Interview

Nevermind hopes to change the gaming industry with Biofeedback

In the realm of games, biofeedback is relatively new and isn't widely utilized by mainstream game designers. If there is…

11 years ago

Telltale Games Interview: Asking the hard-hitting questions for Season 2 of The Walking Dead

The Walking Dead Season 1 from Telltale games was huge. Not only did it win many Game of the Year…

11 years ago

PAX Prime 2013: WildStar wants to be a home for MMO players

WildStar has been on my radar ever since I first laid eyes on it back at PAX Prime 2011. Fast…

11 years ago

Interview: Exploring the surreal storytelling of The Dream Machine with director Anders Gustafsson

The Dream Machine is a quirky point-and-click indie project by Cockroach Inc. What makes it so special? Well, the aesthetic,…

11 years ago

Keiji Inafune talks zombies, ninjas, and possible Yaiba sequels

Keiji Inafune is a man who’s carved a very important place in video game history. Perhaps most widely known for…

11 years ago

Interview: Chatting about The Elder Scrolls Online with Director Matt Firor

Bethesda and Zenimax Online Studios revealed that they were working on an MMO project based on The Elder Scrolls just…

11 years ago

Interview: Delving into The Evil Within with producer Masato Kimura

Bethesda and developer Tango Gameworks recently teased a new survival horror game titled The Evil Within. Directed by famed Resident…

11 years ago

Interview: Talking Wolfenstein: The New Order with narrative designer Tommy Tordsson Bjork

A few weeks ago Bethesda released a teaser trailer for Wolfenstein: The New Order. This next entry in the long-running…

11 years ago

Interview with co-founders of White Paper Games, Benjamin Hill and Pete Bottomley, about Ether One

The human mind is one mysterious place. It holds limitless potential that we only use a small percentage of. Even…

12 years ago

Interview with Jon Shafer about Conifer Games’ At the Gates

When was the last time an empire-builder strategy game really offered something outside of the realm of what you’re used…

12 years ago