Garfield’s Nightmare – NDS – Review

I have yet to play a Garfield game
that either A) Makes good use of the license B) Is halfway enjoyable, or C)
Controls like a platform game should. Can you tell that this is not going to
be a favorable review? Maybe, but I have a duty to uphold and report fairly
and in an unbiased way no matter the game.

Look, I have been a Garfield fan
since I was a child. I remember cutting out the Sunday colored strip and
collecting it them until my mother finally got fed up with a stack of them and
bought me one of the 7 million books that have been published. In fact, I
still have my stuffed Garfield that I had as a kid (and used to put in the
refrigerator) and have since given it to my own sons, who by the way, think
Garfield is great. So then why do they keep getting it so wrong when it comes
to the world’s most famous Fat Cat?

So it goes like this, Garfield
decides to pig out one night and settle in for a night of sleep, since he ate
all sorts of foods, he ends up having some wild nightmares because of it. To
make matters worse, he can’t wake up due to his alarm clock being broken.
Sooooo, Garfield must fight his way through his nightmares in order to collect
the pieces of his alarm clock and wake up.

I don’t have to tell you that this
isn’t really the greatest of ideas for a cartoon character rich in history and
ideas. But anyhow, the game plunks you down with Garfield jumping on any and
all enemies that come his way.


"A ghost with pizza, truly a scary
thought."

Any slight fan of Garfield is
going to pick up on the lack of key characters in the game. Since this is
Garfield’s "Nightmare" the biggie would have to be Nermal, his nemesis in the
comics. To have Nermal as a key to his nightmare would make sense, but nope,
there is a serious lack of license being used here. Heck, even Odie running in
a various points and licking him profusely would have made some sort of sense.
The only thing that even is mentionable about the game getting it right is
Garfield’s dislike of spiders. In the comics he hates them and in the game
they come after him in droves. Not only that, but so do other assorted
creatures and baddies and forces of nature, Garfield’s primary attack, the
jump squish is all he can do to defend himself. Never mind those claws or
pointy teeth, this cat prefers to jump in the air and smoosh the life out of
whatever gets in his way.

To say that this is a
side-scrolling platformer would be an understatement. It is a platformer and
in all fairness, probably the best game in the Garfield collection. There are
some redeeming qualities to the actual gameplay, itself, the various
locations, the control is pretty easy the idea that you collect different
types of food stuff and the ability to collect many, many extra lives. If the
developers had created some other original character for this game, it may
have had better effect, but as it is, anyone who is even remotely familiar
with Garfield will wonder what the developers were thinking.

 
"That musta been one a’ spicy a meatball
to produce a’ night a’ mare a’ like a’ dis."

Oddly enough the graphics aren’t
too far fetched, there are some shots of Garfield pulled straight out of the
comics and even when running around, he walks on two legs like he does in the
comic and animated series (early 90’s), it works well from a side scrolling
standard sort of view, things are fairly predictable, but I can’t really beat
them up, Garfield does indeed, look like Garfield. The various levels (snow,
castle, lava, etc.) do well for the game’s potential, yet dropped, concept.
Still the levels have a surprising amount of detail to them and I would
venture to say that the game does indeed look good. Much better than the last
couple of Garfield games. Everything is clear and the action comes at a brisk
pace however the lack of stylus use in the primary game was somewhat
disappointing. You do however find and play several passable mini games that
are stylus heavy. These mini-games are a slight distraction from the main game
and offer no real thrills.

Even more so is the drab audio
that accompanies Garfield in his nightmares. I would think that spooky music
or thrilling styled music would be on the menu but the developers apparently
didn’t see it that way and chose for the less is more route. Unfortunately it
was the wrong route, having little to no music in a game nowadays is pretty
much a cardinal sin and it has been committed. I agree that there should not
be voice work for Garfield, as the reader is best left to put a voice to the
famous cat, but no music? C’mon.
 


Review Scoring Details
for

Garfield’s Nightmare

Gameplay: 7.2
It controls pretty good, the
action is sharp and the mini games while, not entirely necessary, provided
much humor for my boys

Graphics: 7.6
It says a lot when a developer can
pack in all this visual goodness that this game has. The levels are large and
varied, Garfield walks upright, and there are even boss fights.

Sound: 5.0
There is some sound effects, but
the game is really lacking in the sound dept. A tight score would have shaken
things up in a way that made for a more rounded gaming experience.

Difficulty: Easy
The game is made for younger
players and the skill difficulty that comes with it.

Concept: 6.0
The idea that Garfield pigs out
and has bad nightmares is actually pretty good. But then the ball got dropped
when the developers decided to not put any of the other characters in the
game. Well, there are some others in a mini game, but trust me, that doesn’t
really count. Just the fact the game is about Garfield’s nightmares should
evoke visions of hundreds of Odies chasing him to lick him. Nermal ruining his
life, Jon scolding him for having eaten another fern. The possibilities were
endless, and in the end, the game does have decent nightmarish levels; the use
of license is just abandoned.

Overall: 6.6
Garfield passes muster, but only thanks to some really great levels
and graphics, otherwise it’s another example of should have been.