F.E.A.R. Perseus Mandate – PC – Review

Perseus Mandate really had me
scratching my head. You see, the first game (you know, F.E.A.R.) was a
full-tilt action extravaganza complete with some genuine thrills and scares.
In fact it was voted scariest game of the year for 2005 (I think). The game
introduced us to the F.E.A.R. team as they and you (the newest member) took on
a seriously depraved dude named Paxton Fettel and his army of clone soldiers,
who happen to be under his mental control. And then there was the disturbing
little girl named Alma, who had such horrific mental powers she was locked in
a containment vault hundreds of feet underground and put through the paces
by a shadowy government-funded project. Her powers were so horrible that even
after her death she managed to mess with the living (including your
character), which resulted in quite a few deaths. So, even though there were
some unresolved plot points by the end of the game, my thoughts were that the
F.E.A.R. team would be called in to other occult-type situations with things
that go bump in the night. It was kind of like the Jericho squad (from the
game Jericho) only the good folks at F.E.A.R. thought of it first.  

Instead … This stand
alone/add-on title is more of the same from the first title. Only you no
longer play the same character. Instead you play as a member of another squad
of F.E.A.R. operatives, who is running around the Armacham complex trying to
catch Paxton Fettel. So, unlike the success of the Half-Life add-on titles,
Perseus Mandate is more of a rehash of a far better game. Let me explain.

F.E.A.R. worked because you simply
had no idea what was going to happen next. One moment you are running around
the sewers and offices of a mysterious complex with clones and unnatural
things trying to kill you, the next you are pulled into an ether otherworld
where a creepy little girl stalks you and attempts to turn you into a burnt
piece of meat. You never quite knew if your sanity was failing or if outside
forces were making people dissolve into ash right in front of you. The game
was great. But now, with Perseus Mandate, that magic is not there. You run
into Paxton and Alma, but there is no mystery anymore, and you really only see
them in a cameo experience really. The game took all the things that made it
creepy and interesting to begin with, and put none of it in this title. Even
the desperate feeling that I had playing the original, like I was walking to
my death every corner of the game, was completely absent this time.

This feeling of graphic deja vu is
only worsened when you realize the scares and snappy plot movement is pretty
much non-existant in this installment. I guess I was expecting the visuals to
be updated and the developers to throw some real scares at me this time. I
mean after all, we have all played through the first game and now know what to
expect from the creepy noises and jump-at-you scares. Simply put, there isn’t
anything in this title that got me feeling all creeped out. Towards the
beginning of the game a mysterious knife is thrown at your character and the
throwee is nowhere to be found, I thought to myself, "cool" but then, that’s
it. There is a whole mess loads of fire fights with the enemy clones (whom I
am sure I killed in the first game) and then there is the slow-motion trick
that was explained in the first game as being a special talent only that
character possessed. But hmmpff, the scares and thrills are just not there.

The graphics engine Perseus
Mandate is built on is showing its age. In a time when eye candy is
everything, the look and style of Mandate is that of a direct copy of a game
that was made two ago, an eternity in the gaming industry. The set pieces are
drab and more of the same from the first title. Pipes are everywhere, chain
link fences, sewers, rusty ladders, non-descript doors and everything else
that you remember. The enemy A.I. is still a booger and the game allows you to
choose from several difficulty levels and you can count on being filleted
several times, so get your slo-mo on and whup up on them nasties. I will say
the developers did come up with a couple of new visuals in the form of a few
new weapons and a new baddie (the Nightcrawler) who is next to impossible to
kill. Honestly, you put so many bullets into this thing that it almost seems
out of place compared to the difficulty to kill other things in this game. But
other than that, the game’s visuals just don’t cut it. There wasn’t too much
slowdown in the game, but when I compared this title to the Orange Box, there
is no putting them in the same category, which just blew me away considering
the load times that this title has. Why didn’t they use the Unreal 3 engine?
It’s working for pretty much any mega title going right now; alas, we will
never know.

The sound effects are rehashed
from the first game and yes, the machine guns sound real loud, just like the
explosions. The eerie ambience/music wasn’t so creepy this go around and I
know the soldiers are all clones so that explains why they sound the same on
the radios, but do they all only know three phrases? 


Review Scoring Details
for

F.E.A.R. Perseus Mandate

Gameplay: 7.0
The game controls fine, and you can zoom in for kills with the right
weapon, but you still have to reconfigure the keys to your liking so you can
play the darn thing with some effectiveness. Jump, kill, run, kill, shoot,
kill.
 

Graphics: 6.0
The looks are dated and the
rehashed look and feel of the entire game is nowhere new and exciting.

 

Sounds: 5.5
The same sounds, voices and
explosions. Time to do some serious updating.

Difficulty: Medium/Hard
All things aside, the game does
provide some serious challenges. I liked how the A.I. really works well within
the game even though it can be beaten in about six hours.

Concept: 6.0
I said it above, the game should
be putting the F.E.A.R. squad into different situations each new title, not
dealing with the same problems that the first squad couldn’t put to bed.

Overall: 6.3
F.E.A.R. doesn’t deliver this time around, the looks are fading and
the sounds aren’t at all new and fresh. If they needed to make another game
about the same situation, then why not make it from one of the clones’
perspectives.