barely scratch it. One of the Gnomes also seels explosives which you need to use against the eater. You will definitely need more than a few explosives too but after you kill it, talk to Kaan and he clears up everything.
Talk to Kaan about Jaffar andd he wants you to become his master and all that. Go back to Jaffar and you will get the whole explanation of Auri Culci. You do not need to go looking for the Auri Culci because you will know what Jaffar is looking for at the end of the game.
Talk to jaffar and give him all the equipment he needs and he asks you to meet him near the western beach. Go west on your map to the small beach and you will find Jaffar and his raft. Take it and you go to Tacarigua. You can find your ship in the same spot in Tacarigua – opposite to Booze's Tavern.
Go back to Antigua and to the Admiral's house where you find Slayne. After a bit of talk, you are to duel him. Track this quest and you can see the place you should meet him on your map. Go there and take care of him and you finally have the Dagger.


Legendary Item – The Flask

You will receive the Flask from Kaan after you kill the Gnome Eater.



The Water Temple

 
After you kill Slayne and posses all the four artifacts, talk to Patty. Then bring back Steelbeard's Ghost with the Skull Scepter and talk to him about the location of the Water Temple, he gives you the location and if you set sail now, you can reach it. But before you go there make sure you have lots of rum and gorg because you will be in some big fights.
 
 
As soon as you get near the temple you meet the Kraken. The Kraken only smashes it's tentacles on the ship. You can kill it only with the Titan Harpoon/spear. When the Kraken opens it's mouth, thrwo the spear inside to hit it. You need to keep throwing for a long time to kill it – about eight times atleast but it may vary. It keeps moving from one side of the ship to another so look at it's head to see where it's going. To avoid getting smashed, just run around the ship and see where the tentacles are hitting and stay away from those spots to avoid them. After you kill the Kraken, you can land in the Water Temple.
 
 
To tell you the truth, the worst is over. Now all you need to do is get inside the temple and take out Mara. But the temple is guarded by a lot of beasts. Talk to one of your crew to take them with you and the rest help you fight too. Get inside the temple and you will be in the final battle with Mara herself.
 
Mara is just like any other sword fight, remember to parry and ripopste and counter. She may rise and summon some sea devils. Kill them and get back to her. If she starts hitting though, she will not stop so try to get away from her attacks. After you kill Mara, go talk to Jaffar and he tells you what his Auri Culci is. Also, talk to the rest of the crew about their thoughts after Mara is dead.
 
You can still explore the entire world and do anything you may have missed.


 

 

 

 

Tacarigua Part 2
 
 
 
The Sword Coast Part 2
 
 
 
Caldera Part 2
 
 
 
The Island of the Dead
 
 
 

Tacarigua Part 2

 
We can start the search for Treasure in Tacarigua. Talk to Patty to set sail to Tacarigua and when you are there, go straight to the Tavern.
 
 
Ask Patty to go with you and when you are near the Tavern, ask he about her father's Treasure and also about everything else including the Druid. The Chest for which Patty has the key is in the upper floor of the Tavern. Go up the stairs which are to the left of the tavern and head into the room to the left and go all the way to the right and you see Steelbeard's Chest –
 
Open the chest and take everthing. You get another page from the treasure chest. Talk to Patty after this and if you look at the page, it gives us the locations of the remaining two pages also. One is in The Sword Coast and the other in Antigua. The treasure chest which has the next page on the Sword Coast is also marked on the map.
 
 
Go into the Tavern and talk to Booze and ask him about the Artifact. Booze gives us dome nice info including the name of Captain Garcia who was last spotted on Caldera. Go back to the ship and head to The Sword Coast.


The Sword Coast Part 2

 
 
Go to Sword Coast and open your logbook, mark the quest and the treasure chest is shown on the main map. You can go there by landing on the beach and waking right till the temple – just see the map to know the exact location. When you reach the temple, the X mark is to the left. Dig up the treasure and look in to get the next Page.
 
Legendary Items
Black Magic +10
 
Head into the temple and go to the left. Take the Idol and the door behind shuts and the door ahead opens. Go in and read the book to know about The Bottle of Memories. Go back to the Altar and place the Idol, wait for the door to fully open. Now, pick up the Idon again and run out before the door closes. Walk into the room to the right and follow the same procedure to get a few valuables. 
 
You can buy the Bottle of Memories from Kapua.


Caldera Part 2

NOTE: Before coming to Calderan make sure you have ingredients to make a Voodoo Doll.
 
 
You ought to go to Caldera next. Go in and speak to Carlos. He tells us about what Garcia did in Cladera and also allows us to go into the city. TO go to the City, just go right from this room and talk to the gate keeper. You come onto a bridge with a helpful guard who gives us more info. You ought ot visit Mauregato first now.
 
 
Cross the bridge and go left and into the first house on the right – that's Mauregato's place. In here, before you even speak to him steal everything. In the room to the right you find an important piece of paper and also some valubles. Search all the rooms in his house and you should also be able to find a Signet Ring. After you have both these items, talk to Mauregato and natually, he is of no help at all. Go back out and head to the bridge again and onto the steps opposite to the bridge. Go into the first house to the right and talk to Lucia. She has a room for rent – 250 Gold.
 
Now, if you have your lockpicking skill up to 60, only then give Lucia the money and take the room. Now, head outside and talk to the merchant Possidino. Give him the room keys and go back to Lucia and tell her that you gave away the room to Possodino and ask he to give you Garcia's Room. Take the room again for 250 Gold and head up stairs to his room. Garcia left back two chests – one needs a skill of 60 and the other need lockpicking at 90. There's also a Jade earring in here.
 
To the right of Garcia's room is Da Silva who has a Voodoo Altar and he can also teach you to master Potions. Head back downstairs and into the first room to the left and talk to Pantaleo. He gives you a Wig in excahnge for the receipt you took from Mauregato's House. Now, go back outside the hotel and go towards the High Concil chambers and a Servant invites you to Azuro's House. Go to Azuro's house (right from the bridge coming into the city from the fort). Talk to Azuro, he wants us to take Mauregato down. Just agree to what he says and he gives you a fake letter (if you have the Signet Ring from Mauregato's hosue) and asks you to get some messenger's clothes.
 
——Messenger's Attire
 
You can buy Messenger's Clothes from Pantaleo back in the hotel. You need this to pose as a messenger of either Mauregato or Azuro later.
 
——Access to the Archives
 
Now, go to the Voodoo altar and make a Voodoo Doll of Mauregato. Go near him in his house and use the doll. After you gain control of Mauregato, head straight to the High Council.
 
Talk to Puco to the right and tell him that you are against Mara and he will do the same. Talk to Custodio ahead and call a meeting. He asks you to Inform Puco and Godin. Tell Puco about the meeting. Godin is in the area to the right – you can go there by taking the steps down to the right of Puco and go right down the stairs. After informing them, head into the meeting chamber and vote against Mara – you can also Vote for Mara if you asked Puco to vote for Mara earlier too but let's do the good thing for now. After the meeting, tell Custodio that you want to resign. You can also get a letter proving that Mauregato is guilty in his office here.
 
Now, go back to the house and change bodies and after you gain control over yourself, go to Azuro and talk to him about the resignation. He gives you an official letter and makes you his messenger. Head to the High Council Building and into the Archives – take the steo down to the right from the hall beside Puco and go to the left, a guard is blocking the path, tell him that Azuro is going to be the next member and all that and he allows you to go inside the Archives. First, head left and to the end ahead and read High Council Ruilings to know the location of Garcia. Before you go back out, read everything here and take everything.
Legendary Items
 
You get the location of the Skull if you read the book which is in the room to the left as you enter Mauregato's House.
 
We sould now call Steelbeard in his spirit…head to the Island of the Dead.


The Island of the Dead


 
 
You cannot Dock near the Island since it has no Dock… Take the boat out to the Island. There is nothing to look around on the beach so head straight up to the entrance of the Graves. You meet Tao outside, tell him about your endeavour and he tel you what you need to do – Fake your death, go to the Underworld and all that.
 
—-The Potion of False Death
 
The first part of the Quest focuses on collecting ingredients for the Potion of False Death.
 
You face a warrior first then a Ghoul and a Grave Guardian after that. Kill all of them and go down the stairs onto the sand. 
 
Black Lotus 1/5
The first black lotus is directly ahead from the foot of the steps near the rocks in front of us.
 
Black Lotus 2/5
The second Lotus is just to the right of this one near the wall. Now, you have three ways to go, first head into the path to the left.
 
Grave Dust 1/6
Kill the Ghoul and Guardian in the beginning and move ahead and you fight a Warrior and a Ghoul and also you see the first of the Grave Dust to the left here on the wall.
 
Black Lotus 3/5, 4/5
Move ahead and you come to another warrior and ghoul. There are two Black Lotus here, one near the dead tree in the center and the other to the right near the Statuette.
 
Grave Dust 2/6
Past the dried tree in the center you will see a Warrior near a Grave, kill him and take the Grave Dust, go back and go left. You find a chest and an Ore Vein to the right of the grave.
 
Grave Dust 3/6, 4/6
Go back now and up on the path in the middle and turn right where you see another warrior. Kill him and go into the room to the right which has another Grave dust and a Jade. Go ahead and to the left where you fight another Ghoul and Warrior. Kill them and pick up the things here and head back all the way to where you jump up to the left to get here and go straight now and read the book to get a tip on a legendary item – The Parrot's Wing. Go down the path to the right now.
 
Grave Dust 5/6
As you exit the cave a Guardian is waiting for you. Enter the room to the left to find another Grave Dust. Now, there are stairs to the left, remember these beacause the Altar you need to go to after you collect everything is here.
 
Grave Dust 6/6, Black Lotus 5/5
Go to the right and kill the Warriors. Keep going and you will come to the first area again thru the central path. Now only the right side path remains. Go there and kill the Warriors and the Ghoul. In the end are more ghouls and a Guardian. After you kill them you will find the last Grave Dust in the room ahead and the last lotus to the right of the room. The room to the right has a treasure map and the treasure is on this island itself. The treasure contains a Hook Hand – one of the legendary items.
Now, go the the Altar of Transition and speak to Tao, use the Altar to head into the world of the dead and pick up the Old Coin to the right which is another legendary item.


 
Tao tells us to free the four souls which have been cursed to stay here forever.
 
NOTE: I will give you the places where you can do the main quest but you ought to look around everywhere again to get some useful stuff.
 
—-The Artist's Curse
 
The Artist Nahele is to the right as you enter this area – this is just the same area so you do not need to explore everything again. To free Nahele, she needs to make the Skull Scepter and give it away. We need the Scepter so she asks us to bring the three pieces of the Scepter.
 
—-The Hunter's Curse
 
The Hunter Motega is to the left from Nahele, talk to him and agree to help him kill the Silverback. Follow him into the cave to the right of Nahele and kill the Silverback and take it's skin – this releases Motega from his curse and he gives you his item.
 
—-The Thief's Curse
You can open your map and quick travel to The Thief's Temple where you meet Akando the Thief. To free Akando, you must steal something from him. He says that he has a diamond in the chest in the room to the left of where he is sitiing but you need to get a key from a Voodoo priestess to be able to open the chest. Go back to Nahele and ask her for a key, she needs gold to make the key though. Go back to Akando and go into the room to his left and take the contents of the chest. He is free now. You also have his item.
 
—-The Warrior's Curse
The last one is in the Arena. Go there and fight and defeat the Warrior to end his Curse and recive his item.
 
Go back to Nahele and she makes you the Scepter and the curse is lifted from her too. Now, go back to Tao.


 
Talk to Tao and give him the Scepter. He summons Steelbeard. Talk to him and he marks the location of the Artifact on your map but you cannot ask him anything about his Treasure. Tao also tells us that we can call Steel Beard back from the Underworld whenever we want with the Scepter.
 
After taking care of things, go back to the Transition Altar and return to living form and head back to your ship and plot a course for Maracai Bay.


 
While Going towards The Thief's Temple you will encounter a "Confused Ghost". Talk to him and he says something about being part of a whole or 1/2 or something like that. You can offer to help him find his real body and unite the ghost with the body again. This is continued in the Maracai Bay area during the quest "Unwanted Sermon".
 
 
You get the treasure map in the Arena Area when you are in the world of the living. The treasure is marked on the map and is very easy to find – it can be collected in the real or spirit world.
 
 
You find The Old Coin and The Hook Hand during the Potion of False Death Quest above and also the info on the Parrot's Wing.


MARACAI BAY

 
 
Starting from the Inquisition Office where you dock your ship, go left and continue going straight and in a short while you will see a Tribal named Habib. If you ask him about Harlok, he tells you that you can find him up hill to the left and also that ten pieces of meat were stolen by Harlok and his men from Habib.
 
Go up the mountain path to the left of where you see Habib and you encounter a Panther and a couple of dead Inquisition Soldier. Kill the Panther and cross the wooden bridge to the right of the dad bodies of the soldiers. After you cross the bridge, move a few paces ahead and keep to the left. You will see a camp with four pirates around it but only three attack you. Kill them and go to the camp and you see that the fourth pirate is Harlok. Talk to him and tell him you are Steelbeard's Succesor and all that. He tell you that if you let him join you he will lead you to the island after you have all four clues that Steelbeard left behind. Agree to him and he will go to your ship automatically.
 
In this camp site, you can pick up a lot of things and if you read the book here, it contains information on The Pirate's Almanac.


 
 
If you speak to Mercutio in the temple near the Inquisition Dock he won't trade with you unless you bring him five storage barrels which are on the beach nearby. Go out of the temple and take the right steps down and go onto the edge of the sand to the left. You ought to see all the barrels in the water at the edge of the sand along the bank. There are two firebirds to kill but it's clear all the way here. Take the barrels back and Mercutio starts trading with you.


 
You can obtain the map of Maraci in two possible ways. The first is by doing the Beast in the Lake quest below and the second is by asking Commander Corrientes for a map in the Village of the Maracai Tribe. You will come across bothe ways in the main quest – The Expedition below.


 
While searching for The Expedition of Commander Corrientes, you come across three fishermen near the Lake near the Village. Talk to Hanu and tell him that you will kill the croc which supposedly killed hundereds of humans in it's time. The Croc is a few steps to the left near the lake, If you kill it and go back to Hanu he gives you a Treasure Map and you get the Map of the Island with it automatically.


While searching for the Expedition you come across The Old Camp area and after that you come to the dead body of a Inquisition Soldier, If you have Patty or Chani with you, they tell you that this area experienced a battle. Go left from this body up the mountain – Patty will tell you that this is the wrong way (when you are searching for Corrientes). You'll meet Angus here near a campfire. What you do with Angus will be revealed in the plot quest later. But just do not kill Angus and after you go to the Fire Temple, come back and tell him that he is free to go.


 
In the Maracai Tribe's living place you come across Malaika to the left of the fire who carved three Idols for the Ancestors but some Pirates have snatched the Idols from the grave. These pirates are near an Ancient Grave which come if you go right from the lake below the Village (you come across a grave which is just nearby opposite to the village. The exact location is here –
Take the Idols back to Malaika and she gives you a treasure map.

You can find Garcia's ship to the North East of the Island. You can go to the ship by going to the beach north (right side) of the Island and you will find a boat here which you can take to Garcia's Ship. There are four pirates guarding Garcia's Ship. Also, you will find info on Steelbeard's Artifact in the ship in the licing quarters. If you alread yspoke to Steelbeard's Ghost then you already know about the location of the Artifact. You can go back to Cordobar (south of the Village) and tell him about the ship, you can also go to the place where you docked your ship in the Inquisition's hold area and inform Valdez about Garcia's Ship so that the Inquisition Soldiers can get out of this place.


 
You will meet Jamila in the Maracai Village but she is not near the fire, she is brewing potions near a cauldron and you can reach there by going up the path from the fire area. She wants you to collect four Fire Pepper for her so she can make some food. She also marks all the fire pepper locations on your map. Go there and you meet another girl from the tribe. Speak to her and tell her that Jamila sent you and she gives you a fire pepper. The second is to the left of the chest behind the girl and the other two are just to the right. Take them back and Jamila gives you a special brew – you need this for The Unwanted Sermon quest below, so keep it aside.


 
You meet a strange white guy – Bones who is half fruit basket, he just goes on and on and never shuts up and he really is extremely annoying. But you need to ask him to join your crew as a Doctor. In the previous quest after you give Jamila the fire peppers she gives you a little something as a gift but you can't drink it. You need to give it to bones who then snaps out of the nut.

Now, the next order of businees with Bones is to get him his soul back. Ask him to follow you to the ship and go to The Island of the Dead, talk to Bones when you reach the Island and he gives you a secret password. Go to the Transition Altar and into the land of the souls and go near the Thief's Temple and talk to the Confused Ghost. Give him the secret word and he returns to his body. 


When you speak to Corrientes in the Maracai Village he mentions a group of pirates who are hiding nearby the village. And their leader is Black Dog. You can reach their camp by going down the path to the lake below the village. Then take a left and go straight, (you need to go straight past the chest that's here near the foot of the hill on which the village is) and then take the first left you see. You will come to Black Dog's camp soon, kill them and read the book here to get some info on The Talisman.


 
Firstly, here are the four areas where you find the graves –
1)
2)
3)
4)
You should go to the first grave which comes on your path while you are travelling during "The Expedition" quest. If you travel deep into the grave, at the end you come across a Golden Mask, if you try to pick it up a ghost of a Maracai Ancestor stops you and you can offer to help. You need to make sure that four graves have four masks in the Maracai Bay. This grave has the mask so you need to find three more. You will find the masks on Dead Pirates inside the graves itself. The graves are dangerous and filled with enemies, save often inside the graves and you also need to avoid traps.
 
One of the graves (the second grave) does not have a mask, instead it is filled with Naked Corpses. You can clear this quest during the other quest "Blood of the Ancestors" where you meet a person who tells you what the corpses are.
 
The last mask is on Black Dog or Garcia – you will encounter both of them during main quests below so you do not need to go looking for them. Just return to the place after you have the mask.


 
Chaka Datu is the chieftan of the Maracai Tribe. He is in the hut at the highest point of the village. Speak to him and he tells you all about his son who was killed by Garcia and also about choosing his next successor. If you offer to help then he tells you that only a Halmak of the Maracai is suited for the task. You should speak to one of the successors – Zaalu, he's in the tent nearest to Bones. Tell him to make you a Halmak but he already has a Halmak so you are to beat him in battle to be appointed as the New Halmak. So go and speak to Potaka and tell him of the development, he asks you to follow him to the battle ground. Just go there and beat him and talk to Zaalu again and he makes you the Halmak.
 
Datu is now going to give three tests to the successors and if they pass all three, they can be appointed as the next Chaka. Talk to Datu for the first test and tell what the test is to Zaalu. Zaalu asks you to follow him to the hunting grounds of the Black Hunter – a panther. Go behind him and he takes you to a cave. You can just go in and kill the Hunter and grab it's claws. Talk to Zaalu who leads you back to the village. FOr the second task, Datu sets up a few questions he wants to ask Zaalu to test his intelligence. But Zaalu is only intelliget enough to ask us for help. So, take Zaalu's hair and make a doll of him and go to him and control him. Run to Datu and he asks the three question – which are simpler than I though they would be. The answers are – Darkness, Time and Nothing. Get you body back and tell Zaalu that you made sure he passed the second test.
 
Talk to Datu again and he tells that for the third test the two Halmaks of the successors are to fight each other to assess the decision making ability of the successors to choose wisely. Beat the other Halmak and Zaalu is appointed as the new Halmak.


 
There are four treasure maps which you can get in Maracai. We know by now how all the treasures are shown on the map so you will not have any problem searching for them.
 
You get a treasure map from the fishermen outside the village who want you to kill the croc.
The second map is given by Malaika after completing her quest to return the three Idols.
The third map comes as a note in a bottle and is found here –
The last map comes during the main quest line.


 
As soon as you dock in Maracai Bay, the Inquisiiton Officers come to the ship and mention Garcia and tell that their ship had been sunk. Also, Commandant Corrientes who was on an expedition has not returned yet. So, it's up to us to go into the Jungle and search for the Commandant.
 
Firslty, facing the ship from the temple turn right and go down the steps. Go straight and turn right in the end (there is no other way to go). A few steps later, your partner – if you brought anyone with you – looks on the ground and mentions that the tracs are splitting up to left and right, you will also see a Maracai tribal called Habib here. If you speak to him and ask about Harlok, Habib tells you that Harlok is up the hill on the path to the left so Garcia must be in the Jungle. Head straight further into the Jungle now.
 
After a bit more of walking your partner tells you that the expedition went to the south-west (right side), so continue on their trail. You come to two left turns, one going up the Hill behind you and the other into the Jungle. Go on the path up the hill and your partner mentions seeing Campfire to the right, go right from here and you come to "The Old Camp Site".
 
From the Old Camp site, go back the same way you came onto the main path and go right and you see an old broke building to the left – remember this – it's near the old camp site and we need to come back here later. COntinue forward till you come to another branch in the road – the path to the right just has a chest so go there if you want to and come back and go straight.
 
Keep going and keep to the right, now you come across a dead Inquisition soldier. Your partner mentions that a big fight happened here – there are some oddities you can pick up around this place, after that continue right from the body. You soon come to a campfire with three natives around it. One of them is Hanu and they are all fishermen. Ask them about the expedition and they tell you that Corrientes is in the village near the lake just ahead. They also mention a monster in the lake – a croc, if you kill it, the fishermen give you a treasure map – which also gives us the map of Maracai bay.
Look into your map and you should be near a small body of water. Go on the right of the water from the campfire and you will see a path up the hill to your right having lit torches. Go up the path and you come to the vllage of the Maracai. The Expedition's Commander – Corrientes is in the tent to the left of the bonfire. Phew, finally!


 
Ask Corrientes about Garcia and the fire wall and all that. He explains that the entrance to the area with the fire temple has a Wall of Fire which cannot be crossed by normal means. But Corrientes does not know where the wall is, so he tells us thatif we can find out where the wall is he will tell us how to go thru it.
 
I'll give a picture of the area which has the cave leading to the wall of fire –
You can make your way there by going down the hill where the village is and turning left, move ahead and turn left again and make your way to the Cave. The cave will come to your right and as you can see it is near the absolute end of the place so look twice beofer you move away from there.
 
Enter the cave and you need to be very careful since you will come across four Grave Spiders and you may have to fight a couple of them at the same time. Keep going inside the cave – it's not a labrynth or a maze, it's just a straight path to the end where you will spot the wall of fire.


 
Report back to Corrientes about where you saw the wall of fire and he asks you meet the Shaman of the Maracai Tribe who lives seperately on another hill. He also marks it on your map so if you track the quest from your logbook you can see that X marks the spot where you find the Shaman, you need to go up on a path at the foot of a hill and the path is narrow so watch out for it carefully.
 
If you already did the Graves of the Ancestors quest you would have come across a grave which had naked people killed in it. Talk to the Shaman about everything and he does give you the blood you need and also provides some very useful information on Garcia – very useful!


 
Now that we have the blood of the ancestors which we needed to enter the wall of fire, go there and enter the wall and you come to another section in the map. This is a very large area and the fire temple is right on the other side of this place. Fight your way thru this place and go into the fire temple.


 
Enter the fire temple and you immediately meet Garcia. He actually tries to stike a deal with us but is eventually persuaded otherwise by Mara herself. So, you need to fight Garcai now. Hopefully, by now you ought to have had the Parry Skill unlocked by some guy. Always hold the parry button so you can avoid getting hit, hit him occasionally after he does his swinging. Garcai will fall and you can take some very very nice weapons from him which include a great pistol.
 
You also get what you came to Maracai originally for, the artifact that was with Garcai – The Thief's Bone Hand – which is the second part of the final weapon. Talk to Patty after this and go back to the ship and we finally set sail for Antigua.


Legendary Items

 
 
You get info on the whereabouts of The Talisman when you read the book which is in Black Dog's camp site.
 
You can find the talisman beside the body of the dead pirate in the Ancestral Grave 4 in the quest "The Ancestral Graves". The Talisman is a Jaguar's Paw –
 
 
The location of the Pirate's Almanac is mentioned in the book you can read at the camp you found Harlok at.


 

 

"And when the Seas ravaged them and the winds cursed them, he knew that nature itself was against The Pirates; which is why he smiled and roared for Rum as the Jolly Roger flew with gusto…"


PRE-ADVENTURE CHECKLIST

Survival


LOGBOOK

Caldera
 
Tacarigua
Jaguar
Largo
Bounty
 
 
 
 
 
SWORD COAST
 
 
—-Jade
——Ouch!
 
Tacarigua Part 2
 
 
 
The Sword Coast Part 2
 
 
 
Caldera Part 2
 
 
 
The Island of the Dead
 
 
 

 

The walkthrough is continued in the next pages which can be accessed by the links at the end of the page…


 

 

 
You can view the in-game logbook but hitting L. It's the equivalent of a journal and lists all quests. If a certain quest has a map position attached to it then you can track the quest by pressing E and the position on the map is shown with a red X – this can be done for most quests and saves precious time.
 
The character menu consists of three main parts – Attributs, Talents and Skills.
 
Levelling up in this game is all about gaining Glory which you can do so by defeating enemies and completing quests. Afte you gain enough points you can level up an attribute and this in turn increases the talents related to the attribute.
 
 
The attributes of your charater are –
 
Blades – this directly increases the effectiveness of every other weapon than guns. So throwing knives, spears, epee's, swords and daggers are all related to this attribute. This is easily one of the most important attributes in the game.
 
Firearms – this increases the effectiveness of pistols, muskets and shotguns.
 
Toughness – This increases your proffing skills which result in lesser damage taken from blades and bullets. Also, this increases the intimudate skill.
 
Cunning – Probably the most important attribute. Cunning allows you to lockpick, pickpocket, persuade, sneak. And you will need to do all of that in good measure – probably as much as fighting if not more. You will encounter locked chests, doors and what not at every point in the game – there are probably a few hundred locked things having very useful stuff for us.
 
Voodoo – This is unlocked after a certain main mission (after you complete your missions in The Sword Coast).
 
 
Talents are related to attributes. For each level of attribute, the corresponding talent will have 5 points. Talents can also be increased by learning various skills from teachers around the world and by possessing legendary items and also some weapons / armor.
 
Slashing Weapons
Piercing Weapons
Throwing Weapons
 
Swords, Eppe's, Daggers, Spears, Sabers, etc and pretty much anything sharp and dangerous are related to these three talents.
 
Muskets
Shotguns
Pistols
 
Shotguns and Pistols are short range weapons and Muskets are long range.
 
Bladeproof
Bulletproof
Intimidate
 
The Bladeproof and Bulletproof skills are the ones which decrease the damage you take from enemies. Intimidate skill allows you to intimidate certain characters (in their dialogue options).
 
Dirty Tricks
Thievery
Silver Tongue
 
You can employ certain tricks like throwing sand into the opponent's eyes and other such things by increasing your dirty skills. Thievery is directly related to pickpocketing and lockpicking. Silver Tongue is needed for persuasion and is important too.
 
Black Magic
Death Cult
Ritual
 
All three are related to Voodoo and are useful during fights.
 
 
Skills can be unlocked only by learning them from teachers around the world by giving them gold. Even to upgrade a skill you need to have a certain level of the corresponding attribute.
 

Survival

–Until later in the game when we can unlock a talent which allows us to regenerate health automatically, we need to rely on provisions – which are food items to regenerate health. Each provision you eat gives a little health which regenerates health

 
–Always carry gorg or rum into tough fights and more importantly, place them in the quickslots.
 
–Skills like distilling gorg and rum ar also very useful.
 
–Whenever you are pursuing a quest, it is better to go into the logbook and track it. This way, you can view the places of interest on your map by an X mark.
 
–Always have a companion with you – Patty works great but Chani has the ability to heal you whenever our health is low.
 
–Provisions are very important although you need to wait for a certain time for them to heal you. Also, sleep whenever you can to regain health.
 
–You will not be able to open all chests or unlock all doors on your first walk by of a certain island so its better to come back after you have enough points in the thievery skill.
 
–Do not underestimate the usefulness of Voodoo and Dirty Tricks.
 
–You may not be able to level up all your attributes because you can gain only a limited amount of glory points so choose what the level up each time carefully.
 

Caldera

 
 
Inquisition officer Juan comes over to our room and tells us that the Commandant wants to see us. Straighten up and look around in the room. You should be able to pick up 500 gold (very important) between the chest and the purse. Take all of the other food stuff here too which go into your provisions. Walk out of your room and you see Juan right in-front of you. Walk down the stairs to the left and you get to a prison cell with Largo inside.
 
If you speak to Largo (who is incidentally the first of the masters in the game), he mentions a little something about a warehouse nearby with stuff in it. He can teach you Sneaking for a mere 500 gold – give them to him and you get the ability to sneak. Go back to where Juan was standing and walk up the stairs to his left and you eventually come to the Commandant – Carlos. He lays out an elaborate plan and while you are at it you also see the main objective of the game – the Kraken. It seems that it attacked an unfortunate ship and Carlos asks you to go check out the beach for survivors. Go back down and the main gate is to the right of where Largo is being held. Speak to Juan here and head out.
 
 
Before you go to the right on the beach, you can go left and you come to a open warehouse guarded by a single guard straight ahead. Largo was speaking about this place earlier and you can sneak it to grab some stuff but then, go back and fall to the right of the beach and you meet Patty.
 
 
Go ahead and draw your sword. Kill the Devils here and speak to Patty who seems to have come on an important mission herself. You immediately see yourself back in your room.

 
Go back out side and walk down the stairs to the left. You see some troopers here training in the yard. The Commandant is in the room ahead – you should be able to see his fatness from outside. Just go ahead and walk into the Commandant's office. Speak to the two people here and it seems they have worked everything out between themselves. Carlos wants us to infiltrate the pirate's base. We are to go to Tacarigua with Patty and find Steelbeard and the weapon that can kill the Kraken. After the talking is done. Walk up the stairs to the left of this room and speak to the person here – Angus. He's the records keeper so just ask him for your salary and persuade him to give it to you by other means and he gives you 200 G.
 
 
Go back to your room and speak to Patty. She goes ahead and heads onto the ship. When you are ready, move onto the main gates and go left down to where the warehouse is and then right from there and get on the ship. Talk to the Captain who is on the structure to the left atop the stairs and then set sail for Tacarigua.


Tacarigua

 
NOTE: You should do the Sturdy Clothes and A Map of Tacarigua quests first before doing anything else…

 
Skills Needed:-
Silver Tongue – 10
 
Already in a strange land… Walk straight ahead and you come to a trooper guards the entry to Tacarigua, move past him and the first person you need to speak to is Pedro who is to the left as you enter Tacarigua. As him about everything and he points to in all directions. For now, go to the right from here and look into the rightmost house (if the time in the game is day); if it's night then the person we need to meet – Osorio is sitting beside the barracks which is the room to the right of where Pedro is standing straight ahead. Speak to Osorio and he wants Patty to work for him. You can convince Patty to do the work only if you have your silver tongue stat increased to 10 points. You have 5 but you can get them to 10 if you can improve your CUNNING attribute – you can do so when you have 1000 Glory Points. So just talk to Patty after you have increased you cunning skill.
 
She agrees to work for Osorio and then he gives you another task.

You get this only after you convince Patty to work for Osorio. He needs us to deliver some Gorg to a guard near the sugar plantation. You can reach the plantation by going past Di Fuego – the governors manor… go straight past it and you can see a prison tower to the right, keep going and you can see a path downhill to the left and also the sugar cane plantation ahead. Go down all the way and talk to Gilles who is guarding the warehouse (you should sneak into the warehouse). He asks you to meet Thompkins who is just to the right of the warehouse. Thompkins then asks us to kill a Jaguar and a Prize Boar.

Bounty
Di Fuego (you can meet him only after you do the Sturdy Clothes Quest) asks you to kill three Savages who are in the forest and get their heads back so that he can give you the prize of 300 G. You can find the Savages as you go past Vasco's Tower to the right into the Jungle. Alternately, you come across the Savages if you ask Largo to take you back to the Pirate's Den after you release him. Vasco's Tower comes to the right of the Prison Cell where Largo is being held. Just keep going straight and you come to the Tower.

 
Go straight past Thompkins for a while and when the main path turns right you should see a Prized Warthog. Kill it and before you go back to Thompkins – go right from here to meet the Jaguar. After you meet Thompkins – he asks you to take the meat to Osorio.

Jaguar
 
The Jaguar is roaming about in the area to the right of the Prized Warthog…
 
Kill a Jaguar – it may be difficult but you can just keep running around till you can use your gun again and keep shooting it till it falls…go back to Thompkins and give him the news.

You get this quest from Roquefort who is seen arguing with the captain of the ship which we just came on. He asks you to find the pirates and deliver the letter. You are to deliver the letter to Booze in the tavern of the Pirate's Den. After you give the letter to Booze, he gives you another letter to take back to Di Fuego and then you should pay some gold to Fuego. When Fuego refuses to pay you the money go to Roquefort – he challenges you to a Duel if you want the 100 G. He is a very tough fighter (he's the Sword Master who can teach you sword moves). To know where the Pirate's Den is just read the quests to come and after you know where Booze is you can talk to him then.

Largo
 
Skills Needed:-
Pickpocketing
 
You can meet Largo in the prison cell which come to your right as you go past Di Fuego's Mansion. There's a guard here but you can talk to Largo who has a few things to tell you. The first is that he needs his clothes back which include a Black Pearl Ear Ring, A Bandana and Boots. Also, Largo wants you to find Stone in the Pirate's Den and then show him the black pearl ear ring, then stone gives you a lockpick which you can take back to Largo. Upon giving Largo the Lockpick, he breaks from prison and the guard here attacks us. Just run away and speak to Largo and then follow him back to the Pirate's Den. You need to find the Pirate's Den first and also locate stone before you get the Lockpick so you can find the Den in the coming quests and then get back here to free Largo.
 
 
You need to get Largo back three of his things.
 
1) Boots – Just sneak into the Barracks which is the room where the guards sleep at night near Di Fuego's Mansion (it's the house to the right of the mansion). The boots are just on the ground – remember again that you need to be in sneak mode to get the boots.
 
2) Bandana – Go to the Sugar Cane Field (you can go there by moving past Di Fuego's house and walking straight past the prison cell and then go down the mountain path to the left). You should go there only during the day when you can find Riley. You can fight him and defeat him for the Bandana.
 
3) Black Pearl Earring – For this, you need to have the pickpocketing skill. You can learn the Pickpocketing skill from Largo but you need to get you Cunning attribute up enough so you can learn pickpocketing from Largo. Then just give the guard a Gorg and you get the earring automatically.
 
Before you give the earring to Largo, you need to go to the Pirate's Den (in the coming quests) and show it to Stone so that he can give you a lockpick to free Largo.

 
You get this quest after you find the Pirate's Den (you need to find the den from the coming quests and come back to this to do it). Just outside of the tavern near the campfire is a guy called Morris. Speak to him and he tells you about Booze's room guarded by Allistar and also tell you that he has a thing for Lola. Go to the left of the Tavern where you can see the stairs up. Lola is sleeping here in the room to the left, speak to her and give her a 100G to distract Allistar. Go up after she take him away and sneak into the door to the left and take all the thing here, you need a lockpicking skill of 90 to open the chest here and it contains one of the LEgendary Items in the game so you will need to come back for that later. You get a lot of stuff in this room which you can see for a great amount of gold to any merchant.


 
 
This is the first quest you need to do the moment you step into Tacarigua. If you go into Di Fuego's Mansion (the large house to the left after you enter Tacarigua) the guards inside won't let you see Di Fuego unless you have a shirt on.
 
You can get a shirt in two ways, the first is by buying one from the guard of the Prison Cell – Carter. You can get to the Prison cell by walking past Di Fuego's Mansion straight and the tower you see to the right is the cell. Buy one from Carter….
 
Or
 
You can also get a shirt for free, go to the left as you pass Di Fuego's Mansion and you come to a small bunk house – this is the place where the farm workers of the Sugar Cane Plantation sleep at night. You can find "The World's Dirtiest Shirt" in this place.
 
Once you have a shirt on, go to Di Fuego and the guards allow you to pass this time.
 
 
One you can meet Di Fuego, you can pay him 100 G to get a map of the Island of Tacarigua – this is going to be very important since you need it to find stuff and places on the Island.

Skills Required (optional) :-
Silver Tongue – 15
or
Intimidation – 15
 
To make a progress in the game in any way we first need to find the Pirate's Den. Firstly, head to Vasko's Tower. You can go there by taking a right near the Prison Cell and keep going till you reach a tower – this place is shown on the map if you already acquired it from the Governor. Talk to Vasko and he tells you of two paths to the Pirate's Den.
 
The hard path is thru the Jungle – you can go thru the Jungle which is to the right of Vasko's house – simple go right and into the Jungle and go all the way till you get to the shoreline.
 
The other way is thru the Cave – go thru the Cave from now and you can go by the Jungle path later. The cave is to the left of Vasko's Tower. Go thru and you come to a Wooden Bridge, Walk left from the bridge and keep going and you will see someone to the left named Fence infront of a gate – this is marked on your map as the Large Gate. Fence will only allow you inside if you have enough Intimidation or Silver Tongue skills. If Fence does not allow you to go inside then just walk to the right of the gate till you reach the shoreline (beach). Walk on the endge of the shoreline to the left side and eventually you meet a guy called Blake. Walk past Blake inside and the first house to the left is of Stone – the guy you need to take the lockpick from for Largo. The large house in the middle is actually the local Tavern, you can go to the upper floors by using the stairs to the left of the Tavern. If you move past the Tavern looking to the right, you see a ship and it's none other than Steelbeard's ship. Get on it and speak to him.

 
Now we need to impress Steelbeard to be able to join his crew, you need to do 3 of the following 4 things to impress Steelbeard.
 
 
Steelbeard mentions that Booze would not load his ship with Rum because apparently, there is a shortage of stuff to make the Rum from.
 
You should go talk to Booze in the Tavern which is opposite to the Dock. Booze mentions that he cannot get water and sugar to make Rum so he asks us to take care of the two problems.
 
First thing is to get Sugar. Booze asks you to meet Jack who is in Jack's Lighthouse in the forest. Jack's Lighthouse is in the south east region of the island. You can go there by going right from Vasko's Tower and keep looking into your map to see if you are traveling south-east and you will come to his Lighthouse. Go inside and speak to jack about everything, he mentions something about Termites taking the Sugar.
 
To get back the seven Sacks of Sugar, just go to the right from Jack's Light house and down left onto the shoreline. You fight a lot of termites which is part of the quest below. To the left is a cave. Go inside the cave and kill the Termite Warrior, all seven bags are here itself. You should then take back the bags to Booze.
 
 
If you mark this quest from the logbook, then your map shows the location of each and every Termite on the beach. Just kill all the termites outside and then head into the cave to the left and kill the two Termite warriors inside the cave. Go back to Jack and tell him the good news.
 
Another obstacle is that Booze cannot get any water because the carriers are not getting him any. Go past the Tavern from the right and look to the right – you should come to a waterfall. All three water bearers are here. You can resolve the situation in three ways and I'll leave them to you. The carriers start carrying after that and you can go back to Booze who tells you that he is going fill up Steelbeard's ship.
If you speak to Booze, he wants you to follow Meeks because he is suspicious about who Meeks meets at night everyday.
 
If you speak to Booze at night, he asks you to follow Meeks and Meeks walks past you. Just walk from behind him till he gets to the beach.
 
 
Meeks turns out ot be a traitor. The Beast spots us so you need to kill both the Beast and also Meeks. Kill them and head back and tell Booze what happened.
 
Skill Required :-
Lockpicking – 10
 
On Steelbeard's ship, if you speak to the person on top to the left of where Steelbeard is standing, he tells you that you can open the chest which beard stole which is in the lower part of the ship. You can go there by walking into the rooms to the left or right of where beard is and walk down the stairs. The Chest is in the middle left of the ship – the side facing the sea. You need to learn the lockpicking skill(10) from Largo to be able to open the Chest.
 
You meet a guy called O'Brian inside the tavern to the right of where Booze is. First, buy one Painkiller from Booze and talk to O'Brian. You can ask him to play a drinking bet with you for his treasure map. You can either bet gold or the black pearl earring. When the match starts, just click on the bottles as fast as you can and you will win it. He then gives you the map. Look at your Logbook and mark this quest, then look into your map and you see cross where the treasure is.
 
To get the treasure, you need a shovel first. Go to the right of the tavern and up the stairs. Go to the right on the bridge from there and you meet a guy who is selling stuff including Shovel – also buy a Pickaxe from him. Go to the waterfalls where you spoke to the water carriers earlier and walk past it into the cave ahead and pass the cave. You will see an X mark on the ground to the left as you come out of the cave and walk a bit forward. Use your shovel here and you find 800G among other things in the chest.

Go back to Steel beard and tell him about all the things you did and you should be able to join him the moment you swear the blood oath.. You can then wear the pirate uniform you have and speak to Steelbeard to get off this Island and head to the next place.


Legendary Items

 
You need to read the book which is in the room to the left as you enter the Governor Di Fuego's mansion. You need to go to Antigua before you can do this.

 
You need to read the book which is in the first floor of the Tavern in the room where you meet Lola. You need to go to Antigua before you can do this.

 
Skill Required :-
Lockpicking – 90
 
You need to read the book which is in Jack's Light house. This item is in the Booze's Tavern in the room which is guarded by Allistar to the left in the third floor. The mirror is in a chest but you need a locking picking skill of 90 so you will need to come back here later in the game.

The Sword Coast

MAP AREA LISTING –
NOTE: Wherever you are, speak to all the people, if you choose to go to the Natives later in the game then just speak to everyone and the map of Sword Coast will be displayed automatically. If you go to the Inquisition, you can find a map in the Commandant's mansion.
 
You come into The Sword Coast in Steelbeard's ship and land. Steelbeard get to work immediately and talks about his plans. He mentions Crow and that we need to go to the pirate's tower in this area.


The Titan Weapon

You can go to the tower by taking the path up to the right of where you are currently standing. As you near the tower – save, because you get into a fight. Kill the four enemies and Steelbeard starts talking again. He gives us the choice of going to meet the inquisition or going into the jungle to meet the natives. Choose to go into the Jungle and follow him in.
 
NOTE: You can choose to go to the Inquisition or the Natives but I found that it's much better if you go to the natives as you will get a chanc to learn proper Voodoo and also you have more and better quests not to mention the treasures and secrets you find.
 
 
Follow him into the jungle and as you might have already guessed, you need to keep killing things on your way, it's mostly Monkeys. After a few fights, Steelbeard stops near a cave and asks us to check it out. The entrance to the cave is just to the right of where you are standing.
 
 
Enter the cave and go in, it's just a small cave, few meters in length, but as you go inside, you see a pirate and three savages. You may not have got the hang of fighting with the savages yet so just lure them back outside where Patty and Steelbeard are waiting for you. Kill them all and go into the cave to see if there's anything to pick up. There's a ore vein in the cave and a book which gives us the location of the a Legendary Item.
 
 
Talk to Steelbeard after you are done looking around and he leads you further into the Jungle, it's just the same enemies all over again but he stops to mention Blue Claws – a new kind of enemy. They are just like the regular claws but are bigger and nastier. He wants you to be the fool and lure the Blue Claws into an ambush. There are three of them straight ahead, just go to them and get them to follow you back to where Steelbeard and Patty are standing. Talk to Steelbeard again and he takes you to the final part before you reach the natives.
 
You come to a part of the river that is flowing in this region and cross it. After you cross the river, Steelbeard asks you to continue and says that he will wait with Patty near the Pirate Tower.
 
Go ahead and you will come to the Guard outside the village – Masaru. He speaks to you, just walk past him after you talk to him into the village. The village is only a small area with a large fire in the center and the Tribals around it. Each of the people and Tribals here have something to say so make sure you speak to all of them. They will sell stuff to you if you do the quests they give you and all of them here sell stuff needed to do Voodoo.


The Sword Coast

 
Skill Needed :-
Lockpicking – 25
 
Jim's the drinkard on top of the steps to the left of the central fire. Behind Jim is a Chest which needs you to have the Lockpicking ability at 25. Open the Chest and you find a map in it – showing the location of Jim's Treasure. Go into your logbook and track the quest, the location of the treasure is shown on the map. To get to the treasre, you need to go back to the Pirate's Tower and make you way from there thru the Jungle. You cannot go directly from here as a high waterfall blocks your way. You can see the X right on spot but beware of the Alleygator that is roaming around here.


A Dangerous Beast

The Evil Spirit of the River
 
You get his quest from Ranapiri – one of the fighters of the village. He just wants you to kill a dangerous beast to show your spirit. This Dangerous beast is just up river. You can go there while doing the shipment for crow main quest later. But if you do want to go now then just go out of the village from the place where Masaru is standing guard and turn right and go till the end till you come to the river. Go to the right in the river – upstream and stay close to the left side bank and you will encounter a Crocodile eventually – they are very tough to kill with your present level of character so be very very careful while dealing with them. Go back to Ranapiri after that and he respects you and starts to act as a trader.


Four Offerings for Kanadiktu

This quest is given by the Voodoo teacher here – Badriya. After you talk to her, she wants you to collect offerings for a ritual called Kanadiktu. You need to collect offerings from Samir, Nakutu, Ranapiri and Chani. Chani is just to the left of where Badria is standing – near the voodoo altar. Ranapiri is around the fire here somewhere. Nakutu can be found in the village around the central fire at night times. Samir is standing guard in the ancestor's temple which you can reach by taking the bridge behind Chani.
 
After you have all four offerings, go back to Badriya and even she starts to sell stuff.


Firebirds Blocking the Bridge

You get this if you go with Steelbeard to the Inquisition instead of coming to the tribals. Or you can fo it yourself later – just keep killing all the fire birds you come across and you will hit the right three eventually going from the Pirate's Tower to Puerto Isabella. All you need to do is to kill three firebirds which are blocking a bridge.
You can meet Miguel in Porto Isabella in the later part of the game if you chose to go to the Tribals or the earlier part if you chose to go to the Inquisition. He wants you to find 10 crates – Miguel is the guy guarding the storehouse in Puerto Isabella. You can find ten crates on this island if you search in the sand. Look into you main map and look for sand in the right side coastline of the Island. There are several patches of sand and you find Crates in each path.
You can meet Sophia who is the shopkeeper standing opposite to the port in Puerto Isabella. She says that shw will give us a good amount of money for five wine bottles. You can find one bottle just behind you here below the stairs which are to the right of the exit of Puerto Isabella here. The other four can be found in the houses which you come to by walking up the stairs to the left of where Spphia has set up shop. She does pay you well adn also tells you that more Red Wine bottles are just laying about.
When you get to the Earth Temple eventually in the game, you will face eight warriors. They are very difficult to beat – especially because all of them attack you at once so you will need help – do not go to the earth temple now because you will go there with a supporting charater in your group later in the game.
Eventually in the game, you will come to know the location of a treasure of the tribals. It is in the graveyard area – more specifically, to the left of the entrance to the graves. You should be able to see an X mark pretty clearly.


The Titan Weapon

 
After you get to the village, a pirate going by the name of "Slick" is standing to the left of the fire. Speak to him and tell him that you want to meet with Crow and the like. He doesn't like you but asks us to do a few jobs for him if he is to start believing us. Slick also tells you that he is responsible for the acquirement of goods needed by the pirates inside the Earth Temple and also mentions Jim who is the pirate delivering all the stuff. You can also speak to Jim nearby and try to talk him into making you go instead of him to deliver the shipment.
 
Go back to Slick and he asks us to bring him a Jade Figurine which is supposed to be made by the tribals here and also, he needs another shipment from some Women upstream.
 
—-Jade
 
Go to Kapua who is responsible for making the Jade Figurine. She tells us that in order to make the idol we need to get her four special Jade stones and asks us to talk to Hikoko. Hikoko is just to the right of Kapua and she can take us to the place where the Jade stones are.
 
Follow Hikoko thru the jungle killing all the animals on your way. She leads you to a cave where the Jade is. Go inside the cave – there are a lot of termites to deal with here, the first Jade stone is to the right after encountering the first termite. Ahead, you face more termites and come to the end of the path with the continuation to the left but there are two stones near the end of the path near the wall. The last stone is in the path the the left. Get them all and go back out to Hikoko, lead her back to the village. Give the pieces of Jade to Kapua and she makes us a statue. Give the statue to Slick and he asks us to get on with the other things needed too.
 
Slick needs some herbs to deliver. To get to the person with the hebrs, first exit the village from the place being guarded by the lone guard and turn right and go all the way down till you reach the water. Go right in the water and stay close to the left river bank. After a while you see an Alleygator, try to avoid it and speak to Natsumi ahead. She asks us to get rid of the Alleygator and tells us that she dropped the herbs somewhere near here. There's another tribal – Yazuki who gives us a fruit basket. Kill the croc and the bag of herbs are near where you saw it first – it's just a few steps right from Natsumi. Talk to Natsumi about the Alleygator – this completes The Evil Spirit of the River and A Dangerous Beast side quests. Before you get back to Slick we need to grab another shipment.
 
—-Gold
Go straight from Natsumi – again on the left bank itself and after a long walk you see Lin near the water. Talk to Lin and she gives you seven Gold Nuggets for Crow.
 
After you gather all the above things, go back and speak to Slick and he tells you that you can go to the Temple after Jim sobers up but we can go to the temple in another way which is more interesting.


Help against Crow

 
You can also reach crow with the help of the Natives. Go to the Voodoo Altar to the right of the central fire and speak to Chani. She is a Voodoo master but she does not like talking to strangers. So we need some leverage on her. Speak to all the other tribals around here and get back to Chani and ask her about what you heard. Then metion that you are not going to hurt her and that you want to help them against Crow. Ofcourse she still does not believe you but atleast she gives you a task to prove your loyalty to the Shaganumbi. She asks us to free Tahana who was caught by the Inquisition.
 
 
Chani wants us to free Tahana who was caught by the Inquisition and is currently being held in the Inquisition Tower. She asks us to speak to Ranapiri who was the last person to have seen Tahana.
 
Talk to Ranapiri and ask him to lead you to where he last saw Tahana. Follow him and after a long time you get to a place where he stops and tell you that you came to the Inquisition Tower. Go up the path behind you to the Inquisition Tower and a guard talks to you. Go past the guard and you will come to the prisoner Tahana. To the left of the prison up the stairs is a book giving a hint about a Legendary Item. Talk to Tahana and he tells you that the guard dropped the key nearby. The key is to the right of the steps which are opposite to Tahana's Cell. Take the keys and go back to him and free him.
 
Release Tahana and take out the guard and follow him back. If he takes you to the village again then speak to Chani who wants us to follow him to find an Idol. Tahana may also directly take you to search for the Idol.
 
 
Whatever you do, the next course of business is to follow Tahana and search for the Jade Idol. Follow him and when he stops and tells you that that's the place he last saw the Idol, move to his left and look behind the bushes to find the Idol. Talk to him and ask him to lead you back to the Village.


Chani's Plan

When you speak to Chani again, she wants you to abandon the Crow pirates – she wants you to join the Tribe instead in taking Crow down so agree to her and she lays out her whole plan. You are to receive Voodoo training but no one can give you the powers but an Ancestor of the Shaganumbi. So we need to get the blessings of an Ancestor.
 
 
There are two parts to this quest. The first is to obtain an Idol which will be needed in summoning the spirit of the Ancestor. The second thing to do is defeat the guardian of the temple.
 
 
We would have got the Hidden Idol when we were following Tahana thru the Jungle, if you still do not have the Idol then go back to Tahana and follow him to the palce with the Idol. The Idol is just to the left of where he stops.
 
 
To be deemed worth to enter the inner Temple, we need to fight and best the gate keeper – Samir. The bridge leading to the temple is right behind where Chani always stands. Cross the bridge and go into the temple to meet Samir. Talk to him and defeat him in battle and he allows us to pass through. If you do not have the parry and riposte skills and if you are finding the battle too difficult then first speak to Samir about entering the temple and start the fight but run back outside the temple. He does not follow you, go back in and he will not fight till you talk to him about entering the temple again so just start off with a shot fro, your gun and assault him before he starts fighting – this should give you a head start.
 
After you take him down wait for Chani to enter the inner temple and go speak to her. Place the Idol on the altar and speak to the Ancestor when he shows up. No matter what you ask him he will give you the blessings of Voodoo. Talk to Chani who asks you meet her back in the village to discuss the next step.
 
 
Chani tells us that she wants us to control the Chieftan who is with Crow and make him abandon Crow and his mission. To be able to do that we need to first get some of the Chieftan's hair and to get the hair itself we need to control someone else and that is going to be Jim.
 
——Ouch!
 
We first need to put Jim under a spell. Talk him him and ask him a bit of his hair. He is very hesitant and is aware of Voodoo rituals but you can persuade him to give them to you by telling him the hair is to make a protective amulet which shields against Voodoo magic. He will give you his hair, now go back to Chani.
 
—–A Doll for Jim
 
Chani gives us the list of ingredients needed to make a foll for Jim in order to put him under a spell. We need Jade, Eyes, and Teeth along with a Voodoo Doll to make Jim's Doll. You can buy all the stuff you need from Kapua and the other tribals here. Take the stuff to the Voodoo altar and use it make a doll of Jim. Go into your inventory and equip the doll as a weapon. Now, go near Jim and use the doll (unsheath it and left click to use it) – you need to be close to Jim and don't worry about him seeing anything. After you take control of Jim you will see yourself in the Earth Temple.
 
——Dedistributing the Loot
 
To get the Chieftan's hair we first need to get into the temple but the entrance (far ahead) is being guarded by Floyd. Talk to him and he says he won't allow us inside. Ask him nicely and he wants us to pickpocket three things from the other pirates here and give them to him and only then he would allow us to go inside.
 
First, talk to Joe here and pickpocket him. Then go right and talk to Skinner – you cannot pickpocket Skinner yet. Talk to all the three Shaganumbi Warriors around the campfire and pick pocket them since we need the gold. Talk to Digger and pickpocket him. Now, go back to Floyd and pickpocket him. Talk to Digger and give him his 100 Gold and also buy a bottle of rum from him. Take the rum to Skinner and give it to him and pickpocket him. We finally have all the things we need.
 
Go to FLoyd and give him all the stuff and go inside the temple. Speak to the tribal Chieftan – Bakir and steal his hair too. After you have Bakir's hair, go outside the temple and walk all the way across to the exit.
 
When you are back to normal, speak to Chani, buy the stuff needed to make another doll and make the Doll. Speak to Chani again who leads you into the Earth Temple.


Assault on the Temple

The Earth Temple is heavily guarded. Infact there are eight guards in total guarding the temple and it is not going to be easy to kill all of them. But you can do it and after you kill them, head into the temple.
 
 
Crow swummons a Giant Monster and his followers are up for a fight too. Disregard everyone else and go straight at Crow and kill him – it should be easy. After Crow dies the Earth Titan comes right at us.
 
 
You now have the Magical Weapon – it's a Spear. The Earth Titan is invulnerable to any kind damage. The only weakness it has is inside itself and occasionally, it shouts and when it doesm the chest opens up revealing the heart. When the Titan opens it's chest you need to throw the Spear inside. Aim properly and you should get the hand of it. All this while the Titan also throw large boulders at you so keep running to dodge them. The Titan opens it's chest after each boulder it throws. After you make six proper hits the Titan runs after you.
 
Sprint ahead to avoid being smashed by it. After each time the Titan sprints it opens it's chest again. You need to hit four times to make it fall. After you kill the Titan, pick up all the things from the dead pirates and go inside the temple. Go all the way in and take the stuff from the three Sarchophagi and place the two idols on the door opposite the the middle Sarchopagus and the door opens. There are idols and other things here you can see for a good bit of gold.
 
Head out of the temple and you meet Steelbeard and a cutscene starts during which a few developments happen.


Talk to the Commandant

Go to Puerto Isabella and into the Commandant's Mansion. If you are near the dock of Puerto Isabella then go up the steps to the left of the merchant here and go straight past the houses, there's a path up to the right, past the last house which leads you to the Mansion. Go inside and speak to him, he obviously disagrees with us and wants the Harpoon for himself. After the talk, take the hair brush on the table behind which the Commandant is sitting. If you can't see it or if you spoke to the Commandant somewhere else then just go into the room to the right of the bottom floor and the brush is on the table ( if you cannot find the brush then it may appear in another quest shortly so just leave this place). Go back to Patty after that.
 
 
Well, Patty wants to kill off the Inquisition solders and steal the ship – but perhaps there is another way to do things. She also tells us that we need two more members in the crew to be able to sail.


A New Ship

 
The third crew member is Chani. From the Dock in Puerto Isabella, go thru the exit to the left and you will see Chani standing ahead – nearby. Speak to her and it seems that she was kicked out of the Tribe, ask her to join you and she agrees. Take her back to where Patty is standing.
 
The Puppet
 
Skill Needed:-
Pickpocketing – 35
 
Patty speaks of a pirate behing held in the prison here. The Pirson is to the right from the Commandant's Mansion. It on the end, speak to the prisoner inside. He mentions a key with the Commandant. Go to the Commandant and you can pickpocket him if you have the skill to 35 but it will not solve all out problems. Take the Hairbrush on the table – we can use the hair to make a Voodoo Doll of the Commandant. Go back to where Chani is standing and ask her about the doll. Shw mentions a cave to the left of where you met her. But since you also need the Ingredients, just quick travel to the village and buy the ingredients and make the doll. Go back to the commandant and use the Voodoo Doll.
 
Liberate the Ship
 
We need to use the Commandant to give out all the orders now. Speak to Alcazar outside the office and ask him to give you a reward and also tell him that the prisoner is to be set free.
 
Now, go down to the store house – it's the first place to the right when you climb the steps from the docks where your crew is standing. talk to Miguel and ask him to load the ship again. This takes care of the water problem. Now, head down to the docks and get into the ship. Talk to person guarding the ship and send them away any way you want to. Then head back to the office and exchange the bodies so that we can get to work again.
 
 
Patty tells us that there are four cannons which aim at the sea. The first Cannon is on a tower which you can get to by climbing the stairs to the right of the Commandant's Mansion all the way. Destroy the cannon and the remaining three are in the same place just opposite to the store house. Destroy all the cannons and defeat the guards here if you need to. Now that that's taken care of, speak to Patty again and head into the ship.
 
Talk to Patty who has a few things to say to us about Steelbeard's Artifact and Treasure. Head to Tacarigua now so we can begin the hunt for the Treasures of both Captain Steelbeard and also Captain Garcia.


Legendary Items

 
 
You come to know about the Voodoo needle if you choose to go to the Tribals in the beginning of the game when Steelbeard gives you a choice between the Inquisition and the Tribals. He leads you to a cave in which you find a book mentioning the location of the Voodoo needle.
 
 
You get this when you read "The Art of Fencing" book in the chambers of the Commandant's daughter in his mansion in Puerto Isabella.
 
 
You will get the location of the Cannonball if you read the book "Early Battles" which is in the Inquisition Tower area. You can get to the book by climbing up the steps to the left of the prison cell where Tahana is held.
 
Intimidate +10

You can obtain the Shrunken head which is on a small stone pillar to the left of the Tribal's treasure which is in the Graveyard area. The head is on a the stone to the left of the entrance to the graves.


Tacarigua Part 2

 
We can start the search for Treasure in Tacarigua. Talk to Patty to set sail to Tacarigua and when you are there, go straight to the Tavern.
 
–Steelbeard's Treasure
—-The Lost Diary Pages
——Steelbeard's Notes
 
Ask Patty to go with you and when you are near the Tavern, ask he about her father's Treasure and also about everything else including the Druid. The Chest for which Patty has the key is in the upper floor of the Tavern. Go up the stairs which are to the left of the tavern and head into the room to the left and go all the way to the right and you see Steelbeard's Chest –
 
Open the chest and take everthing. You get another page from the treasure chest. Talk to Patty after this and if you look at the page, it gives us the locations of the remaining two pages also. One is in The Sword Coast and the other in Antigua. The treasure chest which has the next page on the Sword Coast is also marked on the map.


Steelbeard's Artifact

–The World's Best Hiding Place
 
Go into the Tavern and talk to Booze and ask him about the Artifact. Booze gives us dome nice info including the name of Captain Garcia who was last spotted on Caldera. Go back to the ship and head to The Sword Coast.


The Sword Coast Part 2

 
–Steelbeard's Treasure
—-The Lost Diary Pages
——The Temple Ruins
 
Go to Sword Coast and open your logbook, mark the quest and the treasure chest is shown on the main map. You can go there by landing on the beach and waking right till the temple – just see the map to know the exact location. When you reach the temple, the X mark is to the left. Dig up the treasure and look in to get the next Page.


Legendary Items

-The Bottle of Memories

Black Magic +10
 
Head into the temple and go to the left. Take the Idol and the door behind shuts and the door ahead opens. Go in and read the book to know about The Bottle of Memories. Go back to the Altar and place the Idol, wait for the door to fully open. Now, pick up the Idon again and run out before the door closes. Walk into the room to the right and follow the same procedure to get a few valuables. 
 
You can buy the Bottle of Memories from Kapua.


Caldera Part 2

 
NOTE: Before coming to Calderan make sure you have ingredients to make a Voodoo Doll.
 
The Greedy Captain
 
You ought to go to Caldera next. Go in and speak to Carlos. He tells us about what Garcia did in Cladera and also allows us to go into the city. TO go to the City, just go right from this room and talk to the gate keeper. You come onto a bridge with a helpful guard who gives us more info. You ought ot visit Mauregato first now.
 
—-Mauregato
——The Signet Ring
 
Cross the bridge and go left and into the first house on the right – that's Mauregato's place. In here, before you even speak to him steal everything. In the room to the right you find an important piece of paper and also some valubles. Search all the rooms in his house and you should also be able to find a Signet Ring. After you have both these items, talk to Mauregato and natually, he is of no help at all. Go back out and head to the bridge again and onto the steps opposite to the bridge. Go into the first house to the right and talk to Lucia. She has a room for rent – 250 Gold.
 
Now, if you have your lockpicking skill up to 60, only then give Lucia the money and take the room. Now, head outside and talk to the merchant Possidino. Give him the room keys and go back to Lucia and tell her that you gave away the room to Possodino and ask he to give you Garcia's Room. Take the room again for 250 Gold and head up stairs to his room. Garcia left back two chests – one needs a skill of 60 and the other need lockpicking at 90. There's also a Jade earring in here.
 
To the right of Garcia's room is Da Silva who has a Voodoo Altar and he can also teach you to master Potions. Head back downstairs and into the first room to the left and talk to Pantaleo. He gives you a Wig in excahnge for the receipt you took from Mauregato's House. Now, go back outside the hotel and go towards the High Concil chambers and a Servant invites you to Azuro's House. Go to Azuro's house (right from the bridge coming into the city from the fort). Talk to Azuro, he wants us to take Mauregato down. Just agree to what he says and he gives you a fake letter (if you have the Signet Ring from Mauregato's hosue) and asks you to get some messenger's clothes.
 
——Messenger's Attire
 
You can buy Messenger's Clothes from Pantaleo back in the hotel. You need this to pose as a messenger of either Mauregato or Azuro later.
 
 
Now, go to the Voodoo altar and make a Voodoo Doll of Mauregato. Go near him in his house and use the doll. After you gain control of Mauregato, head straight to the High Council.
 
Talk to Puco to the right and tell him that you are against Mara and he will do the same. Talk to Custodio ahead and call a meeting. He asks you to Inform Puco and Godin. Tell Puco about the meeting. Godin is in the area to the right – you can go there by taking the steps down to the right of Puco and go right down the stairs. After informing them, head into the meeting chamber and vote against Mara – you can also Vote for Mara if you asked Puco to vote for Mara earlier too but let's do the good thing for now. After the meeting, tell Custodio that you want to resign. You can also get a letter proving that Mauregato is guilty in his office here.
 
Now, go back to the house and change bodies and after you gain control over yourself, go to Azuro and talk to him about the resignation. He gives you an official letter and makes you his messenger. Head to the High Council Building and into the Archives – take the steo down to the right from the hall beside Puco and go to the left, a guard is blocking the path, tell him that Azuro is going to be the next member and all that and he allows you to go inside the Archives. First, head left and to the end ahead and read High Council Ruilings to know the location of Garcia. Before you go back out, read everything here and take everything.


Legendary Items

–The Skull

 
You get the location of the Skull if you read the book which is in the room to the left as you enter Mauregato's House.
 
We sould now call Steelbeard in his spirit…head to the Island of the Dead.


The Island of the Dead

 
–Journey to the Underworld
You cannot Dock near the Island since it has no Dock… Take the boat out to the Island. There is nothing to look around on the beach so head straight up to the entrance of the Graves. You meet Tao outside, tell him about your endeavour and he tel you what you need to do – Fake your death, go to the Underworld and all that.
 
—-The Potion of False Death
 
The first part of the Quest focuses on collecting ingredients for the Potion of False Death.
 
You face a warrior first then a Ghoul and a Grave Guardian after that. Kill all of them and go down the stairs onto the sand. 
 
Black Lotus 1/5
The first black lotus is directly ahead from the foot of the steps near the rocks in front of us.
 
Black Lotus 2/5
The second Lotus is just to the right of this one near the wall. Now, you have three ways to go, first head into the path to the left.
 
Grave Dust 1/6
Kill the Ghoul and Guardian in the beginning and move ahead and you fight a Warrior and a Ghoul and also you see the first of the Grave Dust to the left here on the wall.
 
Black Lotus 3/5, 4/5
Move ahead and you come to another warrior and ghoul. There are two Black Lotus here, one near the dead tree in the center and the other to the right near the Statuette.
 
Grave Dust 2/6
Past the dried tree in the center you will see a Warrior near a Grave, kill him and take the Grave Dust, go back and go left. You find a chest and an Ore Vein to the right of the grave.
 
Grave Dust 3/6, 4/6
Go back now and up on the path in the middle and turn right where you see another warrior. Kill him and go into the room to the right which has another Grave dust and a Jade. Go ahead and to the left where you fight another Ghoul and Warrior. Kill them and pick up the things here and head back all the way to where you jump up to the left to get here and go straight now and read the book to get a tip on a legendary item – The Parrot's Wing. Go down the path to the right now.
 
Grave Dust 5/6
As you exit the cave a Guardian is waiting for you. Enter the room to the left to find another Grave Dust. Now, there are stairs to the left, remember these beacause the Altar you need to go to after you collect everything is here.
 
Grave Dust 6/6, Black Lotus 5/5
Go to the right and kill the Warriors. Keep going and you will come to the first area again thru the central path. Now only the right side path remains. Go there and kill the Warriors and the Ghoul. In the end are more ghouls and a Guardian. After you kill them you will find the last Grave Dust in the room ahead and the last lotus to the right of the room. The room to the right has a treasure map and the treasure is on this island itself. The treasure contains a Hook Hand – one of the legendary items.
Now, go the the Altar of Transition and speak to Tao, use the Altar to head into the world of the dead and pick up the Old Coin to the right which is another legendary item.


–The Skull Scepter

 
Tao tells us to free the four souls which have been cursed to stay here forever.
 
NOTE: I will give you the places where you can do the main quest but you ought to look around everywhere again to get some useful stuff.
 
—-The Artist's Curse
 
The Artist Nahele is to the right as you enter this area – this is just the same area so you do not need to explore everything again. To free Nahele, she needs to make the Skull Scepter and give it away. We need the Scepter so she asks us to bring the three pieces of the Scepter.
 
—-The Hunter's Curse
 
The Hunter Motega is to the left from Nahele, talk to him and agree to help him kill the Silverback. Follow him into the cave to the right of Nahele and kill the Silverback and take it's skin – this releases Motega from his curse and he gives you his item.
 
—-The Thief's Curse
You can open your map and quick travel to The Thief's Temple where you meet Akando the Thief. To free Akando, you must steal something from him. He says that he has a diamond in the chest in the room to the left of where he is sitiing but you need to get a key from a Voodoo priestess to be able to open the chest. Go back to Nahele and ask her for a key, she needs gold to make the key though. Go back to Akando and go into the room to his left and take the contents of the chest. He is free now. You also have his item.
 
—-The Warrior's Curse
The last one is in the Arena. Go there and fight and defeat the Warrior to end his Curse and recive his item.
 
Go back to Nahele and she makes you the Scepter and the curse is lifted from her too. Now, go back to Tao.


Steelbeard's Artifact

–Talk to Steelbeard's Ghost
 
Talk to Tao and give him the Scepter. He summons Steelbeard. Talk to him and he marks the location of the Artifact on your map but you cannot ask him anything about his Treasure. Tao also tells us that we can call Steel Beard back from the Underworld whenever we want with the Scepter.
 
After taking care of things, go back to the Transition Altar and return to living form and head back to your ship and plot a course for Maracai Bay.


Legendary Items

–The Old Coin
–The Hook Hand
–The Parrot's Wing

You find The Old Coin and The Hook Hand during the Potion of False Death Quest above and also the info on the Parrot's Wing.