Mass Effect – 360 – Review


When I finally had my copy of Mass Effect in hand, my
nerves made my stomach turn inside out.  On the other hand, I also had
butterflies to the point where I was ecstatic for the completion of one of my
most anticipated projects in recent memory.  If you were to talk to me in
September, prior to Halo 3’s release, I would have told you that the game
that matters most on the Xbox 360 isn’t Bungie’s prized baby, but Bioware’s
gargantuan action-RPG.  So when I finally unwrapped the game and devoted all my
time into doing everything Mass Effect offered, I can happily say that
Bioware has outdone themselves.


 


With my instructions from Bioware and Microsoft on what storyline
elements I can reveal, I am going to be as vague as possible to make certain I
don’t spoil the fun for diehard Bioware fanatics.  The storyline isn’t your
typical science fiction plot outline – it is way more than that.  Playing as
Commander Shepard, players won’t be out to save Earth for the umpteenth time –
they’ll be out to save the entire galaxy from a threat that is out to wipe out
life as we know it.  Avoiding clichés, Bioware put together a quality storyline
that can compete with the likes of Star Wars, Stargate,
Battlestar Galactica
and Star Trek.  I won’t say it is better because
all of those series were able to stand the test of time and stay current, but
it’s only a matter of time when big shot Hollywood producers look to Bioware’s
(and now Electronic Art’s) sci-fi baby to create a movie out of it.


 


 


So does the storyline deliver the goods in the end?  I would have
to say yes since twenty-four hours later, whenever I have an opportunity, I am
speaking my mind on the game and bragging about how great of a game that Mass
Effect
is.  The conclusion of the game wraps up nicely with no loose ends
and provides enough room for players to speculate on the sequel.  Without too
many complaints, the characters and storyline are insanely great and deliver a
robust storyline that I was enthralled with.  If players are disappointed with
what the storyline delivered through dialogue, the Codex (encyclopedia) is
incredibly detailed.  Bioware even went to the length of providing a voice-actor
that reads it for the players rather than having to sit through and read all the
text.  Having the ability to read up on every alien race, planet, technology,
ship, and a lot more is a great addition to extending the life of the game.  I
can admit that I probably spent over an hour in the Codex listening (and of
course reading) every entry Bioware provided on the Mass Effect universe.


 


Before moving onto the gameplay, I want to cover the character
creation.  It’s possible that the creation process could take up to two hours of
customizing depending on how players want their player to look.  While the
options aren’t as plentiful as Elder Scrolls IV: Oblivion, the tools that
Bioware provided work much better in delivering a hunky man or marvelous woman. 
I was much more satisfied with my created character in Mass Effect than I
have ever been in any other game outside of Tiger Woods.  Beyond the look
of the characters, players can choose their class, sex, and change the first
name of the character.  The classes provided are: Soldier (combat specialist),
Engineer (tech specialist), Adept (biotic specialist), Infiltrator
(combat/tech), Vanguard (biotic/combat), and a Sentinel (biotic/tech).  I played
as an Adept since I favor magic in my role-playing games and the biotics in
Mass Effect
don’t disappoint.  Having powers to throw, lift, send enemies
into stasis, create barriers, and create a field of mass destruction
(singularity) was impressive enough to attract me.


 


 


Let’s move onto the gameplay – it’s amazing!  Well, to be frank,
there are a few shortcomings, but for the most part, Bioware did a great job. 
The RPG elements are primarily the reason why I was so intrigued with the
project when it came to fruition.  Players are able to level up their characters
in over a dozen areas to unlock abilities and improve their stats in categories
such as health, shields, duration of abilities, and many other countless ways. 
The shooter elements include squad tactics such as: taking cover, commanding
your squad to move, target an enemy or falling back to defend.  Though not as
advanced as Gears of Wars, the squad control is simple for players to
catch on quickly and get a handle on controlling how the battles go down.


 


When in battle, through pressing the right bumper, players can
stop action and command their teammates to use their abilities they have
gained.  In one instance, I targeted a Krogan Warlord who was pestering my team
with suppressing fire and assaulted him with everything I could.  I started with
throwing him into the wall, then followed it up with lifting him off the ground
to be meet with a warp that deteriorated his armor and used singularity to pull
all surrounding enemies to him to target them all at once with my marksmen
ability to quickly dispose of them.  Taking full use of the abilities that
players unlock is the best way of making the difficulty easy.  For players that
don’t like using magic/biotics, then they should still be satisfied with the
shooting mechanics in the game.  All four of the weapons are simple to control
and have their advantages with scopes, accuracy, range and power.  Holding down
the left trigger will give players a better chance at accuracy and hitting the
right thumbstick button will give players a chance to zoom even further with
their snipers.  To quickly change weapons, players must hit the left bumper and
can select from the guide that comes up which they want to use for themselves
and for their team.  Another combat addition is the use of grenades, but their
use weren’t as big as I expected.  They were more of an afterthought since I
finished the game with only using them ten or so times.


 



 

 


The last thing, before moving onto the technical aspects, is the
Bioware’s vehicle combat.  When embarking on quests on uncharted worlds, players
will suit up and ride in their Mako, a vehicle with six wheels and can climb
mountains with use.  The Mako breaks up the action with adventuring to find
minerals, lost artifacts, fighting Thresher Maws (subterranean carnivores that
appear from beneath the ground), and many finding hidden items dispersed all
over several planets.  Equipped with rockets and turrets, the Mako has no
opposition on the battlefield besides the Geth Colossus, though I found combat
extremely easy in the Mako.  Another addition that comes in use is the ability
to jump over incoming rockets, but oddly enough, the Mako doesn’t come equipped
with any type of speed boost to cut down on driving from destination to
destination.


 


Now onto the graphics, this area is quite possible the area that
people will be complaining about.  Having the same faults as Halo 2 and
Gears of War, Mass Effect often has texture loading problems that
makes the players look as they came from a tech demo rather than a completed
next-gen game.  The texture loading problems occur in the squad menu, the
equipment menu, after loading up from cut-scenes, and loading up after
elevators.  I will add that the texture loading problems don’t hurt the overall
experience, it’s just they are noticeable and made me scratch my head wondering
if the developers knew of this problem when it shipped.  For the positive
aspects, the game is all-around gorgeous in art style and design.  Every single
alien race was done with exact detail to set them apart from one another.  When
in conversations with NPC, the game is the best looking on the Xbox 360 as of
this moment.  Outside of the dialogue scenes, Mass Effect still holds up
particularly well, especially in the planets they created that feel unique. 


 


 


The audio in the Mass Effect is a class act on its own
merit.  From the voice-acting to the soundtrack, there’s not a fault that I can
pinpoint.  With having the likes of Keith David (Goliath from the animated show
Gargoyles) and Seth Green, Bioware made sure they had a group of actors
that were able to give emotion to their characters.  For those who doubt Bioware,
they brought back actors from previous games including: Jennifer Hale (Bastila
Shan from KOTOR), Raphael Sbarge (Carth Onasi from KOTOR), and
Robin Downes (Sagacious Zu from Jade Empire).  If that doesn’t impress
you enough, then maybe the soundtrack will.  Reminiscent of old school science
fiction films, Bioware opted for more of a subtle feel than one that tried too
hard to be epic.  Sure, at times, it sent my adrenaline to an extreme high, but
it’s almost the opposite of Halo 3 in the score.  I’d compare the score
to a mix of Edward Scissorhands and Blade Runner


 


What could Bioware do to improve Mass Effect?  Well to
start off, they need to include a run button because jogging just doesn’t cut
it.  They did give the option to ‘storm’ in battle to run for cover, but this
option is only available when in combat.  With the Mako, they need to add the
ability to speed boost because it took way too long to climb up some steep
mountains to find hidden items.  Also, the elevators are a pain to ride in due
to the length often takes up to a minute of sitting there motionless.  But my
biggest concern, and one that needs to be addressed first, is the texture
loading problem; if they fix that minor flaw, then I think the rest of my
concerns won’t even matter.  So, with all the said, there are areas of
improvement for the sequel, but I can promise that Mass Effect has
granted me with a next-generation experience in the role-playing genre I have
been yearning for.  If you’re an RPG fan, then don’t hesitate and buy Mass
Effect
with the first chance you have.
 

 


Gameplay: 9.8


Mixing the shooter genre with the RPG genre is a tough act for
many developers, but Bioware pulls it off magnificently.  Even though there are
a few hiccups, such as idiotic teammates that run out in front of fire and then
follow up with yelling at me for shooting them, Mass Effect’s gameplay is
sure to change the landscape for RPGs.  If it wasn’t for the perfection
that was Baldur’s Gate II: Shadows of Amn (another Bioware developed
title), Mass Effect would be my all-time favorite game.  If Bioware can
work on implementing a more sound method of directing the squad and providing
more in-depth options to command them, I think eventually, Bioware will one day
top Baldur’s Gate II as the best developed game.


 


Graphics: 9.6


While there are a few shortcomings with the engine – I am
generally speaking about textures loading up – Mass Effect is a beautiful
game all around.  Each and every uncharted planet that players visit is
dynamically different with design, foliage, color, the lay of the land, and
structures (though some will look the same from the outside).  Specifically
speaking, the Citadel is gorgeous and comes off as a haven for interracial
politics.  And for the alien races, never have I stumbled upon a set that are as
interesting as Bioware created for Mass Effect.  The Krogans, Quarians,
Volus, Elcor, and Turians make up my favorites with how interesting they were. 
Too bad the Volus, Elcor and Quarians don’t play an integral part in the
storyline because a conversation with these species is vibrant every time.


 


Sound: 10


Within the first thirty minutes of the game, gamers should
encounter their first conversation with Joker, Seth Green’s character.  With
Seth Green included, the all-star voice-acting is superb and made it enjoyable
to sit through the conversations with NPC’s and hear their cries for help in the
galaxy.  The soundtrack is excellent and provokes the player’s emotion to rise
and fall with the characters in the game.


 


Difficulty: Medium / Hard


While I found Mass Effect relatively easy on Normal, I can see
where people will have difficulties.  My deaths often came at my stupidity of
running out in the middle of the battlefield and getting shot with a rocket from
a distance.  The boss battles aren’t too difficult nor are they annoying, which
is a good thing since boss battles nowadays try too hard to copy The Legend
of Zelda
with finding a weakness and exploiting them.  It’s safe to say that
the boss battles help move things along with pacing and are a fresh breath of
air when they show up.


 


Concept: 10


Working on such a gigantic project that is Mass Effect, I
was skeptical on how the end result would turn out.  I am relieved to say that
Bioware is successful on every level with mixing the shooting genre with the
role-playing genre.  The exploration of uncharted worlds made it exciting to
travel to all the systems on the map to find all the hidden items in the game
and embark on side-quests.  Clocking in at over 27 hours, I am fully satisfied
with the depth that was presented.


 


Overall: 9.8


The first in a trilogy, Mass Effect delivers the
next-generation experience I was expecting.  The storyline had me hooked until
the very end where it left me wanting more.  I can honestly say that the
universe Bioware created is the best I have encountered since George Lucas
created Star Wars.  Never have I been compelled to find out everything
there is to a storyline as I did with Mass Effect.  I read every Codex (Mass
Effect’s
encyclopedia) entry two times over, talked to every NPC, looked
online for developer interviews, and just about anything you can imagine filling
my brain with all the knowledge on the universe.  This life is too short, and
not to mention mixed up, to miss out on Mass Effect – the best game of
this generation of video games.