Wonder World Amusement Park – WII – Review

It is almost starting to get old,
a Nintendo Wii game that is essentially a series of mini games in a venue
attempting to illicit a certain feeling or experience. Sometimes it works
well, like in Wii Fit or Wii Play and other times it falls flat on its face,
kind of like today’s train wreck of an excuse for a game, the Wonderworld
Amusement Park.

Mini games can provide a much
needed excuse for some fun. The mere fact that it is a game that encourages
playing different games randomly helps one get their mind off of a more
involved game. How many times would I take a break from hours of Zelda and
unwind by playing Wii Sports? Well, the answer is, I don’t know, but it was a
lot. So when I saw that there was another mini-game collection based on an
amusement park, well I said sign me up!

 
"Sesame Street’s ‘The Count’, finally
runs afoul of Van Helsing."

In the game, you create a
character avatar and start off with a finite amount of tickets and a natural
curiosity to try and beat some carnie games. Using the Wiimote, you can point
to a different tent or booth or whatever and see what the name of the game is.
Once you think you have found a game that sounds interesting you can hit the
"A" button and a small window will open up telling you how many tickets it
takes to play and who has the current high score. You can read the
instructions on how to play (pretty much a must) or jump right in the action.
If you don’t have enough tickets the smarmy carnie (I’m a poet) will let you
know and you move back to the overview of the carnival.

The big problem with the games is
that they really aren’t all that fun. And to go with that, they are
unnecessarily difficult. Not because the games are tough, but because the
controls and design aren’t all that friendly to players, much less young
players whom the game is clearly aimed at. One game in particular involving
catching frogs with a fishing pole is so sensitive, that if you can’t hold the
Wiimote darn near dead still, you won’t be all that successful. Also, throwing
balls at a coconut by flicking the Wiimote is fine, but since you could flip
it fast or slow and the ball still goes the same speed makes me question the
game’s design. Oh sure, you can throw a gazillion balls repeatedly, but that
doesn’t improve the game’s realism, or fun for that matter.

 
"Quick, somebody fetch those kids some
sandwiches!"

With a game like this, you expect
lights and flashy colors reminiscent of a carnival, and while there are flashy
things, the carnival seems sort of dark and dreary, and not in a "carn-evil"
way, but more like no one bothered to wash things up in the past three months.
The colors aren’t nearly as vibrant or as sharp as in other Wii games of this
style. Carnies are the same dude over and over, with several canned
"semi-amusing" phrases, that you have to read. Yes, the game has no sort of
voice work and since the game takes place in a carnival, you can only imagine
what sort of sounds would benefit a game like this. Background talking, people
coming and going. Buzzers going off,  bells, clapping, laughter, you know, all
the things you would expect to hear at a carnival. I was very disappointed in
how the game looked and sounded.

As you progress, you should
understand that you are given tickets in which you need to play games (like I
said above) and doing well at the games gains you more tickets and eventually
a prize. Once all the prizes have been collected and the games are beat, you
can ride the level’s ride. Once completed, you move on to the next park which
basically features the same style games only with a new "fresh" spin that
isn’t really all that fresh. How many times can you do the same action over
and over in different games and not become bored with it?

  • A) Real soon

  • B) Really really soon

  • C) I don’t know, I already left
    the room.

The game allows for some
multiplayer action provided you can find someone who will play with you.
Riding the rides and playing the carnie games is not the best way to entertain
guests. You would be better off playing any of the other game collections
featured on the Wii. The multiplayer mode is often a redeeming value in games
with poor A.I. or skill challenges as humans are better opponents, but in this
case it simply has no redeeming quality.


Review Scoring Details
for Wonderland Amusement Park

Gameplay: 4.0
Simple, repetitive actions coupled
with ineffective response and generally poor control equals a game that simply
is no fun to control.

Graphics: 3.5
Yowch, a muddy, blurred mess. 

Sound: 3.5
Abysmal sound effects and complete lack of anything remotely
carnival-ish. Where’s the voice work, the background effects, the laughter?

Difficulty: Easy
Too simple and mundane even for small children.

Concept: 4.0
It should have been another decent
entry in the many mini-game titles the Wii is becoming famous for … it
isn’t.

Multiplayer: 3.0
Just because you invite your
friend to play doesn’t mean it’s going to improve. Besides there is simply no
mini-game that stands out that can be considered truly fun.

Overall: 3.7
Sometimes a game is just no fun,
this is one of those times.