Time
Splitters is one of those under appreciated FPS’s. A great original gave way to
a better-than-good sequel, but both titles towered over the average FPS. The
series is back with Time Splitters – Future Perfect, and with Xbox Live support,
it should gain a little of the recognition it deserves.
Fergus
Carrol, Sr. Producer of the game showed me around the multiplayer mode on the E3
floor. The online version (PS2 and Xbox only) has more of an Unreal Tournament
2003 feel and look to it, meaning that the action is fast, and no one should be
embarrassed of respawning. The cartoonish graphics style has been brought back,
making it a very familiar game to veterans of the series, particularly the
sequel. Online support for PS2 and Xbox Live will carry up to sixteen
participants in the standard multi-player modes, Capture the Flag, Deathmatch,
Team Assault, and King of the Hill. Amidst the whirl of futuristic weapons
whizzing by, the game ran at a comfortable sixty frames per second, which zipped
by with all the speed of a caffeine freak. This game is fast. Also featured in
the online capability is the map making feature, though this time created maps
will be able to be traded online.