If you were playing games
during the early ’90s, chances are you remember the faint existence of
consoles other than the Genesis and SNES. TurboGrafx is a no-brainer. Some of
you may have actually known people who had one! Neo Geo, however, was an
illusive game machine due to its unusually high retail value. The console
retailed for somewhere between $500 and $700, a price point gamers thought
they’d never be willing to swallow – until PlayStation 3 arrived.
Neo Geo didn’t last long
in America, preventing most gamers who lived outside of Japan from
experiencing all that it had to offer. Most significantly it contained an
alternative to Street Fighter that wasn’t entirely a clone, but a trilogy by
the name of The Art of Fighting.
Interestingly, The Art of
Fighting 3 came out around the same time as Soul Blade, the precursor to Soul
Calibur. Although the first two Art of Fighting games stuck to hand-to-hand
combat, many of the characters in The Art of Fighting 3 use weapons, including
a woman named Sinclair, who moves an awful lot like Soul Calibur’s Xianghua.
She’s a feisty gal, waving her sword as she retreats. She can spin in a
feverish circle and strike with a fast, forward-lunging stab. Sound familiar?
It should to any Soul fan, even if you’ve only touched the arcade or Dreamcast
original. Sinclair’s moves are nearly identical to Xiangua’s. Prior to this
anthology, I was not aware of her existence. I couldn’t believe that she came
three years before Soul Calibur’s release.
Could The Art of Fighting
3 have been the source behind Namco’s inspirational sequel? It certainly gives
fighting fans something to think about. Most American gamers haven’t heard of
The Art of Fighting series, as it has not received the kind of attention (or a
mass nationwide release, if any release at all) that Namco, Capcom, and Midway
games receive.
And she’s not the only
character worth examining. The Art of Fighting 3 contains other exceptional
ideas, most of which were not seen prior to the game’s release and have not
been attempted since.
Anthological
The Art of Fighting
Anthology includes three games from the arcade (which were later ported to
SNK’s Neo Geo system): The Art of Fighting, The Art of Fighting 2, and The
Path of the Warrior: Art of Fighting 3. The latter is the best, the former is
the worst, and the second game falls somewhere in the middle. This review will
not focus on the first game, which, even by the standards of fighters released
during the early ‘90s, is a blatant and poorly constructed Street Fighter
clone. Instead, the more impressive Art of Fighting sequels will be the focus.
The Art of Another
Originally released in
1994, The Art of Fighting 2 brings that late-gen SNES feel to the franchise.
Character size was an important development at the time (and still is today
for some games), leading to a lineup of larger, tougher-looking warriors. And
a laughable clown that looks like Street Fighter 2’s Vega.
Combat is based on two
key elements: normal and special attacks. The normal attacks are not out of
the ordinary – kicks, punches, uppercuts, footsweeps, etc. Unlike other
fighting games from that era, The Art of Fighting features a Rage Energy gauge
that limits the number of special attacks that can be performed. Players must
recharge their Rage to regenerate their powers, a move that leaves you
vulnerable to attack. On the flip side, you can reduce your opponent’s Rage by
using Provocation moves.
Though you must recharge
your Rage manually in The Art of Fighting 1 and 2, the third game added a
feature where the gauge gradually recharges on its own. Granted, auto-recharge
is much slower than manual. But it doesn’t leave you open to attack, allowing
you to kill time and stay safe to regain what was lost.
The controls in both the
second and third games are solid, but the third is easily the most responsive.
Though unique in on-screen execution, the way attacks are performed does not
differ from Street Fighter. To shoot a fireball, for example, you’ll push
down, down + corner, and toward the opponent + punch. You can hardly call that
a Street Fighter knock-off though when every single fighting game on the
planet has used that move.
Similarly, there are
moves with a forward, back, forward + kick motion, and the expected
half-circle rolling motion for really big attacks.
What sets The Art of
Fighting apart – and what makes the third chapter a very important part of
fighting game history – are the weapons that each character wields. Lenny uses
a lasso to whip her enemies into submission. Wang knocks people around by
thrusting his oversized body in various directions. Karman has stiff,
single-hit kicks and punches that, while mainstream now thanks to Tekken 3,
were not as common back in 1996.
All three Art of Fighting
titles have their share of characters who come off as being Street Fighter
clones, but that was the norm back then, just as most polygon fighters in the
late 90s copied Tekken and Mortal Kombat.
Ultimately, this is not a
collection for fighting fans in search of another modern-day classic. But if
retro is your thing and you have a strong love for all kinds of fighting
games, The Art of Fighting Anthology is worth adding to your collection.
|
Gameplay: 7
Street
Fighter-style combat with a hint of Soul Calibur-style weapon fighting. The
Art of Fighting 3 rocks, the second game is decent, and the first is terrible.
That means the series has gotten better with time, not worse as most fighting
games do.
Graphics: 5
These games are
dated. But they should be – they’re old! Having said that, each one has a
distinct look from its era. The first is very low-level 16-bit. The second is
clearly from the Genesis and SNES days. And the third and final Art of
Fighting game appears to use some of the 32-bit power introduced in 1995 to
improve character animations.
Sound: 5
Nothing standout
or particularly memorable.
Difficulty: Easy
With only a
handful of moves per character, The Art of Fighting doesn’t take long to grasp
– or master.
Concept: 6
A bare-bones
collection of games that date back to ’92, ’94, and ’96. The Art of Fighting 3
was innovative for its time, but this version is merely a port.
Multiplayer: 7.5
Though the first
Art of Fighting game is well past its prime, there is still great value in its
two sequels. Fighting aficionados will get a kick (and a punch, footsweep, and
fireball) out of this one.
Overall: 7.2
Solid retro fun.
As a complete anthology, this is not your best collection. But individually
the third game prevails, earning the title of “must-play” for any diehard
fighting fan.
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