April 15, 2009
The Graphics Obsession
By Michael Lafferty
We can blame our ancestors for
our penchant to take looks over substance
Over the years, video cards have
flowed through the various gaming machines within the household. For the most
part, it was necessitated by the failure of the existing card, though on rare
occasions, years ago, it was just the drive to upgrade and see games as they
should be seen.
Recently a pretty good card failed
after 2 short years and that meant time for another card. Since the card being
replaced was a special order, because of the age (yes, technology does move
rapidly), it was time to step up. Taking into account the motherboard specs, RAM
and such, the right card was chosen for the system. Ok, one thing was NOT taken
into account, and that was the monitor (which needs to be upgraded a bit to show
off the shiny new graphics power).
What is this bit of personal info
leading to? Well, it has to do with our obsession with graphics within a game.
Nothing so immediately grabs the attention of a gamer than the graphics. It is
the first impression that can often make or break the experience for some. Why?
Because we are a visually oriented society that puts a premium on how things
look. We are flooded with commercials on television full of pretty people
hawking products that improve looks. Movies tend to compensate for lack of
original story lines with dynamic special effects or computer-generated imagery.
Sports titles benefit from not needing a story
while offering some tasty graphics.
And we’ve even seen games that sure
looked good, but when you get right down to it, there was little substance
there.
Who is to blame for this obsession?
It would be nice to be able to point a finger at someone and say they did it,
but the truth of the matter is that this was fostered centuries ago and
reinforced with each passing generation. We’ve bought into it hook, line and
glitter.
Broken Sword: Shadow of the Templars released on
NDS, and while graphically a bit dated, the story still sparkled.
And now we continue to pay the
price. This is not to say there are not some very good games out there that pay
more attention to story than to graphics. There are, and when given the chance,
they succeed based on the merit of their stories. Still, as a society, we have a
ways to go.
Gamers might actually be the ones to
lead the charge, but then again, maybe not. Maybe you need to ask yourself a
simple question – what is more important: graphics or the story being told?
Granted, there are some games (like
sports titles) that really don’t follow a storyline, but a well-told tale is
like a good book – it will draw you back time and again. And what developer does
not want a measure of replayability within their game?
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