Scooby-Doo 2 Monsters Unleashed – PC – Review

Years ago, Scooby Doo used to be a big thing.  The
cartoon was fun to watch, and the laugh track poked fun at other obviously bad
sitcoms of the time, whether or not they actually intended to do that.  Each
episode always seemed to end up exactly the same as the one before it, but the
locations and characters that Scooby Doo and the gang – Mystery Inc. –
encountered were always pretty interesting.  And just like Hello Kitty and the
Ninja Turtles, Scooby Doo has found its way back into the hearts of children
today; it’s due largely in part to the new feature films being produced.  Scooby
Doo 2: Monsters Unleashed focuses on the second movie, currently playing in
theatres.

 

I don’t know if the movies are actually quality, but
I can attest to the game lacking majorly in many areas.  The game starts off
with Mystery Inc. visiting a museum that is holding the costumes of past
unmasked villains, when suddenly one of the creatures comes alive and breaks out
with another costume, and a mysterious old man cackles and taunts Scooby and
company.  The plot then basically follows Shaggy and Scooby as they unravel this
mystery, finding out who the old man is and what happened to the creatures.

 

It isn’t exactly the most thrilling of plots, and
the game is incredibly short to begin with.  After playing for a little over an
hour, I paused my game and noticed that I was nearly 50% complete!  These few
hours are split up into sections of video and gameplay, neither of which is
terribly entertaining.  The gameplay consists basically of a number of
mini-games that are reminiscent of online parlor games.

 

One game has you pulling crates in a puzzle-type
fashion in order to clear a straight path for Scooby Doo.  One asks you to catch
a number of people that are falling from a trap-door in a porch into a bathtub;
bombs and anvils are also apparently dropping and should be avoided (though
wouldn’t it be a good idea to put out the bomb’s fuse in the bath water?).  Yet
another requires you to maneuver Scooby Doo around an environment in order to
collect Scooby Snacks (that open locked doors), complete with poor enemy AI and
hit detection.  Even another asks you to compete in a “Simon Says”-esque dance
game where symbols slowly scroll across the bottom of the screen for you to
select in the right order; the silliness is in that the proper sequence is
already on the screen at all times.  Are these games supposed to be fun?  Is
this a case of catering to a very young crowd, or a very depressing game rushed
out to market in order to coincide with the movie’s release?  Either way, I
can’t see anyone over three years old being even slightly enthralled with this
sort of gameplay.

 

The plot that coincides with the gameplay doesn’t
even make sense.  At one point, Shaggy and Scooby take the gang’s van out to
investigate a mansion.  When you arrive, Fred is apparently already there
waiting for you, and just inside are Velma and Daphne already!  The already
loony mini-games are only hampered by the total lack of continuity in this
storyline.

 

The graphics in the game get the job done, but are
largely unimpressive.  The FMV sequences aren’t that great, and they suffer from
an oddly weak framerate.  The in-game graphics consist of 2D backdrops and 3D
character models.  The models themselves look okay, but animate very oddly, with
quick spurts of animation at times and total blank looks at other times.  The
textures were fairly sharp, and the in-game framerate was very smooth, both of
which were pleasing; as a whole, however, the graphics fail to be great.

 

The sound isn’t actually that bad and might be the
best part of the game.  Not all of the actors from the movie played their
characters’ voices, but most of them seemed fairly spot-on.  Some, like Daphne
(played by Sarah Michelle Gellar) sounded nothing like the actress from the
film.  The background music accompaniment is decent most of the time, and sound
effects like the “running in place” noise are here in full force. 

 

When you add everything up, even if Scooby Doo 2 had
better graphics and a cohesive storyline, it still wouldn’t have been fun with
the gameplay intact as it is now.  These mini-games are simply uninspired,
boring, and unfortunately make up the bulk of the game.  A very young child may
be able to grasp the simplicity and enjoy the game if he or she hadn’t
experienced other games; as it stands, most people that enjoyed the films or the
television show in it’s heyday should probably do well to avoid this game in
order to keep fond memories in their place.
 

 

Gameplay:
3.5

At it’s best the game is
mildly fun; the majority of the time, the quality of gameplay can be measured
against online parlor games, and even then it doesn’t really hold up well.  It’s
just not much fun.

 

Graphics: 6.5

Decent, but not fabulous
FMVs and in-game graphics populate the bulk of the game.

 

Sound: 7.5

The voice acting may not be done by the
original actors, but it still holds up fairly well for the most part. 
Background music and sound effects are fine and get the job done well.

 

Difficulty: Easy

 

Concept: 5.0

This could have been a fun game, but as it
stands it looks like nothing more than an attempt to cash in on a movie license
with little time put in to make this a quality product.  The gameplay doesn’t
try to introduce any new ideas nor does the storyline compell one to finish the
game.

 

Multiplayer: N/A


 


Overall: 4.7

Unfortunately, unless you
have very young children that might enjoy the game’s simplistic gameplay and
storyline, fans should best avoid this game and those interested in seeing more
Scooby Doo should tune into Cartoon Network or visit the theatres instead.