Code of Princess, or as many are hailing it, the spiritual successor to Guardian Heroes, is one of the best examples of instant satisfaction on the go. It definitely wears its heritage on its sleeves, and anyone familiar with the Sega Saturn game will feel instantly at home here. It's got a gorgeous art style, fast paced combat, and a bevy of characters to unlock. So where does Guardian Heroes fall short?
First let's talk about the premise. Code of Princess stars the scantily clad and voluptuous Princess Solange and her band of warriors she meets on the way, on an adventure to save the Kingdom. You got all your anime stereotypes here; the girl tomboy, the hulking warrior who speaks in simplified words, a pervy samurai, a busty zombie girl, the works. What's great is that each of these eclectic characters can be unlocked and used in the campaign, or in the other Free or Bonus modes.
Besides your normal and heavy attacks, you also have a few button input commands that unleash more powerful moves. Combine these with the fact that you do double damage whenever you activate your Burst mode, and then double damage on top of that to any enemy that you're locked on to, you'll find that there are some great ways to exploit powerful enemies and bosses.
The problem is that the combat never evolves from a few simple commands and excessive button mashing. This is a shame because the game does have a leveling system, which allows you to increase various stats, such as attack damage, health, magic points and more. Why then is there no move progression. The same uppercut I've been doing with Solange from the very first mission, is still the same uppercut move I've done in the game's final level, the only thing different is the amount of damage she does.
You might be thinking, 'That sounds like hell of a lot of content!' The problem is that even though there are a ton of different missions to partake in, they all still feel largely the same. Whether I'm pummelling a band of skeletons in the graveyard, or some trolls in the forest, the fact remains that I'm mostly button mashing my way to victory. The game would have definitely benefited from a little variety in quest design.
Even after all that grinding, you'll find that your stats can be somewhat inconsequential. For instance, as an experiment, I've leveled up my attack damage completely full. That should mean that I should be able to take on pretty much any enemy in a matter of a few hits, granted I don't get hit first. That wasn't really the case, as I saw that most of my attacks were still doing mediocre damage. What's worse is that now, any piece of equipment which raises my attack damage is useless, as it doesn't raise it above my threshold.
The game does offer some online modes as well, such as a co-operative and versus mode. My efforts to try these modes out were fruitless, as most of them had either only one game going on at a time, or none at all. The only game I successfully joined was a four player versus match. It was completely laggy, and the characters all moved in slow motion. I also thought I'd try to play as one of the more obscure characters, since in any Multiplayer mode, you can also play as any of the NPC's and enemies you meet or fight along the way. I thought I'd be funny and played as the granny, though much to my surprise (or lack thereof) she didn't have any attacks that actually did damage. So I mostly had to just wait out this terribly slow match until the other three characters put me out of my misery. Why make these characters available if they don't do anything?! Needless to say, unless you're playing local with a friend, you won't find any games worth joining online.
It's also worth noting that playing with the 3D effect on does tend to slow the game up a bit, especially when there are a lot of characters on screen. With that said, it definitely looks better in 3D, and it's much easier to tell which plane (background, mid or foreground) your character and the enemies are located on.
If you loved Guardian Heroes, then chances are Code of Princess is already nesting in your 3DS. For those that are still on the fence, Code of Princess can be fun, if you know what you're getting yourself into. It doesn't have that much substance to it, and the combat will undoubtedly get repetitive. Not to mention it once again proves that age old theory that less armor, always means more protection.
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