like Soul Bubbles. It’s not a sequel to a much-loved franchise or based on a
concept I have longed to see realized. But I am so thankful it was created.
Ignore the lame box art and “only at Toys ‘R’
Us” status, which reeks of something that belongs in a toy box rather than a
game machine. Soul Bubbles isn’t that game. It was made by gamers, for gamers
– the ones who truly mean it when they say, “I want something unique.”
This Game’s Got Soul
There are three kinds of game controls: those
that work, those that don’t, and those that are as genius in their idea as
they are in their execution. Soul Bubbles falls into that latter group, and
not by refining an existing series (an impressive feat by any developer) but
by starting from scratch. The closest game I can compare it to is Kirby Canvas
Curse, a highly innovative (but heavily undervalued) action/puzzler that used
the touch screen to create an entirely different kind of Kirby game. In a
similar fashion, Soul Bubbles utilizes touch gameplay to invent something new
within the developers’ own original concept.
But in this game you aren’t drawing lines to
direct the character (as in Kirby) – you touch the screen to guide the main
character’s immense blowing power. Visually, he is no more interesting than
TurboGrafx’s bald mascot. But mechanically he is as cool as Mario, Link or
Sonic. You’ll also notice that the appearance of those in need – wandering
souls that show up as tiny blue blobs – is little more than a kiddie
aesthetic. The act of saving them, however, is as cool as rescuing the cartoon
animals in Green Hill Zone.
The main character is known only as the Spirit
Herder. Wind blowing is just one of his powers, one which comes from his
mouth. He can also don special masks, given to him by an old wise man, that
allow him draw, shrink, separate, and merge bubbles. These are the four action
keys of the game. Seven souls are released at the beginning of each stage, and
it’s your job to draw a bubble around them and blow it through the spiraling,
trap-filled stage. We all know the general laws of bubbles, right? Regular
bubbles (the kind you’re forming in this game) burst whenever they touch a
sharp edge.
The game follows that rule and throws in a few
more: when bashed by rocks bubbles may split in two (and will continue
splitting if you don’t get them out of there). The more bubbles you have, the
harder they are to herd to the end of the stage where rescue awaits. Fire is a
deadly force, so don’t expect any bubble to stand up to it. And if a hole is
too small for a bubble to fit through, you’ll need to break it into two or
more smaller bubbles.
A Concept That Works
This is a solid idea on paper, but it’s the end
result of the controls, level structure and most of all the bubble physics
that make the game a total success. Soul Bubbles is a 2D adventure, but the
bubbles move much more intensely than anything released on the NES or SNES
consoles (or any game available for Nintendo DS). Their motions aren’t always
realistic: in the real world, bubbles couldn’t be scrunched through tiny
crevices without popping. They also couldn’t bounce off hard surfaces so
easily – definitely not with the force of wind that the Spirit Herder creates.
These images are a cluster of remarkable, somewhat subtle effects that weren’t
noticeable right away. But as I made it through Soul Bubble’s 40+ stages, the
graphic details became more apparent, as did their importance in creating a
complete and fulfilling game experience.
The bubble physics don’t end with a few
extensions of reality. Bubbles can also be drawn to hold water and bombs, both
of which are used to solve a specific problem. You may find other uses for
bubbles as well …
A Level of Champions
Each level appears to have been created in the
spirit of a grand maze. They’re guided mazes, so you’ll never feel completely
lost. Star dust appears in each environment to guide you to the end. But if
you want to uncover every bit of star dust and locate every Calabash, the
latter of which are needed to unlock the final world, that’s when the mazes
get really good. These items are hidden just well enough to make you feel
proud when one of them is discovered, but not so well that you’ll get bored of
searching. If you get stuck, remember to look at every part of the stage. Scan
the map and use every tool at your disposal.
Speaking of maps, Soul Bubbles has one of the
best I’ve ever seen. The map appears on the top screen at all times. To make
it drop to the bottom screen, hold "down" on the D-pad. Now you can touch
anywhere on the map and instantly jump to that location. This is a very
intuitive navigation tool that will come in handy whenever a bubble sneaks
away.
If this sounds like a kiddie game, don’t be
fooled: if you were 18 the first time you saw Mario and action games like Halo
and Grand Theft Auto were already around, how do you think you would have
reacted? If realism, big explosions and high-end graphics ruled our industry
in the 80s like they do now, would Mario have been half as cool? Absolutely.
But we wouldn’t have known it until we played his game. The same is true for
Soul Bubbles.
Review Scoring Details for Soul Bubbles |
Gameplay: 8.6
Soul Bubbles is a grand action/puzzler for serious gamers. That doesn’t
necessarily mean hardcore gamers, but for those who are serious about gaming,
appreciate daring concepts, and aren’t afraid to try new things.
Graphics: 8.0
One of the most visually appealing 2D, non-polygonal games since the 90s.
Sound: 8.0
In the beginning, Soul Bubbles’ music is truly spellbinding. Whatever the
inspiration, you’ll hardly believe this came from a DS game. The score is
complemented by musical sound effects that offer a small degree of interactivity
(star dust has successive sounds like the keys on a piano).
Difficulty: Medium
Can you find all the Calabash?
Concept: 9.0
The birth of something fresh, fun and brilliant is worth more than a hundred
sequels to Game X.
Overall: 8.6
Chances are if you’re reading this you think you’re too old to go to Toys
‘R’ Us. But you’re never too old to play a great game. Thanks to an unusual
marketing decision, Toys ‘R’ Us is your only option. Tough it out, get the game,
and leave before they catch you wandering the action figure aisles.