E3 2006 First Look Preview
What’s more fun than ramming your friends’ vehicles into
oncoming traffic? What beats a heat-seeking missile that causes your friends’
sports car to be blown into a thousand little pieces? What satisfies the need
for speed more than a multi-car pileup that makes your adversary shout, “Burnout!”?
Nothing.
Full Auto missed the 360 launch, but its graphical prowess
and extreme vehicular destruction left its mark on gamers everywhere. Sometime
after PlayStation 3 launches, Sega will spread the love and crash more cars,
create more explosions, and fill the screen with more eye candy than ever before
in Full Auto 2: Battlelines.
Developed exclusively for PlayStation 3, Full Auto 2 boasts
more of the original’s hard-hitting content. Since none of the vehicles are
going to be licensed from real auto manufacturers, the developers are free to
do what they want with each and every part. Vehicles will show more body
damage, burst into richer, larger flames, and give the city a headache so big
that even a pool of Ambien couldn’t put it to sleep. Streets, buildings, signs,
and other structures are more interactive, and as a result, much more
destructive.
Twenty-five vehicles will be at your disposal, many of which
look like exaggerated, super-enhanced versions of the cars and SUVs that flood
our nation’s highways. Customization will play a minimal role in the game, as
players will be able to change the color of each vehicle. Nearly two dozen
weapons can be equipped and used in battle, leading to some of the most intense
battles ever seen in a vehicular combat/racer.
Sega has not announced the exact number of new tracks they
plan to include, but they’re dedicated to including at least 20 courses.
Whether or not each of these will be entirely new courses, repeats, or
variations from the first game remains to be seen. But on the bright side, the
courses shown at E3 were new, looked beautiful, and will be hard to resist for
PS3 owners looking for an eye candy feast.
New to Full Auto 2 is the Arena mode, a team-based
multiplayer feature with six different levels. Each was designed for a
particular type of multiplayer racing / shooting / vehicle abolishment. Also
new to the game is a multi-path single-player campaign. Meanwhile, the Unwreck
technique that made Full Auto the game it is today, is coming back to save your
skin once more.