Categories: Reviews

Austin Powers Pinball – PC – Review

I am a big fan of pinball. In fact, I would boast
that I border on pinball "Wizard" status. For those of us old enough to pre-date
video games, arcades consisted of nothing much more than the clang and stutter
of these glass and wood mechanical wonders. As technology evolved, they became
digital and sounded like something from outer space. I still recall the sweaty
hands and excitement the first time I saw Spiderman Pinball with it’s LED
displays and super-cool sounds. Then, they were brought home to play on consoles
and personal computers– with varying levels of success. There have been some
fun and unique offerings for the PC, but sadly, this is not one of them.

Austin Powers Pinball warns of "comic mischief",
"suggestive themes" and "mild violence". I must have played this wrong, as I saw
nothing as titillating as this. Instead, it is something so sub-par that you’d
expect to get a free bowl of soup or bumper sticker to compensate for it’s
shortcomings. Yes, that is harsh, but we’re talking about a major name and/or
franchise. This isn’t "Billy Bob’s Pinball Adventure" or some other obscure
title. I wonder if Mike Myers even knows this thing was made?

Maybe I have been spoiled by some pinball games
from the past. Sierra’s "Creep Night" and NASCAR Pinball are a couple of my
favorites. Bringing pinball to a more high tech medium like a PC is a challenge,
but many offerings from recent years have pulled it off well. Austin Powers
Pinball aims low and still misses the mark. I can’t blame it on rushing it to
release with a movie (like Disney usually does), as it does not include the most
recent sequel ("Goldmember"), but instead consists of the first two
movies: "Austin Powers, International Man of Mystery" and "The Spy Who Shagged
Me". Those are your table choices, and there is not much difference.

You can play in various graphics modes, depending
on your video card’s abilities. I could not, for example, play in 1280×1024
mode. There are five modes in all, starting with 640×480 and leading up to the
previously mentioned highest mode. After selecting your graphical mode, you can
adjust some (useless) audio settings and move on to selecting your table and
level of play. The table choices have been mentioned, and the levels consist of
Novice, Regular, Arcade and Tournament. The differences between them all is
minor. Such as Tournament offering no free balls nor free games to win.
Regular gives you five balls, which I tried to play more than the others.

Like a real pinball machine, you can nudge the
table (press the spacebar) to finesse the ball as need. Do this too much and you
tilt. Your flippers are controlled with the "Shift" keys, and "Enter" launches
the ball. Pretty simple to understand. Problem is, the "tables" do not act like
the real thing. I never got the feel that it was more than a simulation– and a
poor one. There are ramps, bumpers and plenty of challenges to undertake, but
none of them were rewarding and many were just TOO difficult to accomplish.
Unlike most video pinball games I have played, I never got the feel for rolling
the ball down the flipper to the spot needed to launch it with intention. It had
no A.I. at all.

In your visual modes, you can choose to have the
table all on your screen– and small– or scrolling as the ball moves. None of
these options were satisfying. The whole table view is too small. The table is
justified to the left, and to the right is a generic Austin Powers graphic. At
the bottom, they have tried to simulate some of the arcade machines’ LED
displays. which show Austin various comical (yawn) animations.

In scrolling. larger modes, the whole table moves
up and down with the ball’s movement, which will just plain drive you insane.
The ball comes down too fast at times, and unless you have memorized every
square inch of the table, this results in lost balls as it zips down and through
the flippers before you can react. Sierra, for example, addresses these
challenges by getting away from trying to make it like a real table. They make
their simulated tables more wide instead of long. This enables full graphical
views and better control. So, it CAN be done.

The graphics were average. In some modes, below
average. The ball’s animation was crisp, but the tables were below ability.
We’re not talking about Quake 3 here. Depending on which graphical mode you
choose, you may experience some expected pixelation.

The sound was (generally) terrible. The table
sounds were ok, but the background talking and sound byte from the movies were
quiet, not clear. I grew weary of hearing "Groovy" and other (formerly)
endearing movies sounds. They were so bad that they were annoying rather than an
enhancement.

I played this longer than I wanted to, as I hoped
I would get the hang of the flippers and maybe grow to like the sights and
sounds. Instead, I grew to dread launching the program and decided to stop
before I all-out hated the game. Only die-hard AP fans will get something out of
this one. Pinball fans will cringe and run away. I seriously had to install
Creep Night just to cleanse myself from this adventure. Nothing Groovy
about this game, I am sad to say. Maybe next time?

Gameplay: 4
Learning to play it is easy, but maintaining your level of interest may
require patience of steel. Not much more to say about the play, as it is fairly
cut and dry. Keep the ball alive and try for various bonus opportunities. There
just isn’t anything to keep you wanting to experience it over and over– the
mark of a solid playing adventure.   

Graphics: 5
Except for some flash with the ball and bumpers, there isn’t much to admire
here. No good table animations or anything special to make you awe in the
design. Just average.

Sound: 4
Very poor background sounds, though the table sounds did sound
authentic. That was nice, but not enough to lift the game’s audio above a poor
effort.

Difficulty: Medium
Easy to learn, but hard to control the ball via the flippers. They never
felt like they could be controlled, and the ball movement was inconsistent. Very
hard to "aim" the ball to get up ramps and etc as needed for bonuses and free
balls. 

Concept: 4
There is nothing new here. In fact, some of the old DOS pinball games were
more fun. Sierra and other makers have taken this arcade standard and made it
unique to home platforms, but it seems as if this title didn’t even try
to get that notoriety.

Multiplayer: N/A
Though you can play multiple players, I did not attempt this. It would be
the same game, anyway.

Overall: 4
I was disappointed, and that is being kind. I am a pinball fan, and an
Austin Powers fan. With this title, I couldn’t lose, right? Well, I did. It was
a chore to play, and that was a shame. There is so much that could be done with
this franchise, but nothing clever was attempted. Their intention was to leave
it as a traditional and authentic pinball experience, but it did not hit that
mark. I am a big believer in keeping it simple, but when you do that, the
pressure is on even more. When you take a basic game and keep it that way, you
must make sure it works as it should. This game did not. I could learn to
tolerate the annoying scrolling, but the flipper controls and poor sound just
made it an empty experience. I think they should have changed the name on this
one. It is less like something "Austin Powers", and more like something from Dr.
Evil….  emphasis on the Evil.

jkdmedia

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