Baja: Edge of Control – PS3 – Review

Do racing games need a track? Is it more fun to
cruise an open world than it is to fly through a straightaway at the
Indianapolis Motor Speedway? If so, then what limits should be imposed?
Should racing games have no limits? Or should the same rules apply
regardless of the off-road atmosphere?

Pondering those ideas without a clear
conclusion, Baja: Edge of Control is a racing game that loses the track, not
the path. The open-world environments are massive, with mountainous details
spanning as far into the background as the eye can see. It’s not a wholly
uncommon sight but is certainly one that impresses. While speeding up a hill
or over a bumpy trail, there’s a rewarding sense that you are out in the
middle of nowhere with no thought or care except the very race you are
currently tackling.

Then you go out of bounds – wait, what
boundaries!? – and face a time-altering, success-canceling penalty that
means first place will never be yours. Just like that the open road loses
its open-ended feel.



Built Baja Tough

Those who think that racing games have gotten
too easy won’t be whining (not for that reason at least) when they play
Baja. The opponent AI is stronger than most; on the rare occasion that one
or two racers makes a mistake, the rest of the pack will surely speed past
them unharmed. Their driving skills are remarkable – no track is too steep,
no turn is too sharp. They know how to slow down, speed up and make contact
at all the right moments. It’s like going up against a bunch of professional
racers…if this was The Matrix and humans could be infused with gigabytes of
AI data.

The out-of-this-world, never-saw-it-coming
difficulty is unexpectedly tolerable. In fact, the player can win a race
every time so long as he or she is no less perfect than the AI. That’s
easier said than done, which is where Baja begins to stumble. Most courses
are designed with a strict by-the-books pathway that must be taken to avoid
any penalties. This is not optional – it is a must.

If you go outside the bounds of the track
(which is only visible by the lighter color of the dirt and/or the tire
tracks running through it), the game will trigger its warning system to let
the player know. Unfortunately, that warning isn’t always enough to prevent
the worst from happening. If you drive outside the bounds for too long, the
game automatically transports your vehicle back to a previous point on the
track. During this time, your vehicle comes to a complete stop. It is also
transparent, allowing opponents to pass right through. To make matters
worse, acceleration is a grueling process in Baja. This is a game that’s
full of buggies, trucks and other off-road vehicles, none of which are very
good at taking off. If the game transports you to the bottom of a hill, grab
a stress ball. Squeezing it won’t help you win, but it’s nice to have
something to throw at a wall that won’t break.



Baja Vs. Deja Vu

Baja’s controls are what you’d expect, minus
any hint of an arcade feel. Though it may look like a spiritual follow up to
MX Vs. ATV, Baja is more of a simulator. Its upgrade system is a simple
menu-based collection that requires very little thought. You don’t have to
read the item descriptions – just keep spending credits (earned from winning
races) until each enhancement meter (such as horsepower) is full. On the
track, however, Baja isn’t quite that simple. Its controls are easy to
learn, and without any groundbreaking mechanics employed, they aren’t that
difficult to master. But to fully utilize them means going against your
racing instincts.

Unlike the AI, speed is not one of Baja’s
strong points. If considering exhilaration alone, the racing experience is
relatively low-key. Baja attempted to change that with diligent opponents, a
choice players may not recognize when they’re annoyed or frustrated. The AI
is not only good at persevering – it is also very good at screwing you over.
If you collide with an opponent, the race is almost certainly lost. Vehicle
parts tend to get attached and have a hard time breaking free (whether or
not this is a realistic representation I do not know). While you’re
wrestling one racer, the others are flying by. By the time you break away,
the first, second and third-place competitors will be too far ahead to
overcome. Fourth place is pretty worthless since it doesn’t award more than
a few credits and isn’t good enough to bring home a cup.



On that note, Baja also falls victim to the
screw-up-once-and-lose philosophy that so many racers have adopted. But it’s
hard to fault this since developers have yet to come up with a better way.
Racing games are either too easy or a little too hard. And when it comes
down to it, nobody will stop playing Baja because it’s difficult. What will
hurt this game is its unnecessary use of restrictions (why can’t we cut the
track? There isn’t really supposed to be a “track”!), the sluggish
acceleration, and an overall lack of speed.


Review Scoring Details for
Baja: Edge of Control

Gameplay: 6
Baja isn’t a horrible racing game, but it isn’t a very exciting one either.
Even if the track had no restrictions whatsoever, the thrilling sensation of
speed – the thing makes all racing games stick – just isn’t there.

Graphics: 7.8
Baja’s graphics are easily its most impressive feature. You won’t be
awestruck by them but will surely appreciate the large landscapes and
mountainous track designs.

Sound: 4
Whoa, engine sounds? I’ve never heard those before.

Difficulty: Medium
If the enemy AI wasn’t near-perfect, Baja wouldn’t be a very challenging
game.

Concept: 6
A racing game like others you’ve experienced before, only slower.

Multiplayer: 6.2
Up to 10 players can race online, and while having real-life opponents is
less frustrating than the near-perfect AI (humans are more likely to screw up,
preventing the race from feeling cheap), it isn’t much more fun.

Overall: 6
Far from the grandest of racing experiences, Baja doesn’t achieve a new
level of depth or excitement, nor can it compete with the existing batch of
off-road racers.