Categories: Reviews

Review: Conarium is An Unnerving and Otherworldly Walk Around Antarctica

Platform: PC

Developer: Zoetrope Interactive

Rating: M

MSRP: $19.99

Introduction:

Zoetrope Interactive clearly loves the works of H.P. Lovecraft, the famous author of the surreal and unknown. Their love for his literature is evident in their new title Conarium, as they use not only his style but also his tone.

Lovecraft’s horror wasn’t about jump scares, but rather, slowly unnerving the reader as they read on. To quote the great author: “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.”

This is why Conarium’s identity as a “walking simulator” works really well. Cthulhu doesn’t chase strong, bearded space marines down hallways. He and the many old gods slowly bend the minds of their victims until they’ve lost them completely.

Conarium is based specifically on the events of Lovecraft’s At the Mountains of Madness. You play as Frank Gilman, who wakes up in a somewhat comfortable, small room sitting in a chair with nobody around and no memory of how he got there. Most of the game’s challenges play out as puzzles of sorts. The first of which is to reboot the power to the facility you’re in. As you leave the building, it’s soon very obvious that you’re somewhere very cold. Antarctica to be exact. It turns out, you and a team of scientists uncovered massive caverns and ruins from a society long past. With no memories and no one around to fill you in, the game always leaves you wondering and piecing together what happened to you.

While exploring, you’ll come across various letters, diaries, items and audio recordings left behind by your colleagues. You occasionally get painful flashbacks that come across as visions, as opposed to recounting a remembered event.

As far as Gameplay goes, there isn’t much​

In Conarium, puzzles sit between you and your next goal. These puzzles can include finding an item to slot into another item, or something more creative, like drawing a symbol that you saw earlier. Other than that, the gameplay doesn’t have a whole lot to it. Luckily the puzzles are varied enough to have this not feel repetitive. With non-repetitive puzzles and a very well done atmosphere, Conarium never felt like a slog to get through.

The disappointing part, however, were the rare action sequences. Lovecraft isn’t much known for his action, preferring much more to frighten and make uncomfortable. Oddly enough, this translates in the less-than-fun chase sequences. Running from monsters found deep within a cave sounds like fun, but if feels out of place in the otherwise slower paced, exploration game.

The presentation is very fitting of H.P. Lovecraft​

In the realm of presentation, Conarium nails what it’s going for. The quiet caverns, coupled with crumbling rock sounds that always sound like they’re around the corner, the large foreboding towers in the otherwise frozen wasteland, and even the narration. While Frank’s voice acting isn’t the best, the game certainly mimics Lovecraft’s choice of wording. Using words that paint unsettling images to set the tone. This comes across in recordings and journal entries throughout the game.

Visually, the transition between human structures to alien/monster structures down beneath the surface is wonderfully done. Structures built by the mysterious race long past are very winding, narrow, and overall weird. The architecture itself feels very alien.

The game rarely has moments where you can actually die, but every new area explored had me on edge, simply because the developers really keyed into the Lovecraftian aspects of their project.

Conarium is a fun journey that perhaps ends too soon​

Honestly, it’s hard to tell whether or not Conarium should have been longer. On one hand, the storytelling sucks you in, but on the other, Lovecraft’s best-known stories are relatively short around 15 pages. Sticking with their love for Lovecraft, this actually fits the mold as well.

The game is only about four hours long and costs $19.99 on Steam. It’s hard to say it should be longer for that price, but maybe that just means Zoetrope should make more Lovecraft based adventures.

Steve Knauer

Freelance writer with an unapologetic love for video games. Steve loves nothing more than writing about them on Gamezone and doing food reviews on his YouTube channel Trylons

Share
Published by
Steve Knauer

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago