The Verdict
Rodea the Sky Soldier is not without its annoying flaws, and it's certainly no Mario Galaxy, but it serves as a fitting swan song for the dearly departed Wii. It's a game that embodies everything great about the Wii, taking a simple concept and running with it, bringing us a unique and fun game.
That's what makes this so tragic though. Rodea the Sky Soldier is genius in concept, passable in execution, and begging for refinement. Unfortunately, the delay by Kadokawa and their ass-backwards attempt at creating a Wii U port have doomed this property to obscurity and infamy.
I recommend the Wii version of Rodea the Sky Soldier to anyone that enjoyed the early Sonic the Hedgehog 3D games, arcade games, games where you shoot with the Wiimote, or those that just want something different. Also collectors, because this game is going to be extremely rare in a few years.
The best thing I can say about the Wii U version is that it comes packaged with the Wii release in the first print run, and can be sold to brick and mortar game stores. Stick with the Wii version, and never look back.
The Positives
The Negatives
The Neutral
This review was supposed to be over the Wii U version of the game, but in honor of Yuji Naka, the creator of the Wii version and the man responsible for Sonic the Hedgehog before he was garbage. The Wii U version was made by the publisher, Kadokawa Games, without any input from Yuji Naka himself. On top of that, the dated looking Wii U version is allegedly an upscaled port of their washed out 3DS version, which shares the changes to controls, game play, and genre.
Rodea the Sky Soldier for Wii comes with every copy of the Wii U version during its first print. Do yourself a favor. and sell the Wii U copy to save a few bucks on your purchase of the Wii version. This is the last I will say about the Wii U version: Yuji Naka said he wanted to bring a new type of freedom and flight to gaming with Rodea, and I feel he accomplished that to an extent. However, Kadokawa Games for some reason added a flight meter that limits how far Rodea can fly to the Wii U version. That alone goes against everything the game was supposed to be and it really shows how poorly Kadokawa Games understood the idea of the game they were porting. It's Konami bad. What makes it even worse is that they could have just upscaled the Wii version, called it a day, and had a great game on their hands.
Rodea the Sky Soldier for Wii looks and feels like Sonic Adventure, but with a twist: It's actually pretty good. The controls are incredibly simple. Point at objects with the wiimote, press B to fly in a straight line between them, press B while swinging the wiimote in a direction to fly in an arc that allows Rodea to dodge objects and attacks, tap A to use your current item, and hold A while flying to rapidly spin and fly into your target. The camera is controlled by aiming the wiimote at the sides of the screen. That's all of the controls, the game doesn't even use the nunchuk.
Yuji Naka and the rest of the gang at Prope have created a unique idea, blended it with familiar elements, and made a fairly great arcade action game that focuses on flying about and shooting yourself at enemies. You know the drill, let's break down the original Wii's final game.
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