Categories: Reviews

Geometry Wars: Galaxies – WII – Review

After my very first
experience with Geometry Wars on Xbox 360, I was blown away. I could not believe
how effective such a simplistic concept could be. General geometric shapes
floated towards my general geometric ship as I flew around shooting tiny bullets
in every direction I could manage. After I adapted to the awkward dual-analog
controls, and accidentally discovered the screen clearing bomb, I began to
develop my general geometric shaped ninja skills and worked my score up to
pretty decent proportions. Of course, I later found out that my score held no
comparison to others on my friends list, but that was not an issue. Geometry
Wars was fun, addictive, and easily challenging at a graceful pace.



Geometry Wars: Galaxies
not only continues the splendid general geometric shape formula, but also
expands greatly on the entire idea. The main issue the developers dealt with was
transforming a title that initially came from the Xbox Live Arcade into a full
blown retail version that people would find worthy of a 40 dollar purchase. Kuju
Entertainment approached this issue in daring fashion by simply adding an over
abundance of different ways to play.

In Galaxies, players can
explore a total of 64 new levels, spread throughout 10 separate worlds. Each
level will present the player with a new, unique challenge that spices up
gameplay nicely. Some challenges force you to avoid moving barriers while flying
around the level and destroying shapes. The catch is that you cannot pass
through these barriers, but your foes can. Another scenario forces players to
strategize during competition by utilizing mines that are dropped frequently by
the enemies. Once you roll over a single mine, a chain reaction of explosions
will leave a trail of destruction across the board. These added extensions to
Geometry Wars core gameplay is truly what makes Galaxies a fantastic game. If
you do not love Geometry Wars already, then you should probably avoid purchasing
this one.



A completely fresh
addition to the core gameplay of Geometry Wars: Galaxies is a new drone system,
which allows players to bring in a little buddy to aid during the destruction
you cause. This feature adds a completely new twist to Galaxies, offering a
feeling of RPG-like leveling up. You can level up eight different attributes,
with each section maxing out at level 10. The drones can prove to be a huge help
when the scores begin to rise and the multiplier gets high.

In addition to the new
play levels and designs involved, gamers can also dive into new modes not
available in the first game. Players will have immediate access to co-op mode,
vs. mode, and a mini Galaxies mode that adds 10 different levels to the game.
Co-op mode makes for some interesting on screen battles, with double the bullets
flying around and double the carnage depicted. Galaxies also offers an online
leader board that compares high scores, adding yet another level of competitive
nature to the formula.

A big concern with the
Wii version of Galaxies revolved around the Wiimote controls. The use of the
nunchuck and the Wiimote definitely feel very awkward at first and will take
some adjustment to get used to. The nunchuck is used to control your ship, while
the actual Wiimote is used to guide your bullets. You can visually note where
your bullets are intended to go by a red line that leads away from your ship. As
you can imagine, with all the chaos occurring on the screen, you can sometimes
lose complete track of the red line simply by glancing at your ship to ensure
its safety. A very simple way to rectify this problem is to just plug in the
classic controller and use the original dual-analog layout to play through the
game. If you’ve never played Geometry Wars, this can still feel slightly
awkward, but is easier to master than the nunchuck/Wiimote combination.

From a visual standpoint,
Geometry Wars set a new standard for shooters on all platforms. The visuals were
mind blowing, and definitely one of the top attractions for gamers. Galaxies is
just as explosive, with shapes exploding at every angle, and a possibility for
mass carnage across the screen. The only downfall on the Wii version is the
lacking HD compatibility, which creates a slightly less sharp presentation of
colors. New visual effects such as rippling backgrounds have also been added and
are a very welcome change to the tried and true product. Some of these visual
effects can also affect gameplay in different ways. Galaxies is still just as
pleasing to watch and become engrossed in as any other digital masterpiece.

Audio cues are taken
directly from the original Geometry Wars, with trance-like beats flowing
throughout the entire game. Techno tunes ensue as you progress through levels
and complete different tasks. The musical theme definitely represents the entire
concept behind Geometry Wars, with constant consistent trippy treats for the
eyes. Your ears will definitely enjoy the different sounds involved in each and
every moment during gameplay.

The entire Galaxies
experience is involved and intense, with the traditional Geometry Wars theme
completely intact. Many things have been modified for improvement and fattened
up to contain more substance, including an abundance of unique levels. Lovers of
the series will welcome these new additions with open arms, and newcomers who
are weary of spending a pretty penny for what used to be strictly and arcade
title will find themselves pleasantly surprised at the depth included throughout
Galaxies. The game is tinkered to cater to any difficulty level of competitor,
and supplies an experience as grand as the explosions directed into your gazing
eyes. Galaxies is a great step for not only the Geometry Wars series, but for
the shooter genre as a whole.



Review
Scoring Details

for
Geometry Wars: Galaxies


Gameplay: 9
Geometry Wars is
a tried and true system of fluent explosive shooter action. The gameplay is so
simple, yet so amazingly addictive.

Graphics: 8
For some reason,
the simple graphics are so very appealing to the eye. Maybe it’s the colorful
shapes meshing together on screen, or maybe it’s simply the awesome destruction
that is constantly taking place.

Sound: 7.5
Techno-esque
tracks pear through the visual distribution of lights and colors with very
effective charisma. The music is very complimentary of every other aspect in
Galaxies.


Difficulty: Hard
I call Galaxies a
hard game, simply because it takes so much concentration and confidence to
master. Any player can enter the novice level, but only tested veterans of the
series will be able to crack out those humongous scores.

Concept: 9
Galaxies proves
that Geometry Wars as a series is genre bending in many ways. Many people
thought that shooters were dead in regards to mainstream gaming, but Galaxies
proves this hypothesis wrong.


Multiplayer: 8.5
Galaxies offers a
multitude of different multiplayer experiences, ranging from co-op to
competitive. No matter what you feel like playing, Galaxies will more than
likely have what you need to stay entertained for hours on end.

Overall: 9
The formula
behind Geometry Wars’ particle scattered curtains is obviously working. The only
question is; where can the developers take the series next? Anyone looking for
immediate entertainment and lengthy gameplay sessions should consider Galaxies
as a must have game for the Wii.

jkdmedia

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