Sony’s Dr. Richard Marks Describes His Perfect Hardcore Move Game


While Microsoft’s Kudo Tsunoda is busy debating the differences between hardcore and casual games, Sony’s Dr. Richard Marks has foregone the debate entirely and simply acknowledged that there now exist two different markets for games.

When CVG asked him why hardcore gamers should give a damn about Sony Move, he replied that it’s simple: Move can be used in games that “a core gamer would appreciate.” He went on to describe such a game, and we have to admit, it does sound kind of awesome.

“The game I want to see the most [with Move] is one where I’m standing up and a whole horde of zombies are attacking me,” he said. “I have in one hand the ability to pick them up and throw them at each other with some kind of levitation force, and in the other hand I have a weapon, an axe, a sword – I can choose what I want.”

“I can throw it at them, pull them towards me and chop their heads off, I can switch to a fireball spell and affect an area like that. I want to feel like that when I’m controlling. We’ve seen that kind of capability, it takes some work to build that into a game, of course, but that’s what I want to play.”

Pulling zombies toward you, throwing them into the background, slicing sideways, up and down – sounds like a lot for a motion controller to handle. Based on what we’ve seen of the Move so far, though, like the video Dr. Marks’ tech demos from July, we can rest assured that Move is more than capable of achieving such immersive game interactions.

What of the rest of such a game, though? Would players have free movement, or would it be on rails? On a traditional controller, movement and viewpoint are handled by the control sticks, and attacks is accomplished with the buttons and triggers. If the movements of the Move controllers are used for attacks, how will players move around?

These are the kinds of challenges developers will face over the coming years, but at least with Move, they’ve got the technology.