Gotcha Force – GC – Review

Genre blending has been a
pretty big trend lately. Action/adventure mixed with driving, role playing mixed
with just about anything, and now fighting mixed with the Pokemon-style
collection RPG. Gotcha Force is a 3D fighting game where players control a force
in an open, interactive environment and battle enemies from all angles, all
while collecting new fighters to add to their force.

It all begins when a boy
named Kou finds a mysterious figurine. The figurine can talk, and it tells him
that he is a Gotcha Borg named G-Red and that more of him are scattered around
his town. As Kou runs into his friends he discovers that they all have Gotcha
Borgs too. As you battle friend and foe, the plot unfolds.

Ok, so the plot sounds
silly, but don’t let that affect your opinion just yet; as with any other game,
the gameplay is the most important part. The game is set up like this: As you
collect Borgs, you organize them into forces. You then take your force to battle
against either a computer’s or a friend’s force. You can have up to two forces
per team, and each player controls one Borg at a time. When the first Borg of a
force is defeated, the next in line comes out and you fight until you’re out of
Borgs. There are lot more details to it all, which I will go into further.

When creating a force,
you are limited to the amount of Gotcha Force (GF) Energy you can use. Each Borg
requires a certain amount of GF Energy; usually the bigger ones need more while
the smaller ones don’t need as much. As you play through Story Mode and defeat
enemy Borgs, the amount of GF Energy you can use goes up. For example, towards
the beginning of the game you only have about 800 GF Energy points. G-Red costs
300, a Claw Robot costs 350, and a Ninja costs 150, so that would be all of your
800-point team. Later on you can unlock really big Gotcha Borgs like dragons
that cost over 1000 points each.

Gotcha Force features
over 200 different Borgs you can acquire, so with that many at your disposal you
can easily come up with a lot of different forces. Luckily Gotcha Force gives
you 20 slots to create forces in, each with 30 slots for Borgs, leaving tons of
room to play around with different combinations. To help organize the forces you
create, you can name each force as well. 

Each Borg is extremely
unique and has their own set of attacks and abilities. The design of each Borg
is very creative and no two Borgs look alike. Each fighter has a normal attack
and a special attack. Other Borgs also have melee attacks and charge attacks
that make their regular attacks even more powerful. There are Borgs that are
powerhouses, Borgs that are quick, and also support Borgs that can heal allies
or affect the status of their enemies.

Story Mode is where you
will unlock more Borgs, so that’s where you’ll be spending most of your time.
The objectives in Story Mode never really change – you just battle waves of
enemies until you’ve defeated them all. At the end of each battle, depending on
your performance, you’ll most likely earn new Borgs. The more times you play
through Story Mode, the more Borgs you will earn and the rarer they will be. The
really rare Borgs take some work to unlock, however, since you unlock them parts
at a time. These parts are called data crystals, and it can take anywhere from 2
to 4 data crystals of a certain Borg to finally unlock them.

Aside from Story Mode
there is also a Challenge and Versus Mode. In Challenge Mode you can either team
up with a computer controlled force or a friend and battle endless waves of
enemies until you are defeated. Each time you defeat an enemy force, a stronger
one comes. This is a great mode to test out a new force or team up with a friend
and see how good your forces fight together. Versus Mode allows up to 4 players
to test their force and skill against each other.

Gotcha Force also has a
trade feature, allowing you to trade Borgs and data crystals with friends. Since
the Borgs you unlock throughout the game are somewhat random, each person that
plays the game is going to have Borgs that other players don’t have. Trading
allows you to get Borgs that you otherwise would have had to wait much longer
for.

The controls in Gotcha
Force are nice and simple. Left and right dash your character left and right, A
jumps (or for certain Borgs A makes them fly or use a jetpack), B is the primary
attack, and X is the more powerful secondary attack. L and R cycle through
targets, and the Z button allows you to monitor where your ally is. The controls
feel a lot like Virtua On; since you stay locked onto your target at all times
you’re mostly strafing and firing. Sometimes the jump button doesn’t feel very
responsive, but it’s not often enough to ruin the experience.

The graphics are pretty
plain, but the Borgs sport a lot of detail. You can see all the intricate design
that went into some of the Borgs on the Borg’s spec screen. The environments are
blown up places around town, such as a construction site, a boy’s room, a skate
park, and a classroom, for example.

The sound effects are
good, but the music and voice acting can get pretty annoying. Not all the music
is bad, but some of the places you spend most of your time at (like when
building your force) it gets really old. All the blaster noises and explosions
sound really good, though, and you don’t notice the battle music too much once
you get into the fight.

Gotcha Force has a kiddie
look to it, but it’s such a fast, action-packed game that I don’t see a young
child having quick enough reflexes to really enjoy the game. The game is so fun
to play, and there are so many Borgs to unlock, that this game could last for
quite some time. It’s even more fun if you have a friend that’s also playing
through the game, cause then you have someone to trade with and test your force
against. Gotcha Force is entirely underrated and deserves a look.


Reviewer’s Scoring Details


Gameplay: 8.7

Even though the battles are
the same thing over and over, it’s just plain fun to fight. No one ever
complained about Power Stone or Virtua On – Gotcha Force is in the same vein as
these fighters. Four players duking it out in an open, interactive environment
is fun! Plus, with all the Borgs to unlock, there’s a reason to play it more
than once.

Graphics: 8 
The textures are
solid colors and the levels are made of simple shapes, but tons of detail went
into the Borgs. Different backpacks, mounted guns, wings, blades, etc. are
equipped on each Borg making them look battle-ready and just plain cool.

Sound: 5.6
The soundtrack
and voice acting could definitely use some work, but not all the music is
terrible and the sound effects fit perfectly.


Difficulty: Medium
Story Mode starts
out really easy, but soon you realize that was just to get you used to the
gameplay. It quickly begins to pick up and enemy Gotcha Borgs become more
aggressive and quick. It’s still not super hard, but it’s definitely a
challenge.
 

Concept: 8.8 
I think the all
out melee multiplayer games are great. It’s a nice departure from the technical
fighting games that are coming out these days: just dodge and fire. Having a
huge environment is cool too, cause then when a giant Borg joins the fight it
takes the fight to a whole new scale.


Multiplayer: 9

Gotcha Force is a great multiplayer game. It allows players to show off the
force they have created using their own Borgs and put it to the test. The
trading option is also very nice, cause now you and your friend can increase
your collection faster than if you were on your own.

Overall: 8.5
Gotcha Force has
to be the most underrated, overlooked game of the year. Ever since Power Stone
died with the Dreamcast, there hasn’t really been an entertaining 3D four-person
melee fighting game. Gotcha Force takes the Power Stone-type genre to the next
level by allowing players to create their own custom team out of hundreds of
available fighters to pick from. Some gamers may get sick of the fighting after
awhile, but I think most will be pleased with how much fun it is.