N-Gage has
become a console of PS2 ports. It sounds like a bad thing, and I suppose it
would be if I had expected the console to be filled with original content.
Nokia is new to the market though, and when a newbie arrives game developers
don’t want to take too many chances. They’ll port over their best titles, but
continue to design the exclusive content (which later turns out to be
semi-exclusive) for the consoles that have established success.
It seems
like every other week there’s another new port to review, one that sucks me in
just as deeply as the console version, taking away more hours of valuable
sleep that I wouldn’t have gotten anyway. This week’s candidate for sleep
deprivation: SSX Out of Bounds. It has polygons, not sprites; it’s played from
a third-person perspective; and the gameplay is as close to a true
snowboarding game as you’re going to get until EA develops SSX for the PSP.
Filled with
obstacle-littered courses and trick-heavy characters, Out of Bounds goes out
of its way to give the player that extreme sports feeling. You know, the
feeling that makes you say, "I haven’t moved a muscle, yet I’m starting to
perspire."
Ramps,
rails, and steep hills are very common this game, giving the player plenty of
opportunities to show off his/her sickest tricks. Tricks are performed in the
SSX tradition. All it takes is a shift in where you’re throwing your body
weight and a single button tap to execute a trick. Do this quick enough and
you’ll see that there’s still time left before you land. Make yourself useful
by dishing out another trick, hopefully one that differs from the first.
(Performing the same trick multiple times in a row diminishes that trick’s
value. It’s unavoidable over time, but there are plenty of moves and combo
combinations for you to keep the point title high.)
Continue
doing this and you’ll rack up major point totals. Your opponents will do the
same, and they’ll always appear to have a much easier time accomplishing the
most difficult of tasks (they are controlled by the computer, after all). It’s
a race though, so the most important thing is that you cross the finish line
first. (Except in the trick modes, where the most important thing is getting
the highest score.)
During a
race, Out of Bounds encourages the execution of tricks with a boost meter. If
you’re scoring big points with all the combos you’ve been doing, you’ve been
scoring boost energy as well. The gist of what it does for you is
self-explanatory. Besides giving you an edge in the race, it also increases
the height and distance achieved when jumping off a ramp.
Unlike most
of the recent N-Gage releases, SSX Out of Bounds does not include an online
multiplayer mode. Gamers can N-Gage themselves in a four-player game via
Bluetooth, but that’s only if you can find three people who have an N-Gage and
this game. I think it might actually be easier to find a needle in a haystack.
Of course,
no one can resist the temptation to slap the N-Gage Arena logo on the front of
their game. Thus, Out of Bounds includes Shadow Racing. Shadow Racing lets you
take on a ghost-like version of a real-life opponent. They’re not really
racing you; you’re merely competing with their high score. The game simply
places a transparent model of your opponent’s character in your game to give
you the illusion that you’re actually competing.
Briefly
entertaining when Tony Hawk launched with the console, Shadow Racing is no
longer an intriguing feature.
The small
character models and tiny animations make it difficult to discern what the
character is doing at all times, taking away some of the game’s life force.
I’m not thrilled with the button layout, though it is acceptable. It’s the
lack of analog control has a much more negative impact than the rest of the
game’s flaws.
These are
the reasons why I can’t recommend SSX Out of Bounds as a must-buy N-Gage game.
Unfortunately that means that most of you will never play it. You can’t just
walk into your local rentailer (the industry term for rental shop) and rent
the latest N-Gage releases. You can’t even buy them in all stores! Because it
is a decent game (and the best snowboarder of its kind), I suggest you wait a
few months and see if the price drops. I’d buy it at $15, maybe even $20. $30
is pushing it though, especially when there are superior N-Gage games (though
not N-Gage snowboarding games) retailing for less.
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Gameplay: 7.3
Fairly smooth,
moderately fast, and in true 3D. The days of 2D N-Gage games are long gone now
that developers have what it takes to make ’em comparable to what you’re
playing on a home console.
SSX Out of
Bounds has its share of entertainment to give and its share of flaws to
disappoint with. It makes me wish I had the tools (and the skills) to tweak
every detail and make the game what it should be. As it is, we’re left with a
better-than-the-competition experience. Worth playing, but not necessarily
worth buying.
Graphics: 6.9
Packed with
polygons and in full-3D, but overall it looks like a PSone game gone bad. The
edges are jagged; the characters are really small and hard to see; the
backgrounds aren’t at all eye-popping, etc.
Sound: 5.0
Ringtone-sounding
vocals for the introductory track – the rest are typical, N-Gage-style techno
beats. They could literally trademark this style of music as Nuzak.
Difficulty: Medium
Somewhat
challenging, somewhat not. More frustrating than anything else.
Concept: 6.9
SSX for N-Gage.
Most of what’s good about the series is here, just not in its best form.
Multiplayer: 5.0
Up to four
players via Bluetooth, but no true online multiplayer is present, killing your
chances of ever experiencing a four-player race.
Overall: 7.0
SSX Out of Bounds
is the kind of game you would have expected to see during a Showcase of Future
Technology in the early 90s. It represents a teeny, tiny amount of the
technology available to game developers, even those working solely on the
N-Gage.
Graphically
it’s no prize, and in this case it really hinders the gameplay. How can I land
a long combo of stunts if I can’t tell exactly which position my boarder is
in? The N-Gage screen is just too tiny for this. Or maybe the game tries to
cram too much background beauty into a world where the athletes should be the
focus. Either way it’s a pain.
If you can
ignore it, or manage to get used to the poor animations and avoid too many bad
landings, Out of Bounds is an enjoyable game. Where else can you launch
yourself into the air, spin, twist and turn, glide into a hill, and
immediately fly through the air again by climbing the next ramp? The
environments are deep considering the platform they were designed for, with
only one game that’s superior (Tony Hawk’s Pro Skater).