Petroglyph has made a name for
itself with some solid additions to the real-time strategy pantheon with “Star
Wars: Empire at War” and its expansion “Star Wars: Empire at War: Forces of
Corruption.” Gamers and critics alike generally acknowledged that the team had
done a commendable job of translating the flavor of the beloved sci-fi film
franchise into a memorable gaming experience. “Universe At War: Earth Assault” (UAW)
doesn’t fall far from its predecessors. In fact, it has solidified itself as a
worthy addition to the genre, one that simultaneously boasts innovation and some
nagging issues.
In keeping with Petroglyph’s sci-fi
slant, UAW is set in a universe where the Earth has been invaded by the
Hierarchy, a battle-hardened, pillaging species who has set its sights set on
our dear planet. Enter the Novus, a race of sentient machines and self-professed
nemesis of the Hierarchy. Finally, add the Masari, a supremely technologically
advanced race that has lain hidden beneath the Earth’s cold, silent waters for
centuries, now arising to wipe out Earth’s invaders. You have the opportunity to
play as one of the three factions.
Veterans of the genre will recognize
that one of the issues that arises with many RTS titles is having enough
differentiation between the available factions. If the playing the factions
feels too similar, then a game loses some of its fun factor and a large huge
chunk of its replayability. UAW has addressed this potential issue quite
admirably, as the three factions in the game really do require different
gameplay strategies in order to maximize their potential. ‘Tactical Dynamics” is
the name of the game here. This term refers to the strategic versatility
inherent to each of the three factions. It essentially means that you will be
able to work battles from more than one angle at any given time.
UAW features resource gathering,
tech trees, unit caps, and powerhouse hero units like many other titles in the
genre, and in this sense it fits neatly within the ranks of some of its
predecessors. Its “Scenario” and “Skirmish” modes will also be familiar to vets.
However, where it most differs is in the extent of its customizability and
distinctiveness of its factions.
The Novus use energy-based attacks
and mechanics coupled with high maneuverability on the battlefield. For
instance, once you have the appropriate infrastructure set up, you can beam
compliments of your forces very quickly from one position on a map to another
using energy towers. Neat,huh? The trade off for the Novus’ agility and
innovative transportation system is their relative vulnerability, so they’re not
built to take a beating and are more likely to be used in hit-and-run
operations.
On the other side of the coin is the
Hierarchy, who employ slower, more potent weapons in battle. While they don’t
have a central base, they boast mobile walkers that have upgradeable hardpoints.
Their relative hardiness and mobile powerhouses make for a heavier hand of pain
in battle, but they easily be overcome by the hit and run attacks at the
disposal of the Novus.
The Masari are a sort of
intermediary of the previous factions, a nice mix of mobility and power. This
accomplished by switching them to either Light or Dark mode, which offer bonuses
to damage and defense respectively. The downside to switching to Dark mode is
that your flying units are grounded while it’s in effect. However, strategic use
of this ability could turn the tide of battle in your favor.
UAW does indeed have a lot going for
it, especially in the diversity and nuances of its factions. Kudos to the team
for the innovative faction designs that create some distinctive gaming
experiences and call for equally distinctive strategies in order to win the day.
The single-player experience will play out the storyline involving a fight for
Earth, and it will offer you a wealth of opportunities to familiarize yourself
with the three factions. However, the fun is marred by controls that are
sometimes unresponsive. There were a number of instances where units just simply
didn’t do what they were told. “Move to this location! Move! Move!” This can get
downright annoying, especially when you’re in the heat of battle and you can’t
get one or more of your units into position to bring the pain. AI is generally
solid, but the genre curse of pathfinding issues (usually with smaller units)
rears its ugly head every now and again. Coupled with the occasional control
issues, this only increases the annoyance factor.
Gamers may run into framerate problems, even on some of the lower resolutions.
This game can look quite impressive at times, well on par with what gamers
expect from today’s fare, but the demands of the engine may be enough to make
decent mid-end systems hobble when the there’s a fair number of units on screen.
Overall, I had a smooth gameplay experience on a decent mid-range system, but
the game did chug on occasion.
You may also find yourself wishing
that the campaign maps were a bit less scripted so you can take more advantage
of the diversity that’s thumping under the hood. This is not to say that they
aren’t fun, but you may find your grand strategy becoming a bit cramped by
restrictions set for a given campaign map.
That said, UAW comes with a healthy
helping of multiplayer via Games for Windows—LIVE. This is a bit of a
double-edged sword, however, as PC gamers are likely to complain about having to
pay for some of the perks and content available to GOLD subscribers when so many
PC titles give you all the goodies for the purchase price. Still, you will want
to take this puppy for a spin online once you have made your way through the
single-player campaign, as it will really put your strategy and tactics to the
test, and allow you to further enjoy the distinctiveness between the factions.
The multiplayer offers a mode called
“Conquer The World,” where you can track your progress towards global conquest,
one region at a time. You simply select the region you wish to conquer and are
matched with another player who has his eyes set on the same region. UAW also
features DEFCON mode, which emphasizes fast-paced battles. The higher the DEFCON
level, the more the research trees are opened, eventually making all upgrades
available to players. Medals and achievements can earned in these multiplayer
modes and the LIVE system offers ranked play for those wishing to compare their
conquests. All in all, there is a considerable amount of content, both online
and off, for you to sink your teeth into.
As mentioned previously, UAW is a visually impressive game. Of note in
particular are the details in the units and their animations. (There is nothing
quite like the feel of a Hierarchy walker pounding its way to its next
destination.) Each of the factions feature sleekly designed units that help to
ground them in the game’s fictional universe. Weapon effects are on the mark,
and nuanced details, like vehicle tracks and ground deformation are in full
effect. The well done sound suite should also be mentioned here. The main score
for the title is spot on and sound effects are equally well done.
At the end of the day, UAW is not a
genre-bending title; instead, it is generally fun RTS that offers up some
innovation in its faction design that allows it to hit a target at which many
titles have aimed and missed — truly distinct factions. This is no small feat,
but it also isn’t enough for the game to be considered revolutionary.
Is it worth your time and money?
Yes. There is a great deal of fun to be had here, even if you have to shell out
some extra money to get access to all of the content and perks. Keep in mind,
though, there are some minor to moderate annoyances you will have to overlook
along the way. Despite that, armchair commanders will be missing some serious
entertainment if they pass this one up.
Review Scoring Details for Universe At War: Earth Assault |
Gameplay: 7.5
The distinct factions make for some interesting encounters and require
noticeably different strategies on the battlefield. This makes for increased
replayability and definitely ups the fun factor. At the same time, it is marred
by some longtime issues inherent in the genre.
Graphics: 8.0
Very well done. Units, terrain, effects are all what you would expect from a
current title. However, this requires some horsepower under the hood.
Sound:8.0
Also well done. Crisp, varied, and well suited for title.
Difficulty: Medium/Hard
The AI can offer up a decent fight, but the real challenge awaits you online.
Concept: 8.0
The team has put together another solid sci-fi RTS that features some
interesting factions with high customizability.
Multiplayer: 8.0
While not the most robust RTS multiplayer around, the offering here is a solid
one that offers some nice bells and whistles that are should to keep the online
community active for some time to come.
Overall: 8.0
A solid RTS. Definitely worth a buy. There are a number of equally solid RTS’s
on the market now (‘World In Conflict”, the latest “C&C”, and “Supreme
Commander”), but UAW holds its own and is well worth any RTS fan’s time and
money.