Cleopatra: Riddle of the Tomb – PC – Review

.While I do
love adventure games, I have to admit that I tend to gravitate toward
third-person adventures. I just enjoy games better watching a person walk
around the screen interacting with things. However, often these types of
adventures lack good puzzle quality and pleasing graphics. The first-person
adventures are a bit better in these two areas.

Cleopatra:
Riddle of the Tomb is a straightforward first-person adventure that offers a
nice variety of interesting puzzles and also a well-drawn world. The story
takes place in the latter days of the Egyptian Empire circa 48 BC, under
Cleopatra VII. This Egyptian setting is a great source for the artwork and
puzzles in the game. The backgrounds and objects in the game are nicely
detailed and richly drawn, and are evocative of common perception of this
historical period. The objects and the puzzles appear to be accurate, and the
items and their puzzle counterparts are interesting not only for solving
purposes, but also for information.

 

The game
begins inside the compound of one Akkad, who – along with his daughter Iris –
has been working on a secret prophecy on orders from Cleopatra. Thomas, a
friend of Iris’s, visits the compound only to find Akkad and Iris missing.
Alarmingly, there is a large amount of blood on the scene, along with other
obvious signs of a violent struggle. As Thomas, it is the player’s task to
search the compound for clues to aid in finding Akkad and Iris, and
ultimately, to solve the prophecy.

 

The
interface is not intuitive, and often doesn’t make any sense. The menu options
are incorporated into furniture and other objects in an Egyptian house, but
they are hard to find and hard to manipulate. Their location is quirky, too.
For instance, a new game is initiated by clicking on a hallway opening, but a
saved game is located under the game avatars location. (These are chosen when
playing a new game.) The game options are strange, too, supposedly they can be
adjusted by clicking and then sliding for volume control, but I couldn’t get
them to work. The action icon disappeared every time I attempted to slide the
mouse after clicking.

Another
quirk in the game interface is the method of inventory placement. For some odd
reason, all collected objects are placed in one spot on the inventory screen;
it remains to the player to sort them out and place them individually into
separate spaces. The one good feature of the menu is the location map, which
allows players to quickly travel to various spots on the map.

The game is
fairly engaging, with a good assortment of puzzles. They range from
manipulative, mechanical types, to combinational inventory types. Most of them
use historical Egyptian facts as a basis. These puzzles range in difficulty,
but most fall in the medium difficulty level. There are two levels of
difficulty available, that is set-up under the use
of a “bad day/good day” game path, as prescribed by the astrological sign
chosen at the beginning of the game. One’s horoscope can be good, or bad. This
basically means the puzzles are easier or harder. The harder ones usually just
mean that the player has to do more steps in solving a particular puzzle, not
that the puzzle itself is any more difficult to understand. The main trick to
solving puzzles is to remember to scan the ground exhaustively for clues.
Needless to say, I had the “bad day” path. This meant that I had to use three
or four objects to get a puzzle solved, versus one or two.

 

This is an
enjoyable game, with a good period atmosphere. The locations and objects are
interesting, and the puzzles fun to solve. I especially enjoyed the scenery
while moving around. However, the game itself is pretty short and the story
isn’t very engaging. As with most adventure games, there isn’t much incentive
to play again, despite the “bad day/good day” alternate paths. Also, it would
have been fun to have some type of historical journal or dictionary with
Egyptian factoids, to make it more informative.

While this
is a short game, the puzzles are nice, and the price is right ($20). For the
player who enjoys puzzles in a first-person adventure game, with an ancient
historical setting, this is a good summer diversion
.


Review
Scoring Details

for Cleopatra: Riddle of the Tomb


Gameplay: 7.5
Playing Riddle of
the Tomb is fairly fun, and the puzzles are engaging. However, the story isn’t
very interesting and the game is pretty short. A longer gaming experience,
coupled with a better story and more historical information would have helped.


Graphics: 8.0
I

enjoyed the graphics!


Sound: 7.0

Pretty

average music and sound effects.


Difficulty: Medium
Most of the
puzzles are of a medium difficulty. Often, the difficulty lies in finding an
essential object.


Concept: 6.0

The

content isn’t anything new.


Overall: 7.5

This

is a nice enough game for adventure enthusiasts who are looking for an
inexpensive game with lots of puzzles. The Egyptian setting is nicely done,
too. A longer game time, plus more Egyptian history, would have been a good
addition. However, for casual gamers, this is a good summer release and is
better than many currently on the shelves.