It seems like every time I turn
around a new Tak game is being released. But that feeling isn’t quite accurate –
in fact, Tak and the Guardians of Gross is the first Tak game since 2005. Can
you believe it!? Is that that really possible? For whatever reason, this mojo-modifying,
jungle jet-setter took a break from gaming, leading everyone to wonder: has the
three-year hiatus paid off?
An Aging Friend
Tak and the Guardians of Gross has a
few distinct qualities that, for better or worse, will get the player’s
attention. First, most of what you know about the series has not changed. Tak
has been given an all-powerful staff to attack and conduct magic (and solve
puzzles and give us an excuse to shake the Wii remote), but the game generally
plays like the rest of Tak’s adventures.
Second, Guardians of Gross makes
navigation easy – likely too easy for most players – by dispersing blue orbs all
over the screen that, when collected, will guide you in the proper direction.
Third, upon looking at the graphics
on a standard television, players might wonder why the visuals aren’t any better
than they were three years ago. And when playing the game on a high-def set,
they’ll wonder why the game wasn’t properly configured to run in progressive
scan mode.
All Staffed Up
If you’ve been following our
coverage of the
PS2
version, then you’re already aware of Tak’s powerful staff. This magical
weapon combines the pillar-removing, platform-adjusting ability of a magician
with the enemy-bashing, big boss-destroying power of a warrior’s club. Tak is no
wiser he was in his previous adventures – he’ll still run straight into danger,
knowing that there’s likely a trap set or an enemy waiting to catch him. But
he’s now able to perform special enemy-abolishing techniques that, with the
press of a single button at the right time, will make Tak victorious in one
swift move. Think of it as Tak’s way of saying “Thanks” to God of War for
showing him the way. (A finisher just isn’t a finisher unless you’re pressing a
button as it appears on screen.) Of course, he might as well thank a million
other games since many others have included a similar feature.
Tak’s staff is also good for
mini-games, such as a vehicular stage where Guardians of Gross transforms into
an on-rails shooter. This kind of mini-game is great for Wii. In the PS2
version, you’re aiming with a thumbstick – tolerable if you’re old enough to
remember playing shooters that way on the Genesis or SNES. But it’s hardly
acceptable, especially today.
On the Wii, however, you just aim
the remote at the screen and shoot wherever you like. The mechanics are a tad
stiff (this isn’t a full light-gun shooter, just a mini-game), and the stage is
a tad long, but plays well for the most part. The goal is to shoot various
targets – literally targets, bull’s eye and all – as well as enemies to prevent
them from attacking. In looking around the screen, you’ll notice that a portion
of Tak’s face can be seen, along with his hand gripping the staff, creating a
more personal perspective.
Motion controls are also used when
using the staff to progress through a stage. In many situations, you’ll see a
bright glowing circle on the screen. When that appears, hold the C button to
slam Tak’s staff into the ground. The screen will start to tilt, the glow will
intensify, and the level will begin to change. To complete the transformation,
shake the Wii remote while holding the staff in position.
Guardians of Gross also features a
puzzle mini-game, and with it comes another way for motion controls (or in this
case, the Wii pointer/cursor) to be utilized. Differing from the crop of Tetris
clones, this puzzler is played by firing rocks at several columns of colored
faces. Doing so will cause the faces to spin around and change color from gold
to blue – or blue to gold, if you hit them again. Line up four or more blue
faces to score a few points. Since you’re playing on the same board as your
opponent, players can kill each other’s success at any time by throwing rocks on
opposing faces.
Where Creativity Lies
In addition to Tak’s handy staff,
Guardians of Gross tries to implement other magical elements in the form of
special powers. Stinky Magic gives Tak the power of smelly wind. Slime Magic
allows Tak to roll himself into a green ball of slime, which is highly sticky
and clings to slimy surfaces. This enables him to roll along the environment, a
la Super Monkey Ball, and stick to walls and spirals that gravity would normally
prohibit.
Cheesy Magic lets you manipulate the
environment in real-time by changing the type of cheese from green to blue and
vice versa. There are specific parts of this level, a giant cheesy monster who
Tak is crawling around inside of (most of the levels take place inside a
monster), that apply to both cheese colors. When green is activated, for
example, small green blobs will turn into large platforms. The opposite can also
be effective. If your enemy is wearing green cheese armor, switch to blue
cheese. The green armor will then disappear, allowing you to attack.
Where’d His Power Go?
Tak’s first adventure was titled
“The Power of Juju.” Though any game can claim to be powerful, Tak wasn’t lying
– his journey was exciting, memorable, and worth playing regardless of your age.
His sequels, The Staff of Dreams and The Great Juju Challenge, were also
compelling games.
But while those titles tried to
stand out by being a kiddie game that wasn’t childish, a game whose success came
from its variety, and a series that vied for engaging content, Guardians of
Gross is a by-the-books jumble that lacks the fundamentals of a successful
action/adventure. You can’t control the camera, all but killing any chance the
player has of backtracking. Most of the time you won’t have a choice at all –
the game won’t let you go back, period. The orb navigation system makes it easy
to find the level’s exit but consequently turns the series into a game where you
feel like that’s all you’re doing – searching for the exit. There are
enemies to bash, but isn’t that true of most “action” games, whether the word
“adventure” is applied or not?
And really, the enemy encounters are
so frequent and so repetitive (battle one, you’ve battled ’em all) that it
detracts from the adventure portion of the game. The boss battles add a tad more
variety but are too easy and too common for the genre. Only the youngest of
gamers will find them amusing (yet still not as amusing as the boss battles in,
say, the latest Crash title).
Guardians of Gross may find some
happy new customers, but it may very well be too easy and too childish for the
crowd that popularized Tak when it began in 2003. The 10-year-olds who loved the
series then are now 15. Without any reason to come back, it’s unlikely that they
will on their own accord. And if they do, they’ll be sorry that they did.
As for the six to eight-year-old
crowd, Guardians of Gross could provide some enjoyment, albeit with tedious
moments, unattractive visuals and a quest whose gameplay mechanics can be found
elsewhere and in a much better form. Kids and parents are urged to stick with
the previous Tak games instead (all available on GameCube, and all GameCube
games are playable on Wii):
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Gameplay: 5.5
Tak was once a series to look up to – now it’s a semi-annoying
action/adventure with dated problems (no camera controls? What year is this,
1994?) and tiring gameplay mechanics. The controls are far from seamless,
creating tricky (and frustrating) moments when Tak should jump but winds up
falling down a pit. Wii motion controls don’t improve the situation when their
inclusion is not unique, interesting, or overly helpful beyond improving an
on-rails mini-game.
Graphics: 2.0
This is sad. Guardians of Gross looks like a PSone game. When played on a
widescreen television, you get ugly black bars on both sides of the screen. But
that’s not the worst part. The real horror comes from how mushy and washed out
the whole game looks when running on a high-res screen. It’s the kind of effect
you get when running a PSone game on an HDTV. At one point I seriously wondered,
"Could my TV be dying?" But after exiting my game and trying another, it was
confirmed: Guardians of Gross’ visuals are just plain gross.
Sound: 5.0
The average kiddie collection.
Difficulty: Easy
Guardians of Grossly Overestimated Enemies.
Concept: 3.0
The fourth game in the series and the third rehash.
Multiplayer: 5.0
Silly mini-games that use basic Wii motions but require zero skill to play.
Overall: 5.3
Guardians of Gross is nothing special.