Rise of Nations: Thrones and Patriots – PC – Review

For the past few years
there has been a tradition with every popular Real Time Strategy game. This
tradition goes as follows: around one year after the release of a new RTS game,
there shall be an expansion pack, which has many things that the original did
not include. It is almost like an unwritten commandment, but this is a very good
thing, since it gives new life to your favorite games, and the expansions are
usually cheaper than if you purchased a separate game. Sometimes the expansion
packs just add new races, units, and new areas to do battle in, while some
others bring in a little bit more. Read on to find out what new things are added
in this game!

There are four brand new single player campaigns that span through the stream of
time. Players will be able to take part in: The Cold War, Conquest of the New
World (America), Rise and Fall of Alexander the Great, and Napoleon’s quest to
dominate Europe. Each of these campaigns will take you throughout history so you
can feel what it is like to live back then, and see if you can try to turn the
tide of history. You can second guess generals, attack someone before they
attack you, and try to prevent some of histories greatest mistakes!

These campaigns not only bring in a more story element to the game, but these
new campaigns will also last a long time. These campaigns offer way more replay
value, because players will have the ability to play as many different factions
in each campaign, so you can play a campaign many different times before you get
the entire story.

Just like all expansion packs, Rise of Nations: Thrones and Patriots includes a
slew of new nations. These new nations give players a chance to find a nation
that is more suitable to their playing style, since each has their own subtle
differences. The new nations are: the Dutch, Iroquois, Lakota, American,
Persian, and Indian. Each of these nations has their own specialty units and
different bonuses that make them irresistible to play with.

Just like in real life the Dutch in this game are seafaring people, so their
bonuses come in handy, especially when the game is taken place in more of an
“aquatic” world. This civilization gets free boats after building a dock, a free
commerce development, and armed units protect all of their caravans.

The Iroquois allow players to get access to governments earlier, gather wood
faster, and each time you build a barracks you will get a scout unit. One of the
biggest advantages to using this race is that the military units will be
invisible to the enemies (if they are in their own territory) until they are
attacked.

If you like to keep your border hidden from the enemy nations, and then have a
surprise raid against the enemy then the Lakota’s are your people. What is
really helpful is that they receive food bonuses, which is good when you are
starting to get a thriving nation. Another good thing about this civilization is
that they get free upgrades to all of their Calvary units, which can be very
helpful, especially if you like to use these units a lot.

The Americans will give you a run for your money because the advantages that
their nation brings to the game. The best one is that the first wonder that they
decide to build is built instantaneously. This can really help players while in
the game, because some of the wonders are more “valuable” than others. Also all
of their military upgrades are cheaper, so while other nations are busy loading
their muskets after each volley, the Americans will fire back with their
semi-automatic weapons.

One of the toughest nations in the game to beat is the Persians, since they get
two capitals, and compound that with the fact that they get elephant units. Also
they get taxation upgrades for free, which is always a good thing. These are one
of the most formidable units that you will face in the game, and make them a
blast to play with.

Last but not least are the Indians (from India). Just like the Persians they get
the power elephant units that cause much devastation to their enemies. One of
the biggest benefits is that all the building costs stay the same all throughout
time, so it saves your precious resources to create more military units, to
conquer the world!

One of the biggest things that this game introduces is the ability for each
nation to choose between different forms of governments, and they are either
military or economic based. As in real life, players are not committed to use
one government style all throughout the ages; they will be able to change it at
certain intervals. As soon as you choose a government, you will be given a
special “patriot unit”, that has special powers derived from which government
you choose. As you go throughout each government style the patriot unit will
carry over all its learned abilities.

Being an expansion pack, the game is built off the graphics engine that the
previous game had, with minor improvements. It is a good thing that the previous
game was gorgeous and this expansion pack shows that the graphics have stood the
test of time over this past year! The new units look great and have the same
feel as the rest of the game, and the wonders will blow you away with how
realistic they look!

The music in Rise of Nations is pretty well varied depending on the situation
that the gamers are in. If they are in the heat of battle, the music will pick
up and the opposite happens when it is a time of peace. Also each of the units
has their own sounds, so they are easily recognizable.

Rise of Nations: Thrones and Patriots is rated T for Teen.


Review  Scoring Details for

Rise of Nations:
Thrones and Patriots

Gameplay: 9.2
Rise of Nations: Thrones and Patriots plays exactly like its predecessor,
which is a good thing because the first Rise of Nations game was a blast to
play. This expansion continues the tradition with more improvements that will
keep you up gaming late at night.

Graphics: 8.8
This is not the best looking RTS game on the market, but it surely comes really
close to it. Everything in this game is highly detailed and has great animation
sets.

Sound: 8.9

The music used in this game is also really good because it will move you to
continue to play, with its light hearted melodies, and soft spoken beats.

Difficulty: Medium

It is always difficult to judge this area, because it all depends on the skill
set of the player. This game has adjustable difficulty levels so each player can
get the right amount of challenge that they can handle.

Concept: 9.0

I still think that this is one of the most unique Real Time Strategy games that
I have played. Who else lets you combine RTS and TBS games, and make it as
enthralling as this game?

Multiplayer: 9.1
The multiplayer aspect of this game is really good, it is really easy to get
online and start playing your heart out within minutes.

Overall: 9.1

Even after a year I still recommend that you purchase the original game, and
really have to stress that if you want to get the full experience that you have
to purchase this game, Rise of Nations: Thrones and Patriots. You will not
regret this purchase, because it is one of the best RTS experiences you can
find!