I have to admit that I’ve been a big
Monkey Ball fan ever since the game came out on the Gamecube. The idea of a
monkey running around inside a ball through a maze was crazy enough to hook me,
but the ingenuity of the gameplay kept the controller in my hand. When the first
Wii Monkey Ball game was released (Banana Blitz) it offered, at the time and in
my opinion, the ultimate Wii experience by stuffing in a wide assortment of
mini-games. Almost every type of control movement was represented in Banana
Blitz giving your Wii Remote a workout.
With Step & Roll, I finally get to
play what I thought would be the ultimate Monkey Ball experience. When the Wii
Balance board was introduced I immediately thought that Monkey Ball would be a
perfect fit. Standing on the board and controlling the Monkey seemed like a no
brainer. While the overall experience still fits the Monkey Ball billing there
are some elements that will have you teetering on and off the balance board.
Step & Roll is a small step back
from the mini-game overdose that was found in Banana Blitz. This Monkey Ball is
focused primarily on the single-player experience, progressing from stage to
stage. Each stage can vary from a simple, straightforward line to a complex maze
you have to maneuver through to reach the goal. There are total of 10 stages for
each world and six worlds to play through. You have a time limit of 60 seconds
to finish each stage before you lose a life. However, the time limit is not your
only nemesis, because if you fall off the stage you’ll have to start over again.
The difficulty will ramp up as you
move from world to world, but also depends on how you play the game. Per the
instruction manual “Since it is easier to control with a Wii Remote, the
playfield contains extra obstacles to make it more challenging.” Yes, you read
that correctly, the difficulty in the game changes depending if you’re playing
with the Balance Board or the Wii Remote. However, I found that the game still
played much easier using the Wii Remote.
The precision and sensitivity of the
Balance Board really starts to create some headaches once you get past the first
couple of worlds. As the stages become more challenging, it seems just the
slightest movement can create a big change in the direction of the monkey. The
small, precise movements you need to make never felt easy or comfortable with
the Balance Board. The camera angle would also create some challenges once you
bump into a railing or wall. The camera immediately swings around, causing you
to move in the opposite direction you were moving just a second earlier. It
would always take a couple of seconds before I was able to get the monkey headed
in the right direction after bumping into something. Compared to the Balance
Board, playing with the Wii Remote was much easier.
Besides the Stage/World progression
of the main game, there are a few extra modes. The co-op mode allows a second
player to assist the first player through the stages. This mode controls
similarly to other simple co-op modes in Wii games. The second player simply
points at the screen and shoots obstacles in the first player’s path. The
Marathon mode has you attempting to make it through the entire game with no
continues but you do get a break between worlds. The Practice mode lets you
practice on any of the stages you’ve unlocked in the regular game. The Jam Dojo
provides you a simple tutorial on how to play the game.
The mini-game collection in Step &
Roll feels rather tame compared to Banana Blitz. There are 21 mini-games
included in Step & Roll while there were 50 mini-games in Banana Blitz. The game
does enforce a limit of just one Balance Board at a time with the other players
using the Wii Remotes. In fact, if the first player is using the Balance Board,
Player 4 has to use Player 1’s Wii Remote. Strange but it still works. The game
even throws in a few mini-games that require use of the nun chuck, yet Wii
Motion Plus is missing.
The mini-games are Balloon Race,
Battle Pinball, Firefighter, Fruit Basket, Hovercraft Battle, Hovercraft Race,
Hurdle Race, Jump Rope, Ladder Climbing, Luge, Monkey Race, Monkey Snowboard,
Monkey Target, Ninja Stomp, Red Light Green Light, Seesaw Ball, Skydiving,
Spaceship Landing, Spinning Top Attack, Starlight Swing and Sumo Smash.
Unfortunately, the control issues with the Balance Board from the single player
mode hold true in the mini-games. For example, I found myself trying to stomp as
hard as possible on the Balance Board during the Firefighter game only to fail
miserably. Yet, I picked up the Wii-mote and didn’t have any problems with the
controls.
Even with the Balance Board control
issues Step & Roll is still a solid Monkey Ball game. If you’re a big fan of the
Monkey Ball series, or at least Banana Blitz for the Wii, you might be
disappointed that the game isn’t really that much different than what we’ve been
playing for several years now. I can best summarize it this way; if you don’t
have the Balance Board but you already have Banana Blitz, the true attraction
with Step & Roll is the single player game. While Banana Blitz was an all out
mini-game assault, Step & Roll is focused on the single player game. If you have
a Balance Board, plenty of patience and never picked up Banana Blitz, then Step
& Roll would be a solid game to keep the Balance Board in play.
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Gameplay 7.0
Step & Roll is a game that has two faces. On one side you get a tight and
responsive control scheme (Wii Remote) that keeps you moving around the stages
at ease. The other side will have you stumbling and bumping around the stages
while you flail around on the Balance Board trying to control the poor monkey
stuck inside the ball.
Graphics 8.0
The typical cartoony, colorful style that has been in all the previous
Monkey Ball games is still present in Step & Roll. If only the camera angle was
more forgiving when you run into walls.
Sound 7.5
Some nice Japanese Pop style music that will have you humming along after a
few listens. But, then again, Japanese Pop might not for everyone.
Difficulty Medium/Easy
As you’ve heard before with other games “Easy to learn, difficult to
master.” The early stages are easy enough for anyone to jump into but the later
stages will have you replaying multiple times before you reach completion.
Concept 7.0
Even with the addition of the Balance Board controls, this is still the same
Monkey Ball game we’ve been playing for years now. The focus with Step & Roll is
primarily on the Balance Board controls and the single player experience.
Overall 7.5
Step & Roll is a “step” in the right direction since the game is embracing
the other peripherals available for the Wii. There are plenty of gamers that
have the Balance Board sitting around collecting dust and now Monkey Ball is an
excuse to get it out. However, just take a deep breath and remember that the
sensitivity and accuracy might be too much at times. But if you’re a die hard
Monkey Ball fan and you just can’t get enough then Step & Roll is a no brainer
purchase that hits all the right notes.
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