Categories: Reviews

FIFA Soccer 2003 – XB – Review

EA Sports’ diamond
in the rough has always been the excellent FIFA Soccer series.  The FIFA
franchise continually offers a potent combination of graphics and gameplay for
the ultimate sports simulation on any console, and this year’s edition is no
different.

FIFA Soccer 2003
is a perfect fit for any true fan of the world’s greatest game, no matter what
part of the world they live in.  Hundreds of teams from all over the world are
represented in the game, each with a full roster of real players.  In addition
to the more popular leagues such as the FA Premier League with powerhouses such
as Manchester United and Liverpool, players can recreate international
competition with any of 40 national teams. 

Game modes include
simple exhibition friendly matches, various types of tournaments, and season
mode.  The Season mode, just like season modes in other EA games, is a great way
to get accustomed to one team, take control of them, and bring home some
trophies.  Winning a club championship in Season mode or winning all the preset
tournaments will unlock hidden arenas and tournaments, so don’t just stick with
exhibition matches.

The controls of
FIFA 2003 have been changed slightly from its predecessors.  The sprint button
has been moved to the right trigger, headers and through passes now have their
own button in Y, and the right thumbstick features EA Sports Freestyle control.
The Freestyle control isn’t quite as effective as it is in other EA games such
as NHL 2003 or NBA Live 2003.  The Freestyle moves are often so subtle it’s hard
to even realize one was just performed.  Precision passing has been carried over
from FIFA 2002, and coupled with the new defensive AI, is a must to learn to be
successful. 

Free kicks and
corner kicks have an all new look and control to them this year designed to give
players maximum accuracy.  A kicking meter akin to Madden’s appears around a
soccer ball whenever a free or corner kick is ready.  Ball spin is controlled by
positioning a cursor over the appropriate part of the soccer ball in the meter.
Shooting aim is controlled by moving a cursor over the intended target on the
field.  Once spin and aim have been set, a press and hold of the B button
determines power and starts the meter and pressing B again at the right time
gets the most out of accuracy.  It’s a great system to get the most out of
corner and free kicks, whether it’s a wicked bender in the back of the net or a
well placed cross to a teammate. 

The game has been
polished in several ways to accurately depict the sport of soccer.  Balls are
now dribbled accurately off the foot rather than magically being “glued” to the
players.  What this means is that players can’t turn with the ball unless they
catch it with their foot in stride.  Passing and shooting also needs to be much
more precise to keep scoring down and recreate games with long scoring
droughts.  Computer AI has been revamped to simulate real soccer strategies,
such as pressing the ball when down a goal late in the game, or playing
keep-away when clinging to a lead.  You can longer scamper up the field with an
adept player like Michael Owen, throw the defense some moves, and rocket one in
for the score.  All these changes increase the simulation factor for real soccer
fans, but may keep away gamers who demand more action and higher scoring out of
their games.

My jaw is
repeatedly injured from dropping to the floor every time I see the latest
edition of the FIFA series.  FIFA 2003’s graphics are so jaw-droppingly
impressive, my mandibles would hit the floor even if I were wearing a
chinstrap.  This first version of the FIFA series for the Xbox is the most
impressive to date.  New animations have been added, especially in the tackling
department, and the smoothness of the previous versions has been improved giving
the players the most lifelike movements of any sports game out there.  The 24
arenas, real-time shadows, and splendid grass are pure eye candy and help create
the best-looking sports game on any console.  One exciting feature of the Xbox
version is the addition of game highlights loaded off the Xbox hard drive as the
game concludes.  Watch all the hard hitting penalties, near misses, and game
winning goals all over again.  The camera options have been downgraded,
eliminating the height and zoom level of the various cameras.  I could never
really find a camera angle I was completely content with, whereas in 2002, I was
able to customize it to my liking.

FIFA’s audio has
always been stellar, and one major addition this year keeps it atop the heap.
If you prefer f

jkdmedia

Share
Published by
jkdmedia

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago