Categories: Reviews

SpyHunter – XB – Review

I remember the first time I
played SpyHunter. It was around 1984 in a drug store in Raleigh, North Carolina,
and I remember how upset my Dad was over the fact that I had shoved nearly $8.00
of weekly allowance money in quarters into the machine because I just couldn’t
stop playing it. Over the following years, SpyHunter kept resurfacing for
multiple different consoles, and of course I was the proud owner of each new
version which came out. Now, Spy Hunter has driven it’s way onto the PS2,
Gamecube, and Xbox, with many of the same elements which rocketed it to
greatness to begin with, but missing some as well.

The game revolves around an
evil corporation named Nostra, whose fanatical leader is setting up to drain the
world of it’s power. As the lone superspy of an anti terrorist organization, you
take to the streets in your G-6155 Interceptor and run through various different
countries and locations such as Venice, Germany, and The U.S. searching out and
destroying vehicles and structures used by Nostra to complete their goals. The
Interceptor comes heavily armed with classic offensive weapons from the coin –
op game like machine guns and missles, and includes the defensive ones as well
like smoke screens and oil slicks. In addition, they have added some new fancy
stuff like flamethrowers or magnetic pulse cannons. Midway has kept the classic
“run and gun” gaming element overall for the new resurrection of SpyHunter, and
you will run through 14 various missions blowing up classic villains like
“Switchblade”, which was the car whose spiked hub caps would fire out and spin
the Interceptor off the road. Some new enemies have surfaced as well, like an
armored semi known as “Road Hog”, and each vehicle can either be shot or rammed
depending on it’s armor until it explodes. Each mission contains a primary and
various secondary objectives such as providing escort or “seek and destroy”
style stuff which will need to be completed to unlock the next stage and
progress through the game. The Interceptor handles extremely well in all three
forms of car, boat, and motorcycle … and the controls are very easy to pick up
and get into.

Now, don’t read that first
paragraph and run out to the store just yet … there are some issues which keep
this game from being the smash hit remake that it could have been. First of all,
the “run and gun” element that made SpyHunter great to begin with makes this fun
as well. With the increased speed and power of gaming systems though, it also
causes you to fly through the missions a little too fast … like 3 – 4 minutes
each fast … and will cause most gamers out there to run through all 14 in a
matter of hours.  Even though you may wind up missing one or two objectives here
and there, you can pretty much complete your primary and 2 out of the three
secondary objectives with ease and keep unlocking the next stage with little to
no problem. On the same subject, if you need to replay a mission to complete an
objective you may have missed, you have to complete the primary goal again or
else it chalks it up as a “fail”. This takes some enjoyment out of it since a
secondary objective may take you out of your way to complete and makes it more
difficult to obtain the primary goal once again.

Graphically, I have to say
that I was disappointed with this title overall. While it has some nice features
and effects like the burnt shells of destroyed cars flying across the road, huge
smoke trails from damaged cars, or people on foot flying over the top of the
Interceptor as you run over them, the overall presentation is very dark and kind
of washed out looking. The Interceptor is really nicely done and detailed, but
the enemy cars are drab and there wasn’t a lot of attention or detail paid to
them, which really hurt the overall effect. I also experienced numerous
instances where my car almost acted like a magnet, and as I tried to run cars
off the road, they would just sort of stick to me and would stay there until I
slammed on the brakes or went into a weapons van. Explosions are pretty
pixelated, and there were times where enemy vehicles would just vanish when
destroyed rather than giving a satisfying explosion. Unlike some other titles in
the Xbox library, it definitely falls short of the PS2’s version which was
released a couple of months ago.

Sound wise, there are some
good and not so good points about the game as well. No SpyHunter title would be
complete without the ever popular Peter Gunn theme blaring in the background.
They have remastered the original and included some nice remixes of the tune as
well, including a version done by the rock group Saliva, who is one of my
favorite bands at the moment. The in game music is nicely done as well, and adds
some flavor in the background. Explosions, screeching tires, and machine gun
fire sound good, but the Interceptor just emits kind of a whirring noise the
whole time you are driving which sounds kind of generic. The helicopters which
periodically appear will drop bombs which make the high pitched whistle found in
cartoons, and sound really out of place with all of the explosions, gunfire, and
screeching tires going on.

Well, all being said and
done, this isn’t necessarily a BAD game, but there are other games out there
which can provide a lot more enjoyment and bang for your buck. Your mission …
should you choose to accept it … is to pay $50 for a somewhat average remake of
a classic driving and shooting game, which will probably get beaten and possibly
forgotten over the course of a weekend. If you are a SpyHunter fan of old like
me, I would still recommend saving some money and chalking this one up as a
rental. Happy Hunting … and this review will self destruct in 60 seconds.

Gameplay:
7.0
A fun game with easy to play
controls, some REALLY high speed, and a variety of mission objectives.
Unfortunately it is WAY too short and probably won’t be worth the price of
admission for most, even if you get to unlock the Saliva video and the original
SpyHunter game. 

Graphics:
6.5
Some really nice features and flash
thrown in, overall hindered by a really dark and washed out presentation. While
the Interceptor is very nicely done, other vehicles don’t seem like they got
much attention. The game also seems very pixelated and definitely below average
for an Xbox title.

Sound: 7.9
Great remixes of the Peter Gunn
theme, and good variety of background music. Overall sound effects are pretty
good, but some things like the monotonous whir of the Interceptor and Looney
Tunes whistling of dropped bombs seem really out of place.


Difficulty: 6.2
While some missions may require you
to go back and attempt to get more objectives completed, the game is way too
easy overall. Most people will be able to fly (or drive) through this one in a
matter of hours, and many enemy vehicles provide little challenge and can be
destroyed just by running into them.

Concept:
8.7
Definitely a step in the right
direction for a remake. Classic gaming elements that make it fun with a modern
makeover and some extra stuff tossed in to make it different at the same time.


Multiplayer: 7.0
SpyHunter has a two player mode,
which consists of racing, collecting the most SATCOMS, or even shooting the most
chickens trying to cross the road. Not bad, but nothing that will leave too much
of a lasting impression either.

Overall:
6.3
As big of a SpyHunter fan as I was
from back in the old days, I was really disappointed with this remake overall.
Not that it wasn’t fun or I didn’t enjoy it, but it was way too short and
graphically didn’t meet my expectations of a next – gen gaming title. I highly
recommend that you grab this at your nearest game rental store prior to making a
final commitment to purchasing it.

jkdmedia

Share
Published by
jkdmedia

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago