Call me shallow, but I do not
believe that beauty is only skin deep. Sure, we’re all supposed to embrace
things like personality and substance. But how can we form such deep thoughts
when our jaws are on the floor in absolute awe? Muramasa: The Demon Blade
inspires that kind of a reaction. One glance at the screenshots and you can see
it’s something different. One glimpse of it in motion and you will be amazed at
what these artists have accomplished.
The overall look of the game is joyously
jaw-dropping. Odin Sphere fans will be quick to note the similarities (Muramasa
is, after all, from the same developer: Vanillaware), but this is more than a
visual sequel or expansion. The backgrounds are literally multiple layers deep;
in simple terms, it’s as if the developers combined several exquisite paintings
and dropped them into this game. Unlike Odin Sphere, where almost every stage
was locked in a circle (reach the end and it starts over; the goals involved
something other than getting from point A to point B), Muramasa’s worlds appear
to be much more open, cramming many environments (and in turn, many backdrops)
into each individual stage.
Muramasa’s character designs are just as
eye-popping. If they’re not hand-drawn, Vanillaware has done an incredible job
of making them appear to have been produced the old-fashioned way. Thus far,
every monster is at the very least impressive – many are unbelievable, and all
of them feature unique and highly fluid animations that ensure they’ll stand
out.
What’s most striking about Muramasa is that, in
addition to the spellbinding graphics, it is a game that plays beautifully. The
side-scrolling mechanics are wonderfully quick and creative, merging the best
parts of Odin Sphere with more aggressive weapons-based action games. As a
result, the sword attacks are extremely fast and intense, unleashing explosions,
smoky swirls and flashes of colors that are unlike anything else you’ve seen on
Wii.
If you’ve played a fighting game before, the
controls are instantly intuitive. If not, you might need a few minutes to master
the jumping/floating techniques (you jump not by pressing the B button but by
pushing up on the thumbstick). Attacks are tied to the A button and are easy to
pull off regardless of your skill level. Combos flow naturally with each button
tap, and you can link your attacks with aerial moves (ex: jump into the air and
dive bomb your opponent) for an even greater assault.
Thus far, the enemies aren’t as difficult as Odin
Sphere, but Muramasa is definitely not a cakewalk. Controlling Momohime, a young
woman, or Kisuke, a young man, players get two different stories spanning unique
but interlocking quests. We don’t know much about the story except that
Momohime’s soul has been possessed by a spirit known as Jinkuro. He’s now in
control of her body and is essentially the reason she fights. Kisuke, on the
other hand, has lost his memory and does not know why he is being chased. He
fights for his life and to discover the truth behind his past.
Momohime’s level consisted of a boss battle: a
giant man-creature with one enormous eye. He sluggishly threw his arms toward
Momohime, hoping to inflict damage. With a large life meter, he wasn’t easy to
take down, but after a few hundred strikes with Momohime’s swords (she had two
in the demo, can have three overall and will be able to forge over 100 of them
in the game – same goes for Kisuke), the boss was dead.
Kisuke’s E3 quest also commenced with a boss
battle (a giant samurai with huge blades), though it was preceded by world
exploration and minion battles that resembled Odin Sphere. During his stage, you
could see the direction the developers are taking with the levels. They’re
linear (so far) but multi-tiered – reaching the exit may not be as simple as
going from point A to point B. You may have to jump across tree branches or
climb a few mountains. Those actions are easy – and tons of fun to execute –
thanks to seamless double jump mechanics. When coupled with the floating
mechanic (which lets you glide down softly rather than slamming down at
gravity’s will), the double jump is an impeccable move.
Due to ship this September, Muramasa: The Demon
Blade isn’t one of those games that should be on your must-play list – it MUST
be on it. Stay with GameZone for more in the coming months.
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