Categories: Reviews

Need for Speed Most Wanted – PSP – Review

First we got
the Need For Speed. Slick tracks, cool cars, and high-speed racing made it one
of the most satisfying PSone releases. Before we knew it we were in Hot
Pursuit – always being chased by the cops, never free to break the law as we
pleased. Most recently they took the race Underground, boosting our engines
with nitrous. Drag racing hasn’t been the same since.

Despite our
best efforts, the fuzz discovered our location. They’re onto us, but they’re
not in hot pursuit. No, it’s bigger than that. We’re serious criminals now,
and all we’ve done is break the speed limit. (And cause a few car
pileups, but that’s it, honest!) Now we’ve been added to their Most Wanted
list. The boys in blue are after us, and all we can do is continue doing what
we do best: speed.

Need For
Speed: Most Wanted 5-1-0 is the pocket edition created exclusively for PSP.
Buy fancy cars, enter races, unlock the upgrades, and work your way to the top
of the Black List. Buy ugly cars too if you like – as with Gran Turismo,
that’s all you can afford at the start of the game. Visual upgrades can turn
that box-on-wheels you’re driving into something much more attractive, but
that cuts into your performance upgrade funds. Visual upgrades are very
popular in racing games, but for me it’s all about the win. I’d rather ensure
my success at the end of a long race than have the most stylish ride.

 
This
screen was taken from one of the game’s computer-generated videos.

If style is
your thing, Most Wanted has what you want. Everything is customizable. Change
the paint job, add pre-made vinyl decals, buy new rims, color tint the
windows, and acquire new hoods and spoilers. Body kits allow you to
drastically change the appearance of your car. To enhance performance, buy
suspension kits for improved handling. Purchase turbo kits, engine kits, and
chassis upgrades to increase your top speed and acceleration rating.

EA’s sports
games are big on Gamebreakers, so it comes as no surprise that Most Wanted
introduces a new one: Speedbreaker. The Speedbreaker slows down your vehicle
for a limited amount of time. It’s similar to execution to Burnout 3 and
Burnout Revenge but has a different purpose. Here are your goal is to avoid
collisions, not cause them. By slowing the speed of the entire game, not just
your individual vehicle, you can easily maneuver in and out of tight spots.
The amount of time you have with your Speedbreaker is determined by how full
its meter is. You can fill that meter by driving over 100mph at any time
during the race.

Most Wanted
could be referred to as a training game for future PSP racers due to its
temporarily frustrating steering mechanics. The PSP’s sliding thumbstick is
put to good use but takes an awful lot of practice to get used to. In the
beginning you don’t have much money and can’t afford more than the cheapest
rides on the lot. This car, whichever you choose, has low handling, low
acceleration, low everything. Even if you had more cash you couldn’t buy the
best available because they have not been unlocked. That’s one of the game’s
ways of regulating your progress. Cars are unlocked for winning races, just as
new events are.

 

Another look at the game’s CG effects.

The promise
of a better ride is extremely tempting, but I must stress that your first few
hours are going to be frustrating. On one hand the difficulty is fairly easy.
Cops are a pain, but your opponents lack the intelligence and persistence
needed to win. There were several times when I’d get a late start and be
several seconds behind and magically come back at the end and win the race.
I’ve got nothing against a comeback, but my skills sucked at that point, as
they should at the beginning of any game. Most Wanted’s opponents seem to like
giving second chances. They also don’t mind running into other vehicles, which
slows them down by at least four seconds.

Meanwhile,
as you rack up win after win, the cops become increasingly smarter, dodging
traffic and road blocks like a pro. As successful as I was, it wasn’t until
about the third hour that I had upgraded my vehicle to the point where it was
a good match for my steering ability. I’m highly experienced at these games
and can delve into new racers and immediately start kicking butt. But the
PSP’s analog stick is much different from what we’re used to on the home
consoles, and I’m willing to bet I’m not the only gamer who’s still adapting.

Once this
point had been reached it was time hit the gas and see what the rest of this
game had to offer. Career mode is where I’ve been drawing most of my comments
from. It’s also where you’re likely to spend the most time playing. Online
play is available, but that feature won’t get much attention if you’re not
near a WiFi hotspot and don’t have the proper setup and Internet connection at
home. Nintendo is releasing a USB adaptor that is said to remedy this problem
for the Nintendo DS, allowing broadband users to go online instantly.
Hopefully Sony will do the same.

Career mode
is broken down into about 15 tiers, each of which has a minimum of five race
events. This includes one boss race, which is a one-on-one joy ride to the
finish line. Cops interfere as always, but if you maintain your vehicle with
new upgrades neither police nor your opponent will be able to keep you from
becoming the champ.

Heat,
Circuit, Time Trial, Knockout and Tournament are the main event types. Earn
respect points for each successful win – first place grabs the most respect,
but you can get by with less every now and then.

 
More
CG.

The
unfortunate thing is that the game puts so much into each event that you’ll
end up racing the same track at least a dozen times. Three times is Ok. Five
is alright, and I’d even accept seven if there were a lot of courses to look
forward to. But there aren’t that many, which is why the game recycles so
often. Remember how early PSone racers reversed all of the tracks to extend
the length of the game? Most Wanted does that, too.

Players will
notice that aggressive driving increases the meter on the left side of the
screen. That’s your Heat rating. The higher your Heat, the more aggressive
angry cops will be when chasing you. What constitutes "aggressive" driving?
Speeding, high-speed collisions, and anything defiant towards a cop. Ram him
hard enough to avoid getting busted and your rating will increase. One of the
most fun ways to gain Heat is by performing a near miss. You know what those
are: drive toward oncoming traffic and swerve just before the two of you
collide. Oncoming traffic is inept and will not swerve under any circumstance.

Collisions
don’t happen too often, but when they do you can’t help but laugh at the
bouncy physics. This is an arcade racer, so you’d expect a crash to bounce the
vehicle around a bit. What you wouldn’t expect is to see it fly into the air,
spin three times and land on all four wheels. The same thing happens to cop
cars. If you slam into a car at the right angle (from the front side or back
side), the vehicle that’s been hit is likely to do a 180 and start driving
backwards. Opponents will try to turn around as quickly as possible. Cops are
likely to be the best at doing this (they’re the best at everything it seems).
This is another odd physics element that isn’t quite effective or annoying —
just laughable.

 
I’d
like to show you actual gameplay footage but this is all that’s been provided
to us.

Despite its
many imperfections, Need For Speed Most Wanted 5-1-0 is one of the better
racing games released for Sony’s wonderful handheld system. Perhaps that isn’t
saying much considering the number of flaws. However, it’s vastly superior to
Underground’s PSP outing in speed, track design and graphics. Being chased by
the cops is one of the best parts – chasing down speeders as a cop is one of
the most disappointing. I like the upgrade system, but it’s too basic to make
up for the lack of track variety and high level of repetition. The much
vaunted Tuner Takedown mode, which lets players catch speeders, is a bit of a
snore. Tap the speeder’s rear end a few times and he’s "down." That’s a far
cry from the takedowns of the Burnout series.

I know many
of you are excited for a new handheld Need For Speed. I was too. But I urge
you to rent this one before making that impossible to undo $50 commitment.


Review
Scoring Details

for Need For Speed Most Wanted 5-1-0

Gameplay: 7.3
Got the need for
speed? Then you may want to look elsewhere. Need For Speed Most Wanted 5-1-0
isn’t as quick, as sharp, or as reliable as its predecessor, Hot Pursuit. I
had fun at times, but there were also quite a few moments when I wanted to
cross the finish line just so I could move onto the next event. Little did I
know the next event would turn out to be very similar to the last one, and so
on. There’s some fun to be had here, but it’s not worth the full game price
tag, not when the content is only half as good as what the home consoles
offer.


Graphics: 7.9
Most Wanted’s
visuals don’t shine as brightly as Ridge Racer and Wipeout Pure. The cars and
environments look good but have those little jagged edges everyone made fun of
when PlayStation 2 launched. It’s a small flaw but it takes away from the
overall appeal of the visuals.

There is one
standout graphic quality that cannot be found in any other handheld racer:
realistic reflections. They’re nearly on par with Gran Turismo 3, which should
paint a clear picture for those who have played that stellar PS2 racer. Every
tree you cruise under and every bridge that’s passed is beautifully reflected
off the backside of your car. Buildings, too! Street signs, and anything else
that’s a part of your surrounding environment. The reflections are very
detailed, moving and bending just like the real thing. As big as the PSP’s
screen is, most of the reflections are so small that you might not even notice
them. The artists took the time to add ’em anyway, and for players like myself
who want games to be as realistic as possible, their hard work will be very
appreciated.


Sound: 4.0
Repetitive rap
music and sub-par rock tunes make for one boring soundtrack. Sound effects are
generic and do nothing to excite the player.


Difficulty: Easy/Medium
Not as
challenging as the previous games, Most Wanted works on an easy upgrade
system. If you lose a race, chances are you’re in need of a better engine.
That does the trick almost every time.


Concept: 7.0
Underground meets
Hot Pursuit plus a few Burnout-inspired features that don’t work very well.


Multiplayer: 7
.0


Overall: 7.2
Most Wanted is a
game with ridiculous physics, hard-to-master controls and a repetitious event
scheme. It’s got most of what the console versions have minus some of the
excitement. Its entertainment value is short and fun can only be had when the
game is played in short amounts. Tracks are rehashed more times than I could
count. I liked their design, but anything, no matter how good it is, gets old
after it’s been experienced several times in a row. Need For Sped fans should
rent if they want to see the direction that’s being taken with the series, a
direction that could lead the series to victory a few years down the road.

jkdmedia

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