Adventure Time is somewhat of a strange phenomenon. On the outside, you have a very childish looking cartoon with vibrant colors, cute characters and offbeat stories. Digging deeper though, you'll start to realize that Adventure Time is littered with references that kids just won't get, ranging from video games to pop culture. Also, Lady Rainicorn speaks Korean. Awesome!
It just makes sense that Adventure Time would make the transition to video game form. Although we still have yet to experience Finn and Jake's antics on an HDTV, what we get is a pretty awesome action game on the DS and 3DS in the style of Zelda II.
The format matches Zelda II quite well. Towns and adventure areas play out as a sidescroller while traversing the world map is done through an overworld, complete with random monster spawns. Aside from acquiring various environmental skills to unlock access to new areas, that's about where the parallels end between Zelda II and Adventure Time.
The biggest change, which is one of the game's downfalls, is the lack of experience points. The only way to progress Finn and Jake's stats are by finding hidden chests with stars in them. Once found, you can either increase your overall health, attack damage, or running speed. However aside from these upgrades, fighting other enemies doesn't provide any sort of bonuses outside of random pick ups. It wasn't long after that until I started to just hop over enemies to get to the next area, instead of mowing them all down.
There is also no equipment to speak of in the game, however there is a lot of one-time use loot which further boosts Finn or Jake's abilities. Items like apples, ice cream sundaes, pancakes, and other food items will regain your health, while items like swords will increase the attack power for a short amount of time. The interface, which cleverly uses BMO as its UI, allows for item combinations to further enhance their potency. A pancake might restore only half of a heart, but dragging and dropping syrup onto the pancake will restore much more health. Not all combos are recommended however, and some will actually decrease Finn's health.
Kudos to Wayforward for the amazing representation of Adventure Time more as a retro game. Each and every character, of which you'll recognize plenty, look gorgeous on the handheld, and the same can be said for the environment design. It's not exactly large by any means, and this is another complaint of mine I'll get to soon, but the various lands represented in the game certainly match the vibrancy of the different lands found in the show.
The 3DS version looks fairly identical to its DS counterpart, apart from having a widescreen format. The 3D effects aren't game changing, but also aren't jarring. Basically each and every piece of the background is layered behind each other to create a very nice looking backdrop to each and ever level.
With that said, fans of Adventure Time, like myself, are absolutely going to eat it up. It doesn't quite match the awesomeness of the show, but it does pay homage to a classic game, while being as quirky and random as Adventure Time can possibly get.
[Reviewed on Nintendo 3DS]
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