Roogoo – 360 – Review

At first
glance, one could easily expect a completely different gameplay experience from
Roogoo than what is actually delivered. The cutesy characters and pastel-colored
vibe cause the game to have an adventurous feel to it. If a developer other than
Spidermonk was to take this concept and make it their own, I’d be willing to bet
that a puzzler would not be the final product. In fact, this puzzle game could
be cloaked in any form of visual style and still be basically the same game that
it is today… fun, mildly innovative, and worth every penny.

The visual
style is very reminiscent of those marshmallowy shapes found in every box of
Lucky Charms cereal. This initial cute flare can definitely draw some people in,
but can easily be misleading at the same time. The characters that model as the
face of Roogoo play a very small role in the actual game, with a basic storyline
to explain their purpose. Basically, the player is out to help the good guys,
called Roogoos, while an enemy force attempts to snatch away your hopes and
dreams. These little bad guys are called Meemoos intend to foil you once and for
all.

The concept
revolves around a number of shapes that fall from the sky that play as meteors
in the storyline. Your goal is to guide these “meteors” through holes in
multiple platforms in order to collect them for the Roogoo race. As you falter
and knock shapes away by missing their intended slots, King Goo (king of the
meemoos) slowly gains ground on a vine next to the platforms. If he reaches the
top where the shapes are originating from, he will steal the shapes and end your
game. The player’s ultimate intention is to stack the shapes, aid them through
the slots, and obtain the required amount of meteors needed to fall through the
final hole on that level.

Although the
storyline seems involved, it isn’t, and you’ll find yourself quickly forgetting
all about the poor little Roogoos and their desire for meteors. Before long,
your thirst for victory over the puzzles at hand will blind you of any story at
all. That’s Ok though, because Roogoo’s true draw lies in the gameplay.

As you continue
playing the game, levels will begin to change in different ways. Some levels
might speed up the shapes and force you to act faster. Other levels will fire
shapes out at you in rapid, 5 sequence succession. There are even certain levels
containing slot covers that open and close consistently. The player must
discover the rhythm and speed the shapes through the open hole at the most
opportune time by pressing “A”.

All of the
changes truly affected the gameplay in a positive manner and changed the style
slightly enough to keep me playing, but only two new features had me utterly
frustrated. During some stages, a platform might have flowers sprouting from its
grass. These flowers attract butterflies and these butterflies like to swoop in,
grab your neatly stacked shapes, and lift them back up through the holes again.
This forces you to actually play the game backwards for a few seconds. Luckily
the controls only consist of pushing the bumpers, so you can recover quickly if
you get confused.

The other
feature that excited me at times and forced me into a rage at other times was
the bonus round that follows occasionally at the end of certain levels. The
player views the bottom platform as a series of shapes fall in quick succession
downward. You must react quickly in order to feed all of the shapes through
their holes as they fall. This sounds easy, but when too many shapes are on the
screen, it can become difficult to tell which shape is falling where. More than
once during the bonus rounds, I found myself just sitting there, watching as my
shapes deflected off the wrong slots. I just wanted it to be over.

With 45 stages
to progress through and a number of different atmospheric visual styles that
occur during the game, the graphics really don’t get boring or mundane too
often. Most of the time you will be focusing solely on the shapes anyway, unable
to look away for fear of making a wrong move. Roogoo truly does require skill
and attention in order to master its constantly changing gameplay aspects, and
although these aspects are minor, they can affect the gameplay on a major level.
Because of these constant changes and the frantic pace, Roogoo is a puzzler that
is worth every Microsoft point it requires.


Review
Scoring Details

for Roogoo

Gameplay: 9.0
Roogoo manages to
throw a frantic pace into a simple, cute package. At times, I would put the
controller down and simply walk away out of frustration. Yet, when I finally
beat that level that I was jammed on, the feeling would be nearly indescribable.


Graphics: 6.0
Roogoo is cute from
the start, and every time I think of ways to describe the game’s graphic style,
that seems to be the only word that comes to mind.

Sound: 6.0
For some reason, I
can’t recall the audio portions that were involved in Roogoo, except for the
occasional odd noise made by the Roogoos when I would fail them.


Difficulty: Hard
Although Roogoo’s
initial few levels are fairly simple to get through, the game contains many
elements that make it very difficult to master. A counter in the top left corner
counts down on each level and indicates how long you have before you lost a time
bonus. The latter stages are terribly aggravating at times.

 

Concept: 8.0
With all of the
changes that affect gameplay from stage to stage, Roogoo never really seems to
get repetitive. The changes keep you on your toes constantly.


Multiplayer: 6.0
Although playing
online with a friend can be great amounts of fun, the fun will only last for one
stage at a time. After each level is completed, you are forced back to the menu
screen and must re-invite your friend if you want to play another round. This
flaw is unnecessary.
 

Overall: 8.0
Roogoo is great for
a wide range of people. The cuteness can draw in any female onlooker, the puzzle
aspects will ping on any competitive person’s heartstrings, and the difficulty
will force anyone looking for a challenge to bite.