It’s not often that we see a cartoon transcend the boundary between adolescent distraction and 20-something entertainment. Shows like Rocko’s Modern Life, Ren and Stimpy, and Spongebob Squarepants come to mind, as they’ve all managed to maintain younger audiences while giving adults something to laugh about as well. Cartoon Network’s Emmy-nominated Adventure Time is the latest show to do just that, as it combines a land of fantasy with comedy often geared towards high school- and college-age viewers.
Adventure Time details the adventures of Finn the Human and his older adoptive brother Jake – who happens to be a magical, shape-shifting 28-year-old dog voiced by John DiMaggio (also known for voicing Bender in Futurama). The duo has no trouble finding adventure in the fictional Land of Ooo, and they’re often joined by recurring characters like Lady Rainicorn (Jake’s half-unicorn/half-rainbow girlfriend), Flame Princess (Finn’s love interest), Beemo (an AI-packing video game system), and The Ice King, who typically fills the role of the show’s villain.
Adventure Time 3DS has a story penned by the show’s creator (Pendleton Ward), and it combines the characters and comedy of the show with the gameplay mechanics and elements found in classic titles like Zelda II: A Link To The Past. Similar to everyone’s favorite NES game, Adventure Time 3DS is WayForward’s attempt at combining action RPG elements with the tried and true platformer genre…or is it combining platformer elements with the action RPG genre? I’m not entirely sure, but the end result is incredibly fun, as it successfully combines both game types. Roaming the world like goofy, magical ronin, you take Finn and Jake through the Land of Ooo via a top-down world map, complete with landmarks, dungeons, save fountains (complete with water nymphs to save your data), and random battles. Once you’re in those dungeons or battles, however, the landscape transforms into traditional, side-scrolling platform mode.
The rest of those treasured RPG elements are there as well. Items and gear (like extra weapons and potions) come from defeated enemy loot drops, as well as chests at the end of boss battles and dungeons. Wizard Stars are the most important dropped items, as they’re used to increase your attack powers, speed, and give you more hearts/health. These Stars effectively replace leveling and XP in the game, so don’t expect to see a grind-friendly experience bar anywhere on the screens.
It’s rare to see polished and effective gameplay mechanics in a licensed title, but that’s exactly what Adventure Time 3DS delivers. WayForward didn’t reinvent the wheel, but Finn and Jake are certainly given due diligence, and the game really does feel like an homage to Zelda II while incorporating Pendleton Ward’s vision and voice. Finn seems to be the main character, while Jake plays the sidekick role. The same can be said for many of the show’s episodes, but it would have been nice to have more control over Jake in the game. The system in place for combat, which involves more control of Finn than Jake, is executed well, but I can only wonder how the game would play with more of a Ratchet and Clank or Donkey Kong Country feel to character control.
One area where Adventure Time 3DS seems to stray from its roots? Play time. Granted, I didn’t play through the entire game, but D3Publisher says the game is 4-6 hours long. Compare that to Zelda II at 10-15 hours, and $30 for such a short campaign is a tough call to make in a crowded marketplace.
If Adventure Time 3DS delivers on what I saw during the preview, it’s a rare gem. Not only does it fall in the typically prejudiced, frowned upon licensed game category , but it’s also a third-party 3DS title. How often does a quality licensed portable come along? About as often as a cartoon that appeals to (and is appropriate for) young and old alike. If you can get past the short play time, it’s a game worth checking out later this year.
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