Every Saturday here on GameZone, we’ll feature a handful of new titles released for iOS/Android and update you on the biggest news we covered that week.
This week was a slow one for mobile games, but we did discover the finer pleasures of being a lumberjack. We also fought demons and saved some baby crabs.
What was your favorite mobile discovery of the week? Share in the comments or tweet your experiences to @wita and @GameZoneOnline!
Get ready to punch a lot of beavers.
Lumber Jacked (99 cents, no in-app purchases) from Everplay Interactive puts a humble lumberjack on a quest to steal back his stash of wood from a gang of nefarious beavers. Of course, you’re not reclaiming property as much as you’re pummeling beavers and jumping around a forested wilderness like the mountain man version of Super Meat Boy.
The platforming in this game is nowhere near as intense as Edmund McMillen’s relentlessly difficult indie title, but it still causes that sweaty-palms nervousness that accompanies the close calls and perfect landings that characterize the genre.
While the goal for every one of the 60 levels (more to come) involves reaching the head beaver at the end (and only collecting items along the way if you choose), Lumber Jacked is a suicidally dangerous experiment in acrobatics. Normally, jumping anywhere in a platformer is a gamble — a test of skill in which knowing when and how to leap is just as crucial as making sure you touch down on solid earth. Those decisions are often impulsive and made on the verge of panic.
Everplay keeps the anxiety but adds the flexibility of the Matrix. This super-powered lumberjack can slide down walls, hop between walls, catapult off the same wall, even perform double-flips while falling. He’s a master, and that kind of physicality enables players to improvise — and succeed against the odds — as they race daredevil-style through a level.
The beauty is that the pinch-tight controls never make the experience feel any safer.
Gameloft’s fourth Dungeon Hunter action-roleplaying game is greedy.
Really, really greedy.
I’m not talking about the player’s insatiable search for loot and gold, which is even harder to quell in this title. Rather, Dungeon Hunter 4 (iOS and Android) makes you pay — and wait — for nearly everything a normal action-RPG would grant quickly and for free. You pay to refill potions, upgrade items instantly, remove and combine charms, and so on.
After all, the genre is about charging ahead. Not even a story can slow it down.
The game itself is free, and even with the ridiculous IAPs (or, as an alternative, the constant managing of a pea-sized inventory and the oppression of overzealous tax-collectors), Dungeon Hunter 4 deserves a download. Beyond the typical epic-fantasy plotline of demons and heroes and the foot-soldiers along the way — and past still the lazy dialogue that doesn’t account for a female player-character — is a game with lush, colorful graphics (and a gorgeous world map), a clean and customizable interface, friendly tutorials, and gameplay that’s as addictive as any Diablo or Torchlight before it.
This is Diablo lite, but it doesn’t feel like it.
Dungeon Hunter 4 suffers a little lag, but it handles itself fairly well considering how many enemies and characters constantly pop onto the screen in the 25-scene campaign. While the game keeps players on a short leash, it’s loose enough that the experience is still immersive and enjoyable. This release merges the series’ single-player history with its more recent venture into multiplayer arenas. While most of the adventure is a solo affair, you can team up with friends and tackle harder areas together or face off in player-versus-player mode.
Crabs look good in sombreros.
That’s one perk of playing Mr. Crab (99 cents for iOS) an action game from Illusion Labs where a googly-eyed crustacean must climb towers filled with traps to rescue his tiny crab friends.
The game takes an autorunner and smashes it down into a tower-shaped challenge, where players can explore multiple paths and switch directions by bumping into barriers. Running into enemies like penguins, walruses, or pufferfish (instead of bouncing on their heads) drops you down a level, and the gaps between ledges might mean you’ll plummet even further, losing any crabs you’ve saved along the way. Players must recollect them — along with any score-boosting items like coins or fruit — and continue to the top to earn the most possible stars for the level.
Mr. Crab consists of 44 levels, 8 of which are boss fights, where a giant version of a regular foe stomps around the stage and can be taken out with several good pounds to the noggin. Defeat it, and the heroic crab will wear its hat as a reward.
As frustrating as the gameplay can be — finding the best route forward, gathering and keeping all the crabs, successfully making jumps and toppling enemies, springing off trampoline-like objects the right way — you do start to establish a rhythm. But mastering each level is still tough.
These games were reviewed on an iPad Mini.
Ubisoft is remastering Prince of Persia 2: The Shadow and the Flame for iOS.
Spelunky creator Derek Yu says mobile game development is too risky.
We debate whether the Ouya microconsole is doomed before launch.
Shipments of the GameStick are behind schedule by about two months.
Read our early impressions of the Ouya.
To kick off 2021, we have a glorious return to one of the best franchises…
Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…
Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…
Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…
Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…
GTA 5 is probably the biggest game of all-time. It has sold over 135 million…