Mana Khemia: Alchemists of Al-Revis – PS2 – Review

Some people dread the thought of going back to
school. They couldn’t wait to get out in the first place and, when questioned
about obtaining a higher education, run in circles until a whirlwind is
created that spins them off into another dimension. Or at least that’s what
they hope will happen.

There are, however, a small group of people who
like school. These are often the ones who go onto to become important,
world-changing members of society, such as game developers. Hence the story
behind Mana Khemia: Alchemists of Al-Revis, the spiritual successor to the
Atelier Iris series. In this case, "spiritual" refers to the characters,
story, and setting of the game. There are slight differences in the character
growth system, but the rest remains true to the series Mana Khemia is based
on. For excited Atelier Iris fans, this is the best news they’ve heard all
year. But it doesn’t do much for players hoping this spin-off would put a new
spin on the series.

 

In a Nutshell

Mana Khemia can be summed up pretty easily by
calling it Atelier Iris Version 1.6. It’s not a whole new software package,
but rather a revised edition of a disc that’s been spinning in your PS2 for
the last few years.

The .6 difference comes from new school setting
where our new cast of heroes currently resides. But rather than playing as a
young legal, business or medical hopeful, or a middle-aged man starting a new
career when he had planned to retire, these students are studying the art of
Alchemy. Their graduation won’t land them a solid job in a liquid economy, but
who cares – their newfound spells and special attacks can be used to save the
world!

Our cast includes Vayne, Flay, Jess, Nikki, a
talking cat, and several other kooky characters. Together they’ll find
themselves going on scavenger hunts and battling monsters that are insanely
similar to those featured in the Atelier Iris games.

 

Low on Mana Power

There are two driving forces behind every RPG:
the story and the gameplay. If the heroes aren’t likable, if the villains
aren’t interesting, and if the overall plot can’t retain your interest, then
the game is practically a failure. In that case, its only chance of survival
is addictive gameplay. Sure, we’d love for RPGs to have both a great story and
great gameplay. Realistically, that just doesn’t happen anymore. You get one
or the other (Disgaea and Mass Effect excluded).

Whether you agree with the above statement or
have begun forming your list of personal favorites to prove me wrong, in this
case my theory rings true. Mana Khemia’s gameplay is decent, which means the
story is anything but. When thinking about the graphics, the words "retro" and
"stylized" supercede other words that quickly come to mind – "old," "dated,"
or "yesteryear." But there are no words to supercede those which popped into
my head upon first hearing these characters speak: "disjointed,"
"discombobulated," and "defenestration."

What in the world were these actors thinking?
Were they given no direction at all beyond, "Read these lines and make it
snappy"? The only urgency in Flay’s voice comes from the all-too-apparent fact
that he has something to say and wants to say it as fast as possible. He
doesn’t care if the inflection is right, nor does he plan on saying the line
over again if it doesn’t make any sense.

Vayne is an enormously sad excuse for a hero.
His appearance isn’t too shabby, and his text-only dialogue is passable for
gamers like myself who know we typically can’t expect something better. But
his vocal communications are a disaster. He sounds so tired and timid that
just thinking about his discussions with Sulpher (his cat) and company makes
me want to take a nap. Not every hero can be a confident, take-charge-and-win
kind of guy. But if you’re going to create an underdog, there’s got to be
something about him – even the slightest underlying quality – that makes us
cheer for him from beginning to end. Vayne doesn’t have any such quality. I
don’t even have the desire to pity him. I just wanted to get away, and that
meant skipping through the story ASAP.

 

Like Looking in a Broken Mirror

Mana Khemia wants to be Atelier Iris. But it’s
not Atelier Iris. The gameplay hasn’t changed so drastically that you won’t
recognize it; if the AI series is a friend you’ve longed to see once more,
playing Mana Khemia will be akin to a high school reunion. You’ve grown older
with thumbs slightly more wrinkled, while the game is showing its age by not
growing at all. The gameplay and simplistic graphic content, no matter how
effective for the "retro RPG" genre, is almost identical to the way it was a
year ago. But you’re old friends – and what do looks matter when you can spend
hours reminiscing about the good old days?

Mana Khemia (speaking as a friend): "Remember
that time when you needed a specific item but forgot to snatch it from the
forest? Then you had to run all the way back to the end just to grab it,
fighting dozens of additional monsters along the way?"

Gamer: "How could I forget!?"

Mana Khemia: "Or that time you scratched your
head wondering if the game was repeating itself, since the current quest felt
like one you just completed an hour ago?"

Gamer: "Ah, memories."

 

The new stuff, however – the story, the
characters, the overacted voice acting – is almost too lackluster to swallow.
The music is catchy but it’s nothing extraordinary. There are deeper scores
out there to be certain. If the Atelier Iris gameplay isn’t solely enough to
hook you, the rest of the game will surely discourage you from playing till
the end.


Review Scoring Details
for
Mana
Khemia: Alchemists of Al-Revis

Gameplay: 5.9
Decent? Yes. New? No. Mana Khemia feels just like the Atelier Iris games. If
you’re not tired of the series and can ignore a crappy story, jump on board.
Otherwise, stick with the superior Atelier Iris series.

Graphics: 6.6
The battle animations are fluid and creative. In fact, the visuals are the
most creative thing you’ll find in Mana Khemia.

Sound: 3.0
While the music is so-so, the voice acting is so awful.

Difficulty: Medium
Like making 3,500 trips to a horrific grocery store. “Eggs? Kill a monster?
Sugar? Got it. Rats, now I’ve got to go back and get rice…and slay a rat. Hmm,
it looks like I also need dish soap.”

Concept: 3.0
Same old gameplay – horrible new story.

Overall: 5.5
Been there, done that, and don’t want to do it again.