Guitar Hero:
World Tour is the latest release into the franchise that has elevated musically
based video games. While the game certain has room to improve and expand, it can
safely be said that not only is GHWT the best thing to grace the license’s name,
but it is also, clearly, the best all-around band setups in terms of
instruments.
When Neversoft
and Activision first showed off the title and peripherals months ago, there was
an excitement that was pervasive. Rock Band had captured the imaginations of
those who enjoy the genre, and Guitar Hero 3 was a great guitar game. But
Neversoft wanted to take the whole concept of being in a band to new heights.
GHWT does precisely that. The instruments are amazing, from the silicon heads on
the drum kit to the new guitars and Logitech microphone. The songs are, perhaps,
a bit too varied but are sure to strike a chord with any musical fan. The songs
run the gamut from classic rock to country (a Willie Nelson tune is in the
starting lineup) to more modern rock fare.
But let’s break
this down a bit:
The game modes …
Like previous
GH titles, you can hop into the quick play, or choose the career path. The
former lets you play as a single player or as a band. The latter charts a course
from venue to venue, gig to gig, that increases the challenge as you move
forward. Driving the challenge, in addition to the skill required to complete
songs, are the difficulty settings you choose. You play a gig, succeed at it,
earn money and unlock new items you can apply to your rocker or instrument. This
is all pretty much straight forward.
But there is
much more to GHWT than simply jumping in and playing the songs that others have
created. You can create your own rock star, but perhaps the shining element of
this title – the one that will keep people coming back time and again – is the
ability to enter the music studio and create your own song. You can lay down
keyboard, bass, drum, rhythm and lead guitar lines. In what is slightly
reminiscent of great old programs like Cakewalk for the PC you can also go in
and edit what you have played on the instruments.
This was not as
intuitive as first hoped for but it is not that hard to get a handle on with a
bit of perseverance. And quite honestly, this is just a lot of fun to play
around with. Going into the instrument set-up for guitar, you can choose the key
you are playing in and insert Line 6 effects to the tonal quality of the guitar.
The idea behind this is to create one’s own songs and then upload them onto the
GHWT site. Some of the songs created by the Neversoft crew are already on the
song list, to give players an idea of what players will be allowed to do.
The battles
have been improved from GH3 with players having to keep up with and stopping
guest guitarists from winning over the crowd. You will be competing against the
likes of Zakk Wylde, Jimi Hendrix and Ted Nugent.
With the band
mode, there is also the ability to go online and play with and against others in
a head-to-head competition. The version of the instruments and game received
where not final retails copies and were for the debug units, so testing this was
not available.
The instruments
Because this is
a brand new game, featuring a new band concept for the Guitar Hero franchise, a
new range of instruments has been introduced. The drums have silicon heads,
which allow a bounce-back effect and some of the notes that you will play will
also call for accented hits (harder) than others. With the drums, there is a
nice intuitive vibe to playing them. There are six total drum notes available,
going from snare to high hat, crash cymbal, two toms and the floor pedal for the
bass drum. The set-up is much like a real drum set (and the drums even have a
midi port in the back to connect with true electronic drums), and the drum line
that appears on the screen does not follow the PlayStation button coding, but
rather a color coding that corresponds to the position of the elements of the
kit. This means that players will not be spending time with their head down,
hunting for the right ‘notes,’ but rather will be able to attack the drums and
watch the screen. Rather amazing is that if you remember a song, and can hear
the different musical instruments’ parts, you will find that all corresponds
with what you will be reading for striking the drum pads. This can make the
experience feel intuitive, on the whole.
The guitar
comes in two lines, the rhythm/lead guitar and the bass. Obviously the bass is a
little easier at the lower levels to play, but the dev team has taken pains to
make certain that the bass runs are as involved and exciting as other
instruments. The GH guitar itself has been revamped to include a tap and slider
bar. This will take some practice to perfect but can be a boon to players for
rapid attacks. Also the star power is not only attached to the motion control of
the guitar neck, but you can activate it with the push of your palm on the body
of the guitar.
The microphone
is from Logitech. It has weight and while not as bright as the microphones heard
through the PS3’s SingStar title, it still picks up well. The on-screen words
come across bright and clear on an HDTV.
The instruments
were all wireless and were read very nicely by the game. They are also
compatible with Rock Band, but at the time this review was written, only the
guitars translated between the two and the Rock Band drums worked for GHWT, but
the GHWT drums did not work on RB. For those wondering, the game itself ‘dumbs
down’ to fit the number of heads used by the original Rock Band drum kit.
The songs
Key to the
success of the title is the songs. They run the gamut of styles and this might
be a bit of a disappointment to some fans who will head into a gig looking to
shred a little in hard rock and butt up against Willie Nelson’s On the Road
Again. The complete song list, with 86 master tracks, contains:
-
311 – “Beautiful
Disaster” -
30 Seconds To
Mars – “The Kill” -
Airbourne – “Too
Much Too Young” -
The Allman
Brothers Band – “Ramblin’ Man” -
Anouk – “Good
God” -
The Answer –
“Never Too Late” -
At The Drive-In –
“One Armed Scissor” -
Beastie Boys –
“No Sleep Till Brooklyn” -
Beatsteaks –
“Hail to the Freaks” -
Billy Idol –
“Rebel Yell” -
Black Label
Society – “Stillborn” -
Black Rebel
Motorcycle Club – “Weapon of Choice” -
blink-182 –
“Dammit” -
Blondie – “One
Way or Another” -
Bob Seger & The
Silver Bullet Band – “Hollywood Nights” -
Bon Jovi –
“Livin’ On A Prayer” -
Bullet For My
Valentine – “Scream Aim Fire” -
Coldplay –
“Shiver” -
Creedence
Clearwater Revival – “Up Around The Bend” -
The Cult – “Love
Removal Machine” -
Dinosaur Jr. –
“Feel The Pain” -
The Doors – “Love
Me Two Times” -
Dream Theater –
“Pull Me Under” -
The Eagles –
“Hotel California” -
The Enemy –
“Aggro” -
Filter – “Hey
Man, Nice Shot” -
Fleetwood Mac –
“Go Your Own Way -
Foo Fighters –
“Everlong” -
The Guess Who –
“American Woman” -
Hush Puppies –
“You’re Gonna Say Yeah!” -
Interpol –
“Obstacle 1” -
Jane’s Addiction
– “Mountain Song” -
Jimi Hendrix –
“Purple Haze (Live)” -
Jimi Hendrix –
“The Wind Cries Mary” -
Jimmy Eat World –
“The Middle” -
Joe Satriani –
“Satch Boogie” -
Kent –
“Vinternoll2” -
Korn – “Freak On
A Leash” -
Lacuna Coil –
“Our Truth” -
Lenny Kravitz –
“Are You Gonna Go My Way” -
Linkin Park –
“What I’ve Done” -
The Living End –
“Prisoner of Society” -
Los Lobos – “La
Bamba” -
Lost Prophets –
“Rooftops (A Liberation Broadcast)” -
Lynyrd Skynyrd –
“Sweet Home Alabama (Live)” -
Mars Volta –
“L’Via L’Viaquez” -
MC5’s Wayne
Kramer – “Kick Out The Jams” -
Metallica –
“Trapped Under Ice” -
Michael Jackson –
“Beat It” -
Modest Mouse –
“Float On” -
Motörhead –
“Overkill” -
Muse – “Assassin”
-
Negramaro –
“Nuvole e Lenzuola” -
Nirvana – “About
a Girl (Unplugged)” -
No Doubt –
“Spiderwebs” -
NOFX – “Soul
Doubt” -
Oasis – “Some
Might Say” -
Ozzy Osbourne –
“Crazy Train” -
Ozzy Osbourne –
“Mr. Crowley” -
Paramore –
“Misery Business” -
Pat Benatar –
“Heartbreaker” -
R.E.M. – “The One
I Love” -
Radio Futura –
“Escuela De Calor” -
Rise Against –
“Re-Education Through Labor” -
Sex Pistols –
“Pretty Vacant” -
Silversun Pickups
– “Lazy Eye” -
Smashing Pumpkins
– “Today” -
Steely Dan – “Do
It Again” -
Steve Miller Band
– “The Joker” -
Sting –
“Demolition Man (Live)” -
The Stone Roses –
“Love Spreads” -
Stuck In The
Sound – “Toy Boy” -
Sublime –
“Santeria” -
Survivor – “Eye
of the Tiger” -
System of a Down
– “B.Y.O.B.” -
Ted Nugent – “Stranglehold”
-
Ted Nugent’s
Original Guitar Duel Recording -
Tokio Hotel –
“Monsoon” -
Tool – “Parabola”
-
Tool – “Schism”
-
Tool –
“Vicarious” -
Trust –
“Antisocial” -
Van Halen – “Hot
For Teacher” -
Willie Nelson –
“On The Road Again” -
Wings – “Band on
the Run” -
Zakk Wylde’s
Original Guitar Duel Recording
Part of the
problem with some of these songs is that, while they are from the bands that
created them, they may not be from the original bands. Take Lynryd Skynyrd’s
Sweet Home Alabama. This is the “Live” version and thus it differs from what
music fans might be used to hearing. What that translates to is that
anticipating guitar or drum runs can get you into trouble. And while it is a
great song list, in and of itself, it is a tad too diverse. Still, if one
considers this the foundation, then it is likely that support for the game down
the line will include the ability to focus on song genres or artist packs and
deliver a much more focused experience.
And the game
itself is not as hard as the GH3 experience. Yes, the difficulty does ramp up as
you move from beginner to easy through medium to hard and expert, but it was
found that playing on hard on GHWT was a much easier experience than playing on
hard in GH3.
Graphics and miscellaneous
This game comes
with attitude. It’s nice to see Jimi Hendrix strut out on the stage and wave off
the lead singer of whatever band is on stage with a disdainful flick of his
hand. While the characterizations are all cartoon-like in nature, they carry a
nice bit of swagger and respect that shows the developers were not only fans but
seemed slightly in awe of the talent they bring to the game. The instrument
parts are easily read and the backgrounds are very colorful. This game plays out
in high def is very much a delight. The sound quality is also first rate.
The interface
is intuitive. Sure, there are load times, and some songs have long intros that
might leave a solo player waiting, but this is all to be expected. And while the
song runs (corresponding what appears in the fret bars to be played and the
fingering of the guitar or hits on the drums) can make sense, some of what you
see might prove a little frustrating to real guitar pickers. It’s a great finger
exercise, but some of the songs are much harder to play in GH than in real life.
Overall
GHWT represents
a major leap forward for the franchise, and it is indeed a welcomed leap. This
is a game that is amazingly enjoyable on many levels, from playing to creating
music. This is not just about the guitars anymore, but about the total package,
deceptively coming under the GH branding. However, if that branding stands for
anything, it stands for quality and that is what GHWT delivers. The instruments
hooked up and played very well on the PS3, without any lag, the graphics and
sound were wonderful and the song list – while maybe a bit too diverse – still
scores with the master tracks.
If you are new
to the concept of band and more instruments than just a guitar, this is clearly
the game to get. From the Roland-modeled drum heads to the Line 6 effects, GHWT
shines and elevates the musical genre of video gaming.
|
Gameplay: 9.4
Some load times, but
the instruments play intuitively for the most part. The depth of the gaming
experience is classic GH with some nice additions. And the new instruments are
wonderful with no calibration and no lag noticed.
Graphics: 9.0
Solid animations and
characterizations. There are some great celebrity moments in this game.
Sound: 9.5
Nice to hear Hendrix
songs come into the mix. While the songs do try to cater to every listening
experience, it is not hard to imagine that this sets the foundation for, say, a
country edition, or pop, or …
Difficulty: Easy/Hard
There is a
difficulty setting that caters to every skill level.
Concept: 9.5
The instrumentation
is brought into the game is a remarkable manner. The master tracks are a very
nice addition and the game is diverse enough to appeal to fans of many musical
persuasions and skill levels.
Multiplayer: NA
This was not rated
because while there is the same-machine band concept, GHWT offers so much more
that was not tested because of the release received. The whole idea of playing
online with others, with matching up for challenges, or submitting songs is
vital to the franchise and that was not online. Playing on the same machine, as
a band, was a blast, though.
Overall: 9.4
This is the natural
evolution of the GH title and it has been realized in a remarkable fashion. The
drums are fun to play, the guitar may not be quite the difficult challenge of
GH3 but can still be a great finger exercise, and there are nice surprises up
and down the line. The future for the GH franchise has been elevated to the next
level in a manner that does homage to the past setting the stage for what
remains a bright future for the franchise.