Categories: Reviews

Review: Call of Duty: Black Ops Cold War

It’s November. There’s a set of new consoles out. That can only mean one thing: Call of Duty is back. 2020 brings us Call of Duty: Black Ops Cold War, the first PS5/Xbox Series X CoD and more.

There’s a lot to talk about here, so we’ll be splitting this review up in pages to allow you to easily read about specific sections of the game. The first page will be campaign and next-gen features. The second page will cover multiplayer and zombies. The final score for the entire game will be at the bottom of both pages. If you’re on mobile, it may appear as one big article. You can choose to read it as one big review or skip around if you please. Without further ado, here’s our review of Call of Duty: Black Ops Cold War.

The Black Ops story you’ve been waiting for

Call of Duty is mostly known for its multiplayer but the franchise always has distinct stories. The Modern Warfare trilogy is Michael Bay-esque. The WWII entries are more historical based. The Black Ops games usually tackle some bigger themes and come at the story with a unique angle. They’re riddled with conspiracies and the side of history the government won’t show us. The Cold War is no exception to this.

While the first two Black Ops games dabbled a bit with the Cold War, Black Ops Cold War puts it front and center. Since 2012, we have been robbed of the storytelling this sub-franchise is known for. Black Ops 3 tried and failed to do something new but familiar. Black Ops 4 just dropped the story entirely. It’s not even clear if we were supposed to get a new Black Ops campaign like this, either.

Treyarch was called up to bat after Sledgehammer Games was pulled off CoD 2020. Sledgehammer was making a Cold War title and Treyarch reportedly had to tie it into Black Ops, with the help of Raven Software. For the most part, you can’t really tell this wasn’t a Black Ops game. Black Ops Cold War integrates the history of the series through its characters, references, and even locations incredibly well.

This is a story made for the biggest fans of the series. Black Ops Cold War follows a group of CIA operatives – including Woods, Mason, and Hudson – as they attempt to find Perseus, a Soviet spy. If Perseus wins, it could frame the United States as enemy number one and begin the greatest global conflict the world has ever seen. Needless to say, the stakes are high.

Black Ops Cold War’s story is one of the most stylish and fascinating in years. With a killer soundtrack littered with songs like Spirt in the Sky and The Stroke, era-specific set-pieces, and some neon lights for good measure, it’s hard not to get romantic for the 80s. It’s a game oozing with cool-ness from its set-pieces to its cool guy supporting cast, donned in leather jackets and aviators.

The game also uses real world history such as a pivotal time period and key characters. Perseus is a real figure in history but just like the game, his actual existence is a point of debate. Treyarch digs through history’s weirdest corners (like MK Ultra) and pulls out nuggets of incredibly compelling foundations for their story.

Some of these nuggets don’t paint the U.S. in the best light all the time either. Black Ops Cold War fully acknowledges the questionable methods of the world’s greatest superpower. It doesn’t really make judgements, though. But it doesn’t need to because it allows the player to through their actions and choices. A lot of the choices you make are based on who you trust and your world view.

All of that paranoia and distrust really lends itself well to the time period its in. It helps create create a great mind-bending spy game. All of the espionage, dual identities, and paranoia lead to some of the best moments in the entire series. One of the best levels of the game revolves around you playing as a KGB double agent. You’re at the HQ but the Soviets are on to you so you have to lose their trail while also getting the CIA agents into the building.

The level is basically a sandbox, allowing multiple ways to play through it. The level of tension and anxiety produced by it is something I’d never expect from Call of Duty. The feeling it sent through my body was something I’ve only felt through horror games. It’s marvelous and will be an instant Call of Duty classic.

Black Ops Cold War has some of the most varied gameplay, fantastic level design, and more. From mission to mission, I was consistently impressed. Call of Duty levels usually follow a very certain formula and while some of that is still here, it is improved upon. You can peel off to other corners to save or kill captured double agents. You can fly a helicopter over the chaos of Vietnam. As already noted, there’s even levels that give you an objective but give you the freedom to figure out how to accomplish it.

This helps lend itself to the Black Ops lineage even further thanks to Black Ops 2’s branching paths. There are lots of secret paths, hidden weapons, and more here in Cold War. It’s a game that doesn’t feel confined to a singular path. You can make lots of choices, big and small.

Save the world… or destroy it

If you want to plunge the world into fire and chaos, you can do so. Black Ops Cold War has choices and while the ending is really mostly decided by the penultimate mission, they’re still interesting. It would have been nice if some of the earlier choices in the game made more of a difference but the wild contrast in the endings still make the choices a noteworthy inclusion.

A lot of the early choices just result in a cookie-cutter montage at the end, which can deflate some of their impact. Black Ops 2 had a lot of branching paths and they felt like they mattered. There were a lot of different ways that story could play out. Black Ops Cold War doesn’t really have that. In the heat of the moment, they can feel like really high-stakes choices but they barely matter in the grand scheme of things. This carries into the side missions.

There are two side missions in Black Ops Cold War, both of which have optional legwork attached. Both of the missions require you to find a target and kill them but before you do that, there’s some codebreaking. You can just do the mission if you want but you risk taking down some extra targets linked to the Soviets off-screen. The codebreaking is really cool and had me bust out a real pen and paper to decrypt some of it but doing this doesn’t really have much impact.

You’ll get a very brief cutscene at the end saying “Hey, we got those guys!” but that’s it. It doesn’t seem like it really makes any difference on the campaign which seems like it defeats the purpose.

Perhaps if Black Ops Cold War had an extra year to cook in the oven, it could’ve exceeded its own ambitions. As of right now, it’s certainly good but I can’t help but wonder what another year could have added to this game.

The power of next-gen

Call of Duty: Black Ops Cold War is the first “next-gen” Call of Duty. With the last generation, they boasted fish AI and some graphical enhancements for Call of Duty: Ghosts. Black Ops Cold War’s leap feels much more significant. Right out the gate, the most notable difference was the PlayStation 5’s DualSense. The new PlayStation controller has a lot of new features, including the feedback it gives the player.

Every gun has a unique feel when you fire it within the triggers. The triggers will rapidly shake your fingers as you fire an SMG. Sniper rifles will bounce your finger after you load a new round in the chamber. It’s no longer sounds or damage numbers. The intensity and power of your weapon is no longer just virtual. It is reality. This is one of those things where words won’t really do it justice. It is something you will need to feel to really, truly understand. The below tweet includes a video of me firing the MP5 in the game with a DualSense controller.

PlayStation 5 also includes features to quickly jump in to various modes from its home screen. I was able to resume the campaign within less than 20 – 30 seconds using this feature. You can do this with all three core modes in the game, which is absolutely astounding and super useful.

Both Xbox Series X and PS5 also utilize some other key performance upgrades. I reviewed the game on both consoles, tinkering with 120 FPS and ray-tracing. The biggest downside of these functions are that you can’t change them within the game. You must close the game, go into your system settings, and manually adjust them before launching it again.

This is a bummer since games like Dirt 5, Spider-Man, and more all let you change these kinds of functions in-game. That said, I left Black Ops Cold War in the 120 mode as it looks great in more ways than one.

It doesn’t feel like you’re looking at a lesser game, even at 120 FPS. There are no noticeable frame-rate dips and you’re getting a really beautiful looking game. There’s one moment where you fly over some water in Vietnam as the sun rises on the horizon. It’s a true stunner and really makes you wonder how the next CoD games will utilize this hardware.

As with any other Call of Duty, it lives or dies by its multiplayer. The campaign only lasts people a few days at most, the multiplayer is what determines the longevity. While I do enjoy Black Ops Cold War’s multiplayer, I do think that this game would struggle to last 12 months if left in its current state.

An unbalanced multiplayer with a sturdy foundation

When it feels like everything works right, Black Ops Cold War is a treat to play. The gunplay is fun, the scorestreaks are rewarding, and the thrills that only Call of Duty is capable of are found here. The problem is that the consistency of this is all over the place.

Skill-based matchmaking and balancing issues with guns create a lot of problems. While it was far worse in the beta, the final game still maintains these issues. You are punished for performing well. Skill-based matchmaking is in a lot of games but if it’s implemented well, you won’t notice it. The point of it is that it’s properly adjusting the matches you get put in based on how well you perform. Cold War has a problem where if you do too good, it wants to put you in matches with MLG prospects.

So you’re either slaughtering the competition or the one being slaughtered. Only ever so often did I feel I was actually playing at my skill level. The consistency issues don’t really stop there. There’s a great imbalance in weapons.

You could shoot someone first and it doesn’t matter, they’ll still kill you. Other times, that same gun at around the same distance as before will give you the kill. Sometimes your favorite gun will laser people. Sometimes it turns into a peashooter. This isn’t totally unusual for Call of Duty but it feels much more frequent in Black Ops Cold War.

When this isn’t causing tons of annoyances, the game is very fun. The gunplay is incredibly slick and that DualSense feedback is all the more satisfying after a well-earned kill. Even when you’re doing just ok, it feels like you’re being rewarded generously (though not unfairly).

Scorestreaks have been redesigned as to not reset on death. Going on killstreaks will give a multiplier to your points to help you quickly earn those higher rewards but you don’t need to perform flawlessly. You can chain together a few streaks to get the higher-end rewards such as a chopper gunner. If you’re playing the objective, it’ll also help get you there far quicker. Treyarch has created a system that rewards you for being good without being the best.

You won’t be getting “participation gunships”, though. Everything is still well-earned, it’s just you won’t be as severely punished if you’re not going on a 20 killstreak. Players who play Domination will likely reap the benefits of this system the most.

Black Ops Cold War also has a lot of really fun guns. Even though some guns need tweaking, it feels like you can pick up and use most of them. In past CoD titles, I would spend 98% of my time using the same gun or two. In this game, I use tactical rifles, ARs, SMGs, and a shotgun. I have classes for a variety of scenarios whether its map-based, mode-based, or to counter the way the opposition is playing. My class set-up is now like a playbook for myself.

Lackluster maps with one or two gems

The map selection in Black Ops Cold War at launch is very limited. There are 8 maps in the standard multiplayer. Two of these maps are way too similar (Checkmate and Garrison), they both take place in warehouse-type settings. There are a few differences like one has a plane in the middle but the overall flow, feel, and look of the map is too similar. Playing them back to back will have you feeling fatigued.

Even beyond that, both maps from the large-scale Combined Arms mode have been recycled too. Both of these maps have sectioned off parts of their map for 6v6 modes, making the low volume of maps all the more apparent. If I had to guess, they didn’t have time to make a bunch of new maps so they had to reuse what they had.

It doesn’t help that some of the other “original” maps are a mess. Cartel has a plethora of bushes that horribly reduce visibility. Miami is a camper’s haven. And a lot of these maps have just long, somewhat unavoidable, straight paths that lead to a clean sniper bullet to the head. It makes navigating all of these maps absolutely infuriating.

There are some maps, like Armada, that are quite fun. It’s layered with boats, places to swim, turrets, ziplines, and more. It’s very busy but varied. Armada without a doubt the best map and has me wishing for an Armada 24/7 playlist. Satellite, while still flawed, also presents a king of the hill dynamic. It’s fun to battle over but can easily be ruined by snipers camping in the back of the map.

I do prefer these maps over Modern Warfare’s awful maps but Cold War still has big map problems.

A return to Zombies

Speaking of re-used maps, Black Ops Cold War revives the very first ever Zombies map. This isn’t remotely bad as it does a bunch of new things with the map, namely letting you out of its building. This is the return to Zombies I’ve waited for. I haven’t cared about this mode since Black Ops 2 but Black Ops Cold War gave me a reason to care again.

It feels like Treyarch took a step back and stripped it down. There are no more unnecessary complications like gumballs and other… weird stuff. You can create a basic loadout and do some simple upgrades but that’s it. The rest of the Zombies experience is in-game which is how it should be. It’s the back to basics Zombies mode that is easy to grasp, fun to play, and does evolve the formula.

As mentioned, you can create a class. As you complete matches, you can earn purple crystals which upgrade things like perks, abilities, and more. It’s a good way to feel like you are progressing within the Zombies mode, just like multiplayer. The more you play, the more you can better yourself and allow yourself to survive to higher rounds.

For example, you can use some of those crystals to give you double the health Juggernog already gives you. Completing rounds isn’t just the only way to earn these. In Black Ops Cold War Zombies, you can “win” more or less. There’s a radio on the map that allows you to call in a helicopter for exfil.

When you trigger this, the game cranks the difficulty up to 11. It gets stupidly hard and you have to clear all the zombies out in a time limit. If successful, you board the chopper and leave. Pulling this off will net you a ton of XP and some of those precious crystals. It’s a great way to allow you to end a Zombies match without dying or prematurely ending it.

New bosses, killstreaks, powerful tools, and more all continue to really beef up the Zombies mode in Black Ops Cold War as well. Over the years, I would play the Zombies mode a few times for review and never go back. I have already made plans with friends to complete the Easter Egg which I haven’t done since 2012. This is the return to form the mode needed and I’m not sure if it was by design or due to time constraints but it paid off.

The Verdict

Call of Duty: Black Ops Cold War had a rough development. From switching developers to being made during a pandemic, it was bound to be flawed. Somehow, though, Treyarch and Raven Software have still pulled it together for the most part. With a series-defining campaign, a classical return to Zombies, and a flawed but still fun multiplayer, Black Ops Cold War is yet another worthwhile entry.

Cade Onder

Editor-in-Chief of GameZone. You can follow me on Twitter @Cade_Onder for bad jokes, opinions on movies, and more.

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