NBA Ballers: Chosen One – PS3 – Review

I want to go back to the last generation. Not
forever, just for one day. I want to be reminded of what it’s like to be
wholly consumed by an arcade-style sports game. I want that
can’t-put-down-the-controller addiction to overtake my body once more. As much
as I’d love to remember – no, re-experience – those days, the release of NFL
Tour, FIFA Street 3 and now NBA Ballers: Chosen One have me convinced they are
long gone.

 

Chosen One, the long-awaited next-gen follow-up
to Midway’s NBA Jam replacement, brings its popular one-on-one (and 2-vs-2 and
1-vs-1-vs-1) gameplay to PlayStation 3 and Xbox 360. Story Modes are
presumably popular, regardless of the genre, so it wasn’t a shock to see that
the single-player quest has been given that title. Is it a fair assessment?
Not really – there isn’t much of a story beyond Chuck D’s pre-game
announcements. But if you wanted deep character interactions, you’d be
investigating RPGs. Players come to NBA Ballers because they love the sport,
or at least the entertainment sports games provide.

Whether you’ve played this series or not, it
has to be said that NBA Ballers is no longer an arcade-style sports game. It’s
not a simulator either, despite the announcer’s annoying clarification: "You
can’t goaltend, this isn’t street." Chosen One imposes some rules and ignores
others. Goaltending is generally accepted as long as the ball isn’t too close
to the net. The invisible refs will also turn a blind eye to it if you smack
the ball sideways or behind the board. Smack it back toward your opponent’s
net and the point automatically goes to them.

 

These rules, though a little convoluted, are
not too extreme. They do not, however, mesh with the misuse of the shot clock.
Like any non-arcade baller, players are forced to shoot the ball within the
time limit or lose control of it. On the other hand, if I grab an opponent and
throw him lightly, nothing happens. He may drop the ball, allowing my
AI-controlled teammate (in two-on-two games) to take it away from him. That’s
perfectly fine … As long as the game doesn’t think it’s a harsh throw. You
don’t get to decide the outcome. If the latter occurs, you’re in trouble
regardless of what happens to the ball. The victimized player gets a free
throw, something you’d never see in an arcade baller.

Tricks and fantasy dunks, however, are very
much a part of the arcade experience. Hence their inclusion here. But wait,
didn’t they say this wasn’t a street baller? How can it be an arcade baller
without being a street baller as well? Simple: by picking and choosing which
rules are fair and which rules are not. They might not make sense to the
player, who will be baffled every time an opponent whips out a ridiculous
super move. Super moves lead to automatic, irreversible steals, dunks and
three-point shots. They’re gained by performing tricks, including a move where
the player slams the ball against an opponent’s head. If performed
successfully, the ball will bounce off his head and fly straight back into
your arms. Now tell me: is this something you’d expect to see in the NBA or in
a dusty corner at GameWorks?

Super moves are a 10- and 15-second affair,
leading to game-pausing animations that cannot be bypassed. It’s the sports
game equivalent to the GF summon monsters in Final Fantasy VIII (which, for
those who have not played it, were excessively long animations that bolstered
the game’s length at the expense of players’ attention spans). Chose One’s
animations are much too clunky to be enjoyable, even if they were shorter and
could be skipped. And yet, I found it hard to grab a snack and make it back in
time before my player finished. It was much easier to do that – or go to the
bathroom, clip my toenails, or a million other things – during the game’s
50-second load times, which occur before every mission. ("Mission" being used
very loosely here, as your only goal is to win each game you play.)

 

Artificial, Not Intelligent

These problems are almost intangible. You can’t
touch a bad rule or lengthy animations. There are, however, some things you
can get your hands on. During games with continuous play, there is no break in
between goals. If you’re fast and stay under the net, the ball will gently
drop into your player’s hands immediately following a dunk – his own dunk. As
the one scoring point after point, you’ll feel pretty good. But when a strong
AI opponent grabs the ball, that good feeling turns into the emotional
equivalent to what an insect must feel when being squashed by an
eighteen-wheeler.

Theoretically, the tables can be turned. The
ball can be stolen, knocked out, or drop from his slippery hands. But that’s
only feasible if you’re playing against Normal AI Opponent, Slightly
Challenging AI Opponent, or Opponent So Weak He Should Be a Guard in Metal
Gear Solid. However, if you’re playing against Cheap Dude or Super
Exasperation Monster (the guy that hogs the ball flawlessly), the words "Game
Over" will flash before your eyes. Not literally, but when that "other guy
wins" message appears, it’ll have the exact same effect.

One on One on No One

Underneath the flawed appearance and
inconsistent rules, I had hoped for a game that would still be a part of the
NBA Ballers legacy; a game that would stay in my PS3 for months to come. And
it might have – if we were in 1990. Nowadays we’re used to big players,
vibrant colors and the shiny glow that only high-def games can bring. Putting
everything else aside, Chosen One is a severely damaged game. Most notably, it
doesn’t feel seamless. When you pick up the controller for the first time, no
connection is made. Win or lose, the player won’t be excited. Frustrated,
maybe. Bored, possibly. And though you may hope this will change as the game
progresses, how can it? There are only so many ways you can play a game of
on-on-one or two-on-two. New rules and restrictions don’t change the game of
b-ball, not when the game itself lacks the edge and resilience of if its PS2
predecessor.


Review Scoring Details for NBA Ballers: Chosen One

Gameplay: 5.7
NBA Ballers: Chosen One doesn’t seem like a bad game. It doesn’t look like
one either. If watched from afar, spectators would probably want to come over
and play. But they wouldn’t stay. Ignoring the rules, regulations and excessive
animations, Chosen One is a bland and tiring baller.

Graphics: 6.5
This coat of paint is nice, but it’s not finished. The player models aren’t
realistic for a PS3 game, and their awkward animations are what you’d expect
from Screech on Saved by the Bell, not an NBA player.

Sound: 4.0
Chuck D isn’t bad as a sports show host. But the music and commentary are
horrendous – the worst since NFL Tour.

Difficulty: Easy
Despite the cheap AI and other issues, Chosen One is a fairly easy game.

Concept: 5.0
Chosen One is to the original NBA Ballers what NFL Tour is to NFL Street.

Multiplayer: 4.0
Not much fun to play against dumb AI opponent; even less fun when real
opponents are thrown into the mix.

Overall: 5.4
Luke was a Chosen One. Neo was a Chosen One. Woody and Buzz Lightyear – even
they are Chosen Ones. This game, however, is not.