Call of Duty 3 – PS3 – Review

Ok, right up
front – Call of Duty 3 is the same game on the PlayStation 3 console system as
it is on the 360 platform, or on the Wii, or PC, for that matter. There are only
some minor differences. But what propels the game is the action, the evolving
storylines and the graphics that continually push the franchise forward – not
just in terms of the franchise itself, but also in the war first-person shooter
genre.

The third
main title in the franchise begins just after D-Day, while Paris is waiting for
the allied forces to march through and liberate the City of Lights. And yes,
when you launch the first mission, you get the prerequisite tutorial prompts
that help with the transition from launch to the thick of the battle.

But what
CoD3 does it does very well and that is not give the player time to breathe as
they are dropped into the midst of the battle. First up is Saint Lo, one of the
bloodiest and most desperate confrontations of the war, post D-Day. Your task,
as Nichols (the first character you will play in this game), is to traverse the
town. To do that you will engage in the kind of duck, cover and shoot action
that the franchise is known for. You will move from point-to-point, following
the compass that marks your objective. But this is not a totally linear
experience. You do have to get from point A to point B, but there are usually a
couple of ways to do that.


But merely
moving along, fighting the Germans and reaching your objective is not all that
easy. You will engage in hand-to-hand combat, moving the 360 controller in a
manner that mimics the back-and-forth struggle to wrestle over the stock of the
rifle. You will be able to deliver the fatal blow and though it can be short,
you get to experience the melee from a different control perspective. You will
ride on the back of a tank, using your binoculars to spot targets for the tank
to blow into the afterlife. And then you will have to use your brains when you
are trapped down on the second floor of a building by a German Panzer tank. You
will need help, you will need to mark the target … hmm, maybe a smoke grenade
will do the trick.

If your mind
is not racing, if your knuckles are not turning white as you grip the
controller, then frankly you need to up the difficulty level.

While, in
many ways, CoD3 builds on the same formula as its predecessors, that is not a
bad thing. The gameplay and game mechanics will seem familiar but the intensity
level is anted up with the third installment, a game that was built from the
ground up for the next generation systems. The game has a great physics system,
and the visceral experience is still top drawer.

Treyarch,
which has taken over the reins for the full-on franchise (Treyarch did the
console Call of Duty: Big Red One title) has implemented a new physics engine
for this iteration, that will enable players to take out enemy “soft cover.”
Essentially, you can target environmental elements being used and peck away at
it until the enemy has no choice but to abandon the cover and appear in the
open. However, as you can do it to the enemy, the enemy can do it to you. There
is also a sense of more action taking place on the screen at the same time. The
battles seem bigger and that pops the intensity level up a notch.


The game
does have squad control, drama between NPCs that further the intrigue of the
game, and a solid multiplayer element. The multiplayer has some of the same
elements – in terms of games – as before with large maps and tense action. The
difference though is that there are soldier types available and players can
commandeer vehicles during the scenario. Nothing says quick kill quite like
hopping into a tank and blowing a hole through advancing enemy units. Vehicle
control is simple and intuitive – much like the rest of the game.

The PS3
differs from the action of the 360 in the number of players that can take part.
Only 24 can log into a multiplayer map on the PS3.

Graphically
the game is still a tasty bit of eye candy. The effects are all wonderfully
created to render out a game that is immersive simply by jumping into a zone.
The explosions and smoke all look amazing and realistic. The sound also does a
very good job of supporting the graphics. The game still is at the forefront of
World War II action shooters in every regard.

While the
game requires that a player accomplish specific goals during the course of a
mission map, how you accomplish those goals is basically up to the player. You
have objectives, easily accessed, but you are given a fair amount of latitude to
determine how you will actually carry out those goals. This is a nice touch.

Big Red One
notwithstanding, CoD3 represents a step forward for the franchise. PC-quality
gaming has arrived on a next-gen console system with a great deal of flair and
pizzazz. The control makes this a joy to control and having been a PC fan of the
series, this transition sat rather well.

CoD3 does
what is expected, in many ways. It delivers the CoD experience with the
next-generation console touch. There are some welcomed additions, and the game
is a visceral treat. The improvements are minor; the campaign is tough and
entertaining while being based on actual events of the war.

Treyarch has
taken the CoD banner up firmly and advanced the franchise.


Review
Scoring Details

for Call of Duty 3

Gameplay:
8.7
The mechanics are
what veteran CoD players expect and are familiar with. The game has added some
new physics to the mix that give the game a more immersive feeling and there is
a lot happening on the screen at the same time the player is navigating the
single-player mode. The PS3 sixaxis controller is given marginal consideration
for movement-aided control schemes.

Graphics:
8.8
Great particle
effects, dynamic lighting and animations all add up to a game that looks very
good.

Sound:
8.5
The cacophony of
war rattles the speakers with an aural intensity that is very appropriate. Turn
it up – way up. As visceral as the graphics are, the audio is a real treat.


Difficulty: Medium
There are several
options for players to select their challenge.

Concept:
8.7
PC-quality gaming
delivered on a console. While some may not give the developers credit for this,
Treyarch deserves a lot for creating a game that advances the franchise and
doing it on the console system.


Multiplayer: 8.5
Some new touches
to the same basic online multiplayer package. It is fun and vehicles add a new
dimension to the action. Online matches follow a familiar pattern with 24
players capable of entering a mapboard at the same time.

Overall:
8.8
The game
mechanics and general feel of the game are not overly different from what gamers
are used to, but that this is brought to such vivid life on a console is a
tribute to the diligence of the developers. The game still looks great and
sounds terrific, and the game advances the historical time frames of the
franchise. Better use could have been made of the sixaxis controller, though.